Code Name: S.T.E.A.M.
|Code Name: S.T.E.A.M.|
Also known as: Code Name: S.T.E.A.M.: Lincoln VS Alien (JP)
Need some more filepaths here.
In Code Name: S.T.E.A.M., Abraham Lincoln takes a break from hunting vampires to fight some aliens with the help of various folktale characters.
Three placeholder textures left over, embedded within environment textures.
A test texture found in various models.
A template for building environment textures.
Rip the Dummy character model
Faces for a dummy model named ch00_dummy.bch. This character is meant for testing events.
The text for each face translates to the following:
|00||口閉(通常)||Mouth closed (normal)|
|05||※HP0, ダメージ ダメージ||※0 HP, Injured|
|08-15||イベント用||For an event|
A title screen logo leftover from the demo version of the game.
Compare with used versions of the tracks.
There are two unused tracks that can be found in the "snd/stream" folder − they are "bgm_pacth01_title_Amiibo.dspadpcm.bcstm"[sic] and "bgm_pacth01_title_theme.dspadpcm.bcstm"[sic], and they seem to be early versions of "Code Name F.E." and "Code Name T.H.E.M.E" respectively. Notably, this version of "Code Name T.H.E.M.E." still has placeholder dialogue from Abe and a piano track where the finalized vocals would've been.
In a decompressed "code.bin" there are two leftover filepaths from the game's development environment − located at at offset 42F098 for version 1.0.0.
A patch was made available on the Nintendo eShop on April 8 which updated the game to Version 1.1.0. This update added a feature to fast-forward enemy turns, up to twice the speed on regular 3DS and 2DS systems and three times the speed on New 3DS systems.