Crystal Crisis (Windows)
This game has a prerelease article
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There's a whole lotta words here, but not enough pictures. Please fix this.
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...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Crystal Crisis is essentially Super Puzzle Fighter II Turbo but with Nicalis, Studio Saizensen, and Tezuka Productions characters. And Johnny Turbo.
Get GIFs of the unique animations.. Somehow. I don't even know what they look like yet, but they are listed when viewed in an AssetsBundle viewer.
In Crystal Crisis_Data/StreamingAssets/AssetBundles/Standalone_Windows/characters/baseball/ there is unused an unused model and animations for an unused character only referenced to as "baseball".
In the Crystal Colors section of the Extras menu, there's a color for a "Mr. Sports" character. "baseball" is most likely Mr. Sports. His model is the same as Tina's and has a lot of her animations as well.
Baseball also has some unique animations replacing the ones that would've been used by Tina. Trying to forcefully load the character into the game softlocks the game after selecting a stage.
Unused Theme Song
In Crystal Crisis_Data/StreamingAssets/AssetBundles/Standalone_Windows/musicplayer, alongside the used tracks, is the unused character Mr. Sports' theme song. It is currently unknown if it is a arrangement of another game's song or if it is a original track.
English Story Mode Outtake
Present in only the file for the English dub of the story mode's narration (Crystal Crisis_Data/StreamingAssets/AssetBundles/Standalone_Windows/storymode/sound/narrator), there exists an alternate take of the chapter narration before the fight between Thompson and Zombie. It has the same dialogue, just with different delivery, and, notably, you can hear Peter laughing at the end of it.
|Used Narration||Unused Narration|
Early Credits Sequence
Obtain and show examples of all of this instead of just explaining and listing it.
In Crystal Crisis_Data/StreamingAssets/ArcadeCredits.dat and Crystal Crisis_Data/StreamingAssets/ArcadeCredits_jp.dat lies 2 early versions of the credits, which in the final game is a .mp4 file. They're the same as the video credits sequence, but it's all coded out. There is, however, a few interesting differences between these two files, as well as some oddities.
- UMI☆KUUN's Name is spelled as just UMIKUUN in ArcadeCredits.dat.
- Toshihiro's Name is listed in full in ArcadeCredits_JP.dat.
- Due to the game's soundtrack never actually releasing, the "SOUNDTRACK AVAILABLE NOW!" text was removed from ArcadeCredits_JP.dat.
- Red Fire was improperly listed in ArcadeCredits.dat and the .mp4 of the credits as Black Fire, which is an earlier iteration of the song. This was fixed to properly say Red Fire in ArcadeCredits_JP.dat.
- Different spacing for the text uses the parameter "spacing_sizey".
- The "Presented by Nicalis" audio is queued up through the code, but not any of the other assets that aren't text.
- The Arcade mode doesn't have a credits sequence.
In Crystal Crisis_Data/StreamingAssets/AssetBundles/Standalone_Windows/platform_specific/ there is 2 files for the PlayStation 4 and Nintendo Switch versions of the game, which houses leftover graphics of the respective controls for both platforms.
Editing Quote's model reveals that he has human ears hidden underneath his headphones. Probably a model template leftover?