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Clock Tower (SNES)/Jennifer Unused Graphics

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This is a sub-page of Clock Tower (SNES).

Jennifer obviously has the most animations in the game. Among those are quite a few unused ones.

Animations

Walking

Nothing too interesting here. Many animations were made for walking to and from different parts of the rooms and these ones just weren't needed in the end.

ClockTower SNES Jen0019.gif ClockTower SNES Jen0020.gif ClockTower SNES Jen0247.gif ClockTower SNES Jen0248.gif ClockTower SNES Jen0251.gif ClockTower SNES Jen0252.gif ClockTower SNES Jen0263.gif ClockTower SNES Jen0264.gif ClockTower SNES Jen0266.gif ClockTower SNES Jen0269.gif
ClockTower SNES Jen0306.gif ClockTower SNES Jen0309.gif ClockTower SNES Jen0323.gif ClockTower SNES Jen0328.gif ClockTower SNES Jen0351.gif ClockTower SNES Jen0352.gif ClockTower SNES Jen0353.gif ClockTower SNES Jen0354.gif

Running

These ones, however, would let the player run through all kinds of places in the game. This would add some realism when being chased around.

ClockTower SNES Jen0273.gif ClockTower SNES Jen0274.gif ClockTower SNES Jen0275.gif ClockTower SNES Jen0276.gif ClockTower SNES Jen0277.gif ClockTower SNES Jen0278.gif ClockTower SNES Jen0280.gif ClockTower SNES Jen0281.gif ClockTower SNES Jen0282.gif ClockTower SNES Jen0283.gif
ClockTower SNES Jen0284.gif ClockTower SNES Jen0285.gif ClockTower SNES Jen0293.gif ClockTower SNES Jen0295.gif ClockTower SNES Jen0297.gif ClockTower SNES Jen0299.gif ClockTower SNES Jen0301.gif ClockTower SNES Jen0315.gif ClockTower SNES Jen0317.gif ClockTower SNES Jen0318.gif
ClockTower SNES Jen0336.gif ClockTower SNES Jen0337.gif ClockTower SNES Jen0338.gif ClockTower SNES Jen0339.gif ClockTower SNES Jen0345.gif ClockTower SNES Jen0346.gif ClockTower SNES Jen0349.gif

Stairs

You could even run up and down the stairs if these animations had been implemented. Instead, you'll often find yourself staring at the screen as Jennifer's slowly walking to the desired floor.

ClockTower SNES Jen0066.gif ClockTower SNES Jen0067.gif ClockTower SNES Jen0068.gif ClockTower SNES Jen0069.gif ClockTower SNES Jen0070.gif
ClockTower SNES Jen0071.gif ClockTower SNES Jen0072.gif ClockTower SNES Jen0073.gif ClockTower SNES Jen0074.gif ClockTower SNES Jen0075.gif
ClockTower SNES Jen0076.gif ClockTower SNES Jen0077.gif ClockTower SNES Jen0459.gif ClockTower SNES Jen0460.gif ClockTower SNES Jen0461.gif
ClockTower SNES Jen0462.gif ClockTower SNES Jen0463.gif ClockTower SNES Jen0464.gif

These animations are for the end of the staircase sequences. Jennifer will always walk to the right at that point, so they go unused.

ClockTower SNES Jen0057.gif ClockTower SNES Jen0065.gif

Various Other Animations

Some of these are early drafts that were later split, combined or otherwise touched up to make the final animations. Others were just not implemented, leaving Jennifer idle and having only the text tell you what is happening.

Animations Comment
ClockTower SNES Jen0011.gif Looks like Jennifer jumping over the hole in the hallway with the statues, but from an idle state this time.
ClockTower SNES Jen0018.gif Jennifer panting after some demanding action.
ClockTower SNES Jen0021.gif This one would go well when the stamina runs out after the insecticide can has been thrown. It was probably replaced to make sure Jennifer doesn't walk into any furniture to the left.
ClockTower SNES Jen0033.gifClockTower SNES Jen0048.gifClockTower SNES Jen0049.gif Looks like drafts of the similar animations seen in the first storage room.
ClockTower SNES Jen0037.gifClockTower SNES Jen0038.gif Might be for the beverage cupboard in the phone room.
ClockTower SNES Jen0039.gif This is likely meant for the hole in the library wall.
ClockTower SNES Jen0078.gifClockTower SNES Jen0079.gifClockTower SNES Jen0080.gif These are used in the later versions of the game when you look out the window after hearing a scream.
ClockTower SNES Jen0083.gif Jennifer running from something, right into some other danger.
ClockTower SNES Jen0095.gif This is probably for when the floor breaks in the hallway with the courtyard door. That only happens when you run to the right, but the problem is that you can come from the right side and turn around instead to trigger this further to the right than what was intended, so this was replaced by an animation where you fall straight down instead.
ClockTower SNES Jen0321.gif
ClockTower SNES Jen0324.gif Jennifer getting out of some hiding place.
ClockTower SNES Jen0414.gif
ClockTower SNES Jen0426.gif This is Jennifer getting out of the box in the shed. See the main page for more details.
ClockTower SNES Jen0428.gifClockTower SNES Jen0429.gif
ClockTower SNES Jen0434.gifClockTower SNES Jen0435.gif Jennifer fighting against Bobby in the middle of a room. You can only do that in the front or back of rooms, but this would have been seen if the weapons like the shovel hadn't been left useless.
ClockTower SNES Jen0440.gif Jennifer blocking the scissors right away in the back of the room. In the game another animation will be used where she backs away first.
ClockTower SNES Jen0824.gifClockTower SNES Jen0438.gifClockTower SNES Jen0444.gif Once again, this is for the weapons that should have been usable to fend off Bobby.
ClockTower SNES Jen0445.gif
ClockTower SNES Jen0455.gifClockTower SNES Jen0456.gif
ClockTower SNES Jen0490.gifClockTower SNES Jen0491.gifClockTower SNES Jen0465.gifClockTower SNES Jen0466.gifClockTower SNES Jen0467.gif Animations for the phone room closet.
ClockTower SNES Jen0480.gifClockTower SNES Jen0481.gif
ClockTower SNES Jen0484.gifClockTower SNES Jen0485.gif
ClockTower SNES Jen0489.gif
ClockTower SNES Jen0492.gif
ClockTower SNES Jen0820.gif
ClockTower SNES Jen0838.gif This is Jennifer using the green dagger, which of course isn't possible in this version of the game.
ClockTower SNES Jen0869.gifClockTower SNES Jen0870.gif These can be seen if you hack your way into the machine room to walk around freely. The upwards climbing animation is different from the one used in the ending.
ClockTower SNES Jen0873.gifClockTower SNES Jen0874.gifClockTower SNES Jen0875.gifClockTower SNES Jen0881.gif Pieces of the parrot struggle animation.
ClockTower SNES Jen0885.gif
ClockTower SNES Jen0888.gif
ClockTower SNES Jen0892.gif
ClockTower SNES Jen0937.gif Could be for the unused draft of the plank attack.
ClockTower SNES Jen0939.gif
ClockTower SNES Jen0940.gifClockTower SNES Jen0943.gif
ClockTower SNES Jen0946.gifClockTower SNES Jen0947.gif
ClockTower SNES Jen0954.gifClockTower SNES Jen0955.gif

Single Frame Animations

These are using unique sprite IDs not found in any other animations. It could still be possible that the sprites themselves are duplicates of used ones, however.

ClockTower SNES JenSingleFrames.png

Loose Sprites

These sprites aren't even part of any animation.

ClockTower SNES JenniferNoAnim.PNG

NOT USE

Two "NOT USE" signs are found among Jennifer's graphics. The second one has a transparent background. The purpose of these tiles is to fill sprite slots where the sprite that previously occupied it was removed. One example is a discarded frame in one of the running animations, where one of these signs would remind the developer that this sprite should not be included in the animation.

ClockTower SNES NotUseSign2.PNG