If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

DK: King of Swing

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

DK: King of Swing

Also known as: Burabura Donkey (JP)
Developer: Paon
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: May 19, 2005
Released in US: September 19, 2005
Released in EU: February 4, 2005

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

DK: King of Swing is basically Clu Clu Land but with platforming instead of hidden pictures, and Donkey Kong characters instead of Bubbles. Notably, the latter is a secret playable character, albeit using her original sprites from the aforementioned game rather than being updated to this game's artstyle, making her look rather out-of-place next to all the DK stuff.

To do:
  • Document the unreleased Chinese version.
  • Document the kiosk demo.
  • Regional differences.

Unused Graphics


Dixie Kong and Wrinkly Kong both have unique sprites for being KO'd. Because you can only run out of hearts in Adventure Mode, and Dixie and Wrinkly are only playable in Jungle Jam, these sprites are never seen under normal circumstances. The only way to see them is to force either character into Adventure Mode via hacking.

Test Levels

You can access arbitrary levels by entering a level while using Codebreaker code 3300001B 00??, where "??" is the level ID.

Levels 5A, 5B, 5E, 5F, 6B, 6C, 6D & 6F

DKKingOfSwing-UnusedLevel5e Editor.png

All of the level IDs listed above correspond with the same map.

  • There's no player object, so the levels can't be played.
  • There's no warp at the end.
  • The pegs have climbing collision.
  • The wall collisions only point up, allowing the player to pass through walls and the roof.

Level 5E differs from the others in that it has different objects. The level has all the objects of a bonus level outside the level boundaries. The bonus would've involved breaking 25 barrels within 60 seconds. Five of the barrels each contain 5 bananas, while the rest have a single banana. The warp at the end takes you to level 0x36 (first room of Kremling Kamp).

The layout of the objects is very similar to the bonus stage of Contraption Cave:

Level 5E Contraption Cave Bonus
Kos level 5e.png Kos contraption cave bonus.png

Level 59

DKKingOfSwing-UnusedLevel59 Editor.png
  • Lots of spikes and moving pegs.
  • Top half of the level is empty and inaccessible.
  • Warp at the top takes you to the third room of K. Kruizer III Hull.
  • Unlike the other test levels, the collisions have been done properly.

Level 5C

DKKingOfSwing-UnusedLevel5c Editor.png

A very tall level with lots of singular pegs.

  • There's a banana at every peg.
  • The background is glitchy in-game (uses data from other levels).
  • Some jumps are impossible to pull off and only possible with Diddy Kong or when using the Banana powerup.
  • There's a level end object at the top (not a warp).

Level 7F

DKKingOfSwing-UnusedLevel7f Editor.png

Can't be loaded in-game (picture is from editor, blue rectangles are objects).

  • You can climb on the pegs.
  • Collisions all point up, you can go through walls.
  • There's a warp at the end that takes you to level 00 (tutorial).
(Source: Xiartic)

Unused Objects

To do:

The ROM contains code for several unused objects. Most of them are slight variations of objects that appear in the game, such as palette swaps of pegboards.

Controllable Pegboard

This object is a pegboard with 4 blue grabbable pegs on it that glow when the player is holding onto them. If the player grabs onto any two of the pegs, the pegboard will start moving slowly towards the direction the player is facing in. If the player is not on the pegboard for a while, it will teleport back to its initial position.

Kos controllable pegboard.gif

Development Text

Present at 0x6CD09C in the ROM are some Link Cable-related strings.

(Source: Ferrox)

Password Screen


Press Up + L + B + A on the title screen.

Entering the below passwords will unlock secret (and otherwise-unused) Jungle Jam events. Medals earned in these events don't count towards the completion percentage, but do count towards unlocking characters.

  • 35805225 - Obstacle Race 4
  • 55860327 - Climbing Race 5
  • 65942922 - Attack Battle 3