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Daikatana (Game Boy Color)

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Title Screen

Daikatana

Also known as: John Romero's Daikatana
Developer: Will
Publisher: Kemco
Platform: Game Boy Color
Released in JP: May 1, 2001
Released in EU: 2000


DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Document the leaked US build. Are there any major differences from the European English build outside of the removed language select?

The GBC Daikatana is a surprisingly decent action-RPG that has very little to do with its extremely-maligned PC/console brethren, whose commercial failure supposedly prevented this version from being released in the US.

Hmmm...
To do:
Cover the prototype.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Debug Text

Daikatana (Game Boy Color)-DebugMenu.png

Press Left, Right, B, Up, Down, B, Left, Right, Up, Down, Select, B at the title screen. A jingle will indicate that the code was successful. Now press B to go to the debug menu.

Alternatively, set 0:C3EA to 0x01.

Many of the menu options don't work with the final game anymore.

  • Makishima's menu seems to have been for technical tests. It will warp the player to various story parts (and sometimes conveniently into holes). The "Ending" option works, though.
  • Yoshida's menu seems to be story-related. It will warp the player to various story parts, which sometimes don't match up with the descriptions.
  • Saeki's menu is apparently for setting/resetting some attributes. Curiously, it will also warp the player to some locations.
  • The Oode menu is a screen viewer, but it is buggy and will not allow the viewing of screens other than the one that is shown initially - G:00 N:00, the screen shown when using a lift. There is a stack overflow/programming error that will always set the G number to some impossibly-high value, causing the game to crash once Start or A is pressed. It is only possible to view other screens through this menu by modifying the game's code.