Daimakaimura (SuperGrafx)
Daimakaimura |
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Also known as: Ghouls'n Ghosts This game has hidden developer credits. |
The SuperGrafx Daimakaimura (or Ghouls'n Ghosts for those outside of Japan) is a much more faithful port of the original arcade version when compared to the Genesis iteration.
Debug Menu
Download Daimakaimura TG16 Debug Patch
File: Daimakaimura (J-Debug).ips (1 KB) (info)
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Apply the above patch to a headerless (1,048,576 bytes) ROM, then press Run at the title screen. The functions are as follows:
- GAME START - Starts the game as normal.
- STAGE SELECT - Exactly what it says on the tin.
- BG test - Map Editor. Move the cursor with the D-Pad (holding I or II makes it move faster), hold Select and any direction on the D-Pad to change layers, press Select+I to open the gate at the end of the level, and press Run to exit.
- Sound - Sound Test.
- SP test - Sprite Test.
- ENDING - View the ending.
- OPTION - Goes to the game's normal options menu (normally accessed by holding I and pressing Run at the title screen).
Development Text
Stored at xFF261:
* Special thanks * Alfa Syatem HUDSON SOFT 1990/03/17 FOR SUPER GRAFX!
(Yes, Alfa System somehow managed to misspell their own name.)
Hidden Credits
During the ending slideshow, hold Up + I + II during the "Knight Arthur" screen until it disappears. If done correctly, you'll be shown a list of the developers.
The Ghosts'n Goblins series
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Arcade | Ghosts'n Goblins (Prototype) • Ghouls'n Ghosts |
NES | Ghosts'n Goblins • Gargoyle's Quest II |
Amiga | Ghosts'n Goblins |
Game Boy (Color) | Makaimura Gaiden: The Demon Darkness • Ghosts'n Goblins |
Sega Master System | Ghouls'n Ghosts |
ZX Spectrum | Ghouls'n Ghosts |
Genesis | Ghouls'n Ghosts |
SNES | Super Ghouls'n Ghosts (Prototype) • Demon's Crest |
SuperGrafx | Daimakaimura |
WonderSwan | Makaimura for WonderSwan |
PlayStation 2 | Maximo: Ghosts to Glory |
Plug & Play | Street Fighter II: Special Champion Edition, Ghouls'n Ghosts |
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