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Code Name: S.T.E.A.M.

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Title Screen

Code Name: S.T.E.A.M.

Also known as: Code Name: S.T.E.A.M.: Lincoln VS Alien (JP)
Developers: Intelligent Systems, Nintendo SPD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: May 14, 2015
Released in US: March 13, 2015
Released in EU: May 15, 2015
Released in KR: June 4, 2015

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.

To do:
Need some more filepaths here.

In Code Name: S.T.E.A.M., Abraham Lincoln takes a break from hunting vampires to fight some aliens with the help of various folktale characters.

Unused Graphics

Placeholder Textures

Code Name STEAM env placeholder 1.png Code Name STEAM env placeholder 2.png Code Name STEAM env placeholder 3.png

Three placeholder textures left over, embedded within environment textures.

Code Name STEAM Test Texture.png

A test texture found in various models.

Code Name STEAM template.png

A template for building environment textures.

To do:
Rip the Dummy character model

Code Name STEAM Event Dummy.png

Faces for a dummy model named ch00_dummy.bch. This character is meant for testing events.

The text for each face translates to the following:

Face # Japanese English
00 口閉(通常) Mouth closed (normal)
01 口開 Mouth open
02 Angry
03 Laughing
04 ※HP少困 ※Low HP
05 ※HP0, ダメージ ダメージ ※0 HP, Injured
06 Surprised
07 挑発 Provoking
08-15 イベント用 For an event


Code Name STEAM Demo Logo.png

A title screen logo leftover from the demo version of the game.

Unused Music

To do:
Compare with used versions of the tracks.

There are two unused tracks that can be found in the "snd/stream" folder − they are "bgm_pacth01_title_Amiibo.dspadpcm.bcstm"[sic] and "bgm_pacth01_title_theme.dspadpcm.bcstm"[sic], and they seem to be early versions of "Code Name F.E." and "Code Name T.H.E.M.E" respectively. Notably, this version of "Code Name T.H.E.M.E." still has placeholder dialogue from Abe and a piano track where the finalized vocals would've been.



Development-Related Text

In a decompressed "code.bin" there are two leftover filepaths from the game's development environment − located at at offset 42F098 for version 1.0.0.


Revisional Differences

A patch was made available on the Nintendo eShop on April 8 which updated the game to Version 1.1.0. This update added a feature to fast-forward enemy turns, up to twice the speed on regular 3DS and 2DS systems and three times the speed on New 3DS systems.