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Crash: Mind Over Mutant (PlayStation 2, Wii, Xbox 360, PlayStation Portable)

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Title Screen

Crash: Mind over Mutant

Also known as: Crash: Génération Mutant (FR), Crash: Herrscher der Mutanten (DE), Crash: Guerra al Coco-Maníaco (ES), Crash: Il Dominio sui Mutanti (IT)
Developers: Radical Entertainment (PS2/Wii/Xbox 360), Virtuos (PSP)
Publishers: Activision (US), Sierra Entertainment (EU/AU)
Platforms: PlayStation 2, Wii, Xbox 360, PlayStation Portable
Released in US: October 7, 2008
Released in EU: October 31, 2008
Released in AU: October 29, 2008


AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Crash: Mind Over Mutant is the sequel to Crash of the Titans, with open-world environments.

This game, like its predecessor and Crash Tag Team Racing, was based on The Simpsons: Hit & Run's engine, so the tools to mod that game work here too.

Hmmm...
To do:
  • Unused voice lines.

Unused Music

The DEFAULT.RCF cement file contains four themes which go unused, and which are also present in the game's predecessor with the same filenames.

crash_test_track01

A 30-second theme with very whimsical and Crash-esque instruments. The name indicates it was a testing placeholder of some sort, and it may be a leftover from another one of Radical's games.

crash_test_track02

Very similar to the above track, with more simple and catchy instruments. As the name states, it's another temporary theme.

crash_test_track03

A shorter jingle with funky, disco-themed instruments. You know where this is going.

tempmusic1

Different from the three themes documented above in that it's not merely twice as long and located in a different file directory (crash_temp_sounds, as opposed to sounds), but anybody familiar with the series will notice it's a jungle-themed remix of the traditional Crash Bandicoot theme, synonymous with the series since it was first used in Warped!

Unfortunately, the filename makes it clear that it was never intended to be anything more than a placeholder theme, rendering this iconic piece of Bandicoot paraphernalia unused in this game.

Unused Cinematic

The PSP version contains two pre-rendered cutscenes, one of them unused. CAM_l8_r2_buttonorange_open.pmf depicts one of Space Head's main area's buttons, but with some textures improperly displayed and objects missing.

Unused Levels

Hmmm...
To do:
Are they still functional and accessible?

The main package of the game, the DEFAULT.RCF cement file, contains one unused level on the PS2 version (TestLevel01) and 31 unused levels on the PSP version:

  • ArtSample01
  • ArtSample02
  • ArtSample03
  • ArtSample04
  • ArtSample05
  • ArtSample06
  • ArtSample07
  • ArtSample08
  • ArtSample09
  • ArtSample10
  • CombatArena01 (differences with the Crash of the Titans equivalent are unknown as of yet)
  • DigFactory
  • Freeze
  • Mojo_Shadow
  • Mojo_Swamp
  • MojoL
  • Roller_Ice
  • Roller_Sand
  • Roller_Space
  • Roller01
  • Script
  • Script1
  • Shoot
  • SoundTest
  • TestLevel01
  • TestLevel02
  • TestLevel03
  • TestLevel04
  • TestLevel05
  • TestLevel06
  • TestLevel07

Unused Multiplayer Mode

The PSP version was going to have a Player vs. Player multiplayer mode, just like the PSP version of Crash of the Titans. The mode was ultimately scrapped, but text remnants remain.

Store a Doll of each type in your base to win.
Kill a small monster to get a Doll.
Or rob dolls from your opponents' base.
Find the monster icon on your HUD.
Player 1 has jacked a monster.
The monster is now in Player 1's base.
Use D-pad to teleport the monster to base.
Hold (Circle) to call back the teleported monster.
The Doll you're carrying is now displayed next to your tag.
Return to your base to store the doll.
You scored! 
The icon of the doll is highlighted.
Your base is being robbed!!
You already have this type of Doll, just drop it in your base.
The Golden Mask stuned all other players!
You are stuned by a Free-Jack.
Player 2 has jacked a monster.
Player 3 has jacked a monster.
Player 4 has jacked a monster.
The monster is now in Player 2's base.
The monster is now in Player 3's base.
The monster is now in Player 4's base.
The jacked monster can be stored by holding (Circle).
Hold (Circle) to call back the stored monster.
COLLECT Voodoo dolls by killing monsters and robbing opponents
COLLECT Mojo Orbs inside the arena and from the monsters
Roll to PUSH opponents out of the arena
TIME LIMIT
THIS GAME IS FULL
HOST GAME
JOIN GAME
YOUR PSP® NICKNAME CONTAINS UNSUPPORTED CHARACTERS.  UNSUPPORTED CHARACTERS ARE DISPLAYED USING THE REPLACEMENT SYMBOL '?'.  PRESS (X) TO CONTINUE.
JOINING GAME
THE HOST HAS QUIT THE GAME
LEVEL SELECT
Choose Room
NO GAMES FOUND
REFRESH
GAME MODE
FAILED TO JOIN GAME
JACKS TO WIN
RETURN TO LOBBY
PLAYER 4 WINS!
WAITING FOR OTHER PLAYERS
YOU LOSE!
WINNER!
HOST HAS LEFT THE GAME.
END MATCH
THE HOST HAS ENDED THE GAME.
YOUR BARRELS HAVE BEEN DESTROYED!
You've been eliminated. Please wait for the winner.
Collect most of the Mojo orbs before the time is over.
Attack other players to rob their Mojo orbs.
In this mode, Jack Mask can affect all players.
Get big Mojo orbs out of Fodder monster.
The big monster will drop more big Mojo orbs.
No more Mojo Orbs in the arena. Steal them from your opponents!
LOST CONNECTION TO HOST.
RETURNING TO LOBBY
ALL PLAYERS HAVE LEFT THE GAME.
WAITING FOR HOST
A NETWORK ERROR HAS OCCURRED.

Ice Field
Rollerena
Dange Swamp
Outer Space

Unused NPC

Villagers:RipperRoo
obj:RipperRoo
L1_R1RipperRoo1
L3_R5_RipperRooLocator1

Coding for an unused Ripper Roo villager exists in the game's files. He was going to appear near the start of the game in Wumpa Village and in the Ice Prison Uka Bone area.

Unused Text

Some "InGame" text packages contain strings unused in the game:

Crash defeated 5 Ratcicles
Crash defeated 5 Magmadons
Crash defeated 5 TKs
Crash defeated 5 RhinoRollers
Crash defeated 5 Spikes
Crash defeated 5 Snipes
Crash defeated 5 Sludges
Crash defeated 5 Battlers
Crash defeated 5 Phantoms
Crash defeated 5 Stenchs
Stun 5 Ratcicles as Crash
Stun 5 Magmadons as Crash
Stun a 5 TKs as Crash
Stun 5 RhinoRollers as Crash
Stun 5 Spikes as Crash
Stun 5 Snipes as Crash
Stun 5 Sludges as Crash
Stun 5 Battlers as Crash
Stun 5 Phantoms as Crash
Stun 5 Stenchs as Crash

The game only tracks the "5 Ratcicles/Spikes/Sludges" missions.

Stone Cold Crash
Turtle Soup
High Q
Rock and Roller
Spike the Punch
Duck and Cover
Follow Your Nose
Blind as a Battler
The Speed of Night
It's a Dirty Job...

Corresponding mission names to the previous strings.

You defeated 100 Ratnicians
You defeated 100 Brat Girls
You defeated 100 Doom Monkeys
You defeated 100 Znu
You defeated 100 Slap-E
Defeat 100 Ratnicians
Defeat 100 Brat Girls
Defeat 100 Doom Monkeys
Defeat 100 Znu
Defeat 100 Slap-E

The missions only track and require defeating 75 of each minion.

This should not be used!
Mutant in Your Pocket

The actual mission name is "Mutant Recycle".

Up Your Gorilla
Blown Away
Yucky Ducky

Unused Maxed mutant mission names for Scorporilla, Battler and Yuktopus, respectively.

Find N.Gin! He's somewhere on Wumpa Island. He seems to be hanging out with Chirattas.

Mission 2's description in the game mentions Ratnicians instead of Chirattas.

Free Ratcicle Hero
Free Sludge Hero
Find and free the Ratcicle Hero

Unused mission names and descriptions for the Hero rescues.

Some kind of dialogue placeholders also exist. Their text is written in all-caps, while most other text is case-sensitive:

WHAT?
I WONDER WHAT WE EAT
I'M TIRED OF DANCING PLEASE MAKE IT STOP!!! 
PLEASE!!!!!!
YOU'RE WEIRD LOOKIN'.
ORANGE EH? WELL IT'S ORIGINAL AT LEAST.
YOU FIND SOMETHING FUNNY?
I'LL GIVE YOU SOMETHIN' TO GRIN ABOUT CHUMP
WE HAVE 3 DIFFERENT KINDS OF WATER IN OUR WORLD. 
AWESOME, HUN?
UHM..YOU SEE THAT THING MADE OF ICE THERE. MAYBE SOME ICE MONSTER CAN BREAK IT..
NAH... THAT WOULD BE TOOO OBVIOUS.
TK. ICE PRISON. BATS. THAT'S ALL I KNOW
I TRIED SKATING UP THERE, BUT I KEEP FALLING DOWN. 
IF ONLY I COULD ROLL INTO A BALL LIKE SAMUS!
HERE WE GO AGAIN!

Platform Differences

The PSP version contains a pre-rendered version of an in-game cutscene, L9_r1_parafox_establish.pmf, featuring much more expressive animation on Crash and subtle differences including Aku Aku's expression and slightly different scenery.

PlayStation 2, Xbox 360, Wii PlayStation Portable
CMOM X360 snipescene01.png CMOM PSP snipescene01.png
CMOM X360 snipescene02.png CMOM PSP snipescene02.png
CMOM X360 snipescene03.png CMOM PSP snipescene03.png