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Crystalis (NES)

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Title Screen

Crystalis

Also known as: God Slayer: Haruka Tenkuu no Sonata (JP)
Developer: SNK
Publisher: SNK
Platform: NES
Released in JP: April 13, 1990
Released in US: July 1990


DevMessageIcon.png This game has a hidden developer message.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


DCIcon.png This game has a Data Crystal page

Crystalis is a top-down action RPG in which players assume the role of a character named SNK (if the player doesn't assign him a name, that is) who is tasked with collecting four elemental crystals swords to save the world.

Debug Leftovers

Game Pause

During the game, press B on Controller 2.

Location Select

During the game hold A + B on Controller 1, then by pressing A on Controller 2 you can cycle through 16 predefined places of the game.

Invulnerability, All Items, Fast Walk

In the Japanese version, hold A + B on Controller 1, then power off and on again the console (this doesn't work if you just reset the console).

Now, during the game, press Start to enter the status screen. On Controller 2, press A to enable the super fast movement or any D-Pad button to enable invulnerability, add all items, equipment and refill 255 MP. Do note that enabling invincibility during the last dungeon will make enemies invincible instead.

In the US version this feature is disabled, but you still can re-enable it using the Game Genie code XTKLVYAV.

(Source: CaH4e3)

Regional Differences

Title Screen

Japan USA
GodSlayerNESTitle.png CrystalisNESTitle.png

The copyright date in Crystalis has been changed from 1989 to 1990. The copyright information in USA version now includes "LICENSED BY NINTENDO OF AMERICA INC.". The cursor has also been recolored.

Secret Messages

In the Japanese version only, enable "Invulnerability, All Items, Fast Walk" cheat as described above, then just beat the game. When the THE END screen is displayed, reset the game and begin a new game or continue a previously played one. Start a conversation with any character with A held on controller 1, then one of four secret messages from the developers will be displayed. Every time you start a new conversation, the message changes. After the 4th message, they will repeat.

Message 1

God Splayer (NES) msg0 0.png

"Congratulations! You actually beat the game! You've made Rushana a very happy girl! I don't even mind if you fiddle around with the levels and stuff! Heh heh!"

God Splayer (NES) msg0 1.png

"Yes, congratulations! Thanks for playing to the end! Please let us know what you thought, okay? That's all from Hiropon, your producer in training!"

God Splayer (NES) msg0 2.png

"And a word from Tomiyan, to everyone who cleared the game... Uhnn, uhnn... You're so naughty... ...Dead silence..."

Message 2

God Splayer (NES) msg1 0.png

"Games are supposed to be a good way to release stress, but lots of games these days do anything BUT that! Ahh, just give me some destruction and explosions! (Asami Don)"

God Splayer (NES) msg1 1.png

"Whoa! Where are you touching me? And why does it feel so good!? No... Stop that! (Furupi)"

God Splayer (NES) msg1 2.png

"Oh, hi there! Did you enjoy God Slayer? Keep supporting us in the future! Oh, and listen to SNK's game soundtracks! Have you listened to them already? We sure hope so! (Yoko)"

Message 3

God Splayer (NES) msg2 0.png

"Hey, hey! Are you another fan of me, Gorgeous Maeda? I'll give you my signature later, alright!? See ya!"

God Splayer (NES) msg2 1.png

"What the hell are you starin' at!? Stop wastin' my time. You're shameless! -Developer 1"

Message 4

God Splayer (NES) msg3.png

"This is not BUG!"

(Source: Garrett Greenwalt)

Revisional Differences

Nintendo Switch Online

The flashing in the opening has been toned down.