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Command Master

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Title Screen

Command Master

Developer: Brain Dock
Publisher: Enix
Platform: Game Boy Color
Released in JP: November 22, 2000


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


One of only two games to use Memory Bank Controller 7 (the other being Kirby Tilt 'n' Tumble), Command Master is a robot-style take on Pokémon, consisting of 90 different robots (called Neos) and using tilt controls to play rhythm-based minigames in order to transform your robot.

Debug Mode

Command Master J GBC DEBUG MODE.png

Game Genie code 0F1-81F-F76 or GameShark code 010F70C3 will start the game in a fairly sophisticated TOSE debug menu offering a sound test and even an MBC7 test.

GOTO PRG

Command Master J GBC DEBUG GOTOPRG.png

Test various events and warp to any point in the game.

SPECIAL 2 EFFECT

Command Master J GBC DEBUG 2 EFFECT.png

Tests all the special effect animations in the game.

HERO DISP

Command Master J GBC DEBUG HERO DISP.png

Displays all the Heroes and their statistics.

FLAG EDIT

Command Master J GBC DEBUG FLAG EDIT.png

Edits various in-game flags.

BATTLE EDIT

Command Master J GBC DEBUG BATTLE EDIT.png

Edits various flags for battles.

SPECIAL DISP

Command Master J GBC DEBUG SPECIAL DISP.png

Shows all 90 Neos' special move cutscenes in the game.

(Video)

SOUND TEST

Command Master J GBC DEBUG SOUND TEST.png

Tests all the music and sounds in the game. A sound visualisation is represented in decimal on the upper-left corner.

ACTION TEST

Command Master J GBC DEBUG ACTION TEST.png

Tests all characters' special moves in the game. You cannot return to the main debug menu.

MBC7 TEST

Command Master J GBC DEBUG MBC7 TEST.png

Probably the most interesting feature of the debug menu, here you can test the integrity of the game's MBC7 chip.

(Source: nensondubois)