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Cookie Clicker/Revision Differences

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This is a sub-page of Cookie Clicker.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

This game has been under active development for over ten years, starting as a small side project that took less than 24 hours to make. The game has had multiple updates since, with many changes and additions made over the years.

This article will not go over any of the updates made during the game's prototype.

Version 1.0

The main menu screen from version 1.0466.

This update was a major overhaul from the prototype, introducing all the mechanics and graphics used from this point forwards.

Hmmm...
To do:
Go into more detail about some of these updates. See if it's possible to find more info on website archives.

August 24th, 2013: Version 1.0

This was the first update after the prototype, introducing mostly aesthetic changes.

  • The game's layout has been redone completely. The big "Perfect cookie" is now in its own panel on the left, all the game's information is divided into different tabs in the center panel, and all the buildings are in the panel on the left.
  • Upgrades have been implemented. There were 42 listed upgrades at this time, though the upgrade Kitten workers was not obtainable yet.
Icon Name Type Cost Description Notes ID
Cookieclicker-kittenworkers.png Kitten workers Normal 9,000,000 cookies
You gain exponentially more CpS for each milk percent.
"meow meow meow meow"
This upgrade was not programmed to be unlockable at the time, likely because achievements and milk were not implemented yet.

Oddly enough, this upgrade used the beaker icon instead of the then-unused kitten icon.

31
  • Improved saving to the browser's cookies to be safer.
  • Golden cookies were added. At this time, the only buff they give is "Frenzy", which doubles the player's production for 10 seconds.
  • The game has an achievements section in the "stats" tab, though it only contains the text "Coming soon!".
  • Several references to milk were added, though it was not fully implemented yet. This included the milk textures, stats, and some basic code for calculating milk height.
  • The game now has stats. Currently, there are only 8 stats, the last 3 of which are unused at this time.
    • Game.cookiesEarned=0;//all cookies earned during gameplay
    • Game.cookies=0;//cookies
    • Game.cookiesd=0;//cookies display
    • Game.cookiesPs=1;//cookies per second (to recalculate with every new purchase)
    • Game.frenzy=0;//as long as >0, cookie production is doubled
    • Game.milkProgress=0;
    • Game.milkH=Game.milkProgress/2;//milk height, between 0 and 1 (although should never go above 0.5)
    • Game.milkHd=0;//milk height display

August 24th, 2013: Version 1.01

This update was released on the same day as the previous one to fix a few issues.

  • Importing and exporting saves was re-introduced.
  • The game now has an update log.
  • The upgrade store now has unlimited slots. Any upgrades unlocked after the first five can be seen by hovering over the store section.

August 25th, 2013: Version 1.001

This update added minor tweaks.

  • The progression curve was rebalanced. Buildings and upgrades obtained later in the game give better CpS bonuses, but also cost more.
  • One more upgrade has been added: Quadrillion fingers. There were 43 upgrades at this time, counting the unused one.
  • The game now keeps track of CpS for cursor buildings.
  • Buildings can now be sold for 50% of their original price in the main menu.
  • Golden cookies now have a second (currently unnamed) effect, which gives the player a relatively large amount of cookies. This can either be their current cookie bank value divided by 10 plus 13 ((CpS/10)+13), or their current CpS value times 60 times 30 ((CpS*60)*30, or 30 minutes worth of idle play), depending on which equation would return the lowest value.

August 26th, 2013: Version 1.02

This update added more minor tweaks.

  • The cursor upgrades Thousand fingers, Million fingers, Billion fingers, Trillion fingers, and Quadrillion fingers all cost 10 times as much.
  • Time machines now have a base production of 98,765 cookies per second instead of 123,456.
  • Added an option for offline mode, which disables update notifications.

August 26th, 2013: Version 1.021

This update added even more minor tweaks.

  • More upgrades have been added. There were 57 upgrades at this time, though in addition to the previous unused one, the upgrades Kitten helpers and Kitten engineers were not obtainable yet.
Icon Name Type Cost Description Notes ID
Cookieclicker-kittenhelpers.png Kitten helpers Normal 90,000 cookies
You gain more CpS the more milk you have.
"how meow I help you"
This upgrade was not programmed to be unlockable at the time, likely because achievements and milk were not implemented yet.
Strangely, this upgrade was not grouped with the other kitten upgrades at the time, and was far less expensive than them.
54
Cookieclicker-kittenworkers2.png Kitten workers Normal 90,000,000,000 (90 billion) cookies
You gain more CpS the more milk you have.
"meow meow meow meow"
This upgrade was not programmed to be unlockable at the time, likely because achievements and milk were not implemented yet.
The icon for this was changed to the second-tier kitten icon.
31
Cookieclicker-kittenengineers.png Kitten engineers Normal 900,000,000,000 (900 billion) cookies
You gain more CpS the more milk you have.
"meow meow meow meow, sir"
This upgrade was not programmed to be unlockable at the time, likely because achievements and milk were not implemented yet. 32
  • The upgrades Plain milk, Chocolate milk, Raspberry milk, Blue background, Red background, White background, and Black background were added to the source code, but were commented out. These upgrades are listed, among others that were added later, here.
  • The upgrades Ambidextrous, Thousand fingers, Million fingers, Billion fingers, Trillion fingers, Kitten workers, and Quadrillion fingers now use different icons.

August 27th, 2013: Version 1.022

This update introduced a few major mechanics.

  • Achievements have been implemented.
  • Milk has been fully implemented.
  • The unused upgrades Kitten workers, Kitten helpers, and Kitten engineers are now used.
  • More stats have been introduced.
    • Game.cookiesReset=0;//cookies lost to resetting
    • Game.cookieClicks=0;//+1 for each click on the cookie
    • Game.goldenClicks=0;//+1 for each golden cookie clicked
    • Game.missedGoldenClicks=0;//+1 for each golden cookie missed
    • Game.handmadeCookies=0;//all the cookies made from clicking the cookie
    • Game.milkType=-1;//custom milk : 0=plain, 1=chocolate...
    • Game.backgroundType=-1;//custom background : 0=blue, 1=red...
  • The game's source code now has markers indicating the usage of each section of code.

August 27th, 2013: Version 1.023

This update changed some of the achievements.

  • Achievements can now have the "shadow" class. The achievements Sacrifice, Oblivion, From scratch, Uncanny clicker, and Cheated cookies taste awful have been moved to this class.

August 28th, 2013: Version 1.024

This update added more achievements.

  • More achievements have been introduced. There were 72 achievements at this time.
  • The "money" achievements that require baking large amounts of cookies now require more cookies to unlock, and scale up sharper.
  • Several references to the Grandmapocalypse were added, though it was not fully implemented yet. This included the backgrounds, and some basic code for the fading transition between the backgrounds.
  • More stats have been introduced, though none of them were used at the time.
    • Game.bg='';//background (grandmas and such)
    • Game.bgFade='';//fading to background
    • Game.bgR=0;//ratio (0 - not faded, 1 - fully faded)
    • Game.bgRd=0;//ratio displayed
    • Game.inDungeon=0;

August 31st, 2013: Version 1.03

  • The Grandmapocalypse has been fully introduced.
  • The achievement Neverclick is now a shadow achievement.
  • The achievement Uncanny clicker now requires even faster clicking.
  • The achievements earned for baking cookies from clicking now require more clicking to unlock, and scale up sharper.
  • Hmmm...
    To do:
    Keep going. There's many, many more updates to document.

Version 2.0

This update changed a lot of the game, mainly overhauling the ascension mechanic.

August 25th, 2014: Version 1.0501

This update was the first major part of the legacy beta.

  • Added three new buildings: Banks, Temples, and Wizard towers.
  • Building/upgrade costs and CpS curves were rebalanced.
  • Flavored cookie upgrades now stack multiplicitavely.
  • The prestige system was completely overhauled.
    • Heavenly upgrades were introduced.
  • Added some "general polish" and improvements.
Hmmm...
To do:
Keep going. There's many, many more updates to document.

Version 2.0002

  • A third "pedestal" achievement tier, based on their similar appearance and position one row below the second tier icons, is added to the game's data, but does make a proper appearance.

Version 2.0034

  • The third "pedestal" achievement tier is properly implemented.

September 1st, 2021: Version 2.04

  • Steam Release of the game
  • Soundtrack by C418 added
  • Modding Support added
  • 12 Languages added to the game
  • Option to disable scary stuff

Mentioned Features

These features were mentioned by the developer to be added in the future.

Expanding on Dungeons

The developer has mentioned adding dungeons for every type of building, as well as expanding on the mechanic. Dungeons have not changed since they were introduced three years ago, and were removed completely in more recent versions.

(Source: http://orteil42.tumblr.com/post/151046441835/hey-do-you-have-any-distant-plans-are-you-going)