If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

DX-Ball 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

DX-Ball 2

Developer: Longbow Digital Arts
Publisher: Longbow Digital Arts
Platform: Windows
Released in US: December 16, 1998


GraphicsIcon.png This game has unused graphics.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

DX-Ball 2 takes the simple Arkanoid-esque gameplay of the original and adds late 90's CG, MOD music, and a couple new spins to the formula.

Unused Powerup Sprites

Shrink Powerup Sprite

The old blue arrow color of the shrink powerup sprite, which was the arrow color of DX-Ball 2's predecessor DX-Ball made by Michael P. Welch, is present on the file PowerUps.img and left unused.

Unused Used
DX-Ball 2-Oldshrink.png DX-Ball 2-Shrink.png

Placeholder Powerups

These placeholders are found in the same file PowerUps.img and they are placed quite randomly on the spritesheet.

DX-Ball 2-Placeholder-red.png DX-Ball 2-Placeholder-blue.png DX-Ball 2-Placeholder-white.png

Scrapped Powerups: "foo" and "bar"

In the same file, two unused and supposedly abandoned powerups can be found. They are labelled as foo and bar respectively. These seem to be similar to two powerups in another breakout game called Megaball, made by Ed and Al Mackey. These were abandoned for unknown reasons.

DX-Ball 2-Foo.png DX-Ball 2-Bar.png