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Dance Dance Revolution 3rdMIX PLUS

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Title Screen

Dance Dance Revolution 3rdMIX PLUS

Developer: Konami AMD
Publisher: Konami
Platform: Arcade (Konami System 573)
Released in JP: June 21, 2000


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.


Dance Dance Revolution 3rdMIX PLUS is some sort of "upgrade" to Dance Dance Revolution 3rdMIX, which introduced to the arcades several new licenses (which also include the Korean licenses from 3rdMIX Ver.Korea), and Konami originals from the home release, 2ndReMIX.

Unused Song

The game's filesystem contains referenced files for an unused song: TOTAL RECALL by ULTIMATE HEIGHTS, from the album Dancemania SUMMERS 2. Most of the data found in the folder data\mdb\tota, alongside a small CD graphic found in data\tim\allcd\allcd4.cmt.

tota_ta.cmt tota_bk.cmt tota_cd.cmt
DDR3rdPLUS-recallBN.png DDR3rdPLUS-recallBG.png DDR3rdPLUS-recallCD.png
allcd4.cmt
DDR3rdPLUS-recallCDs.png

Lyrics (from tota.per)
The presence of lyrics indicate the song was a reject from the original Dance Dance Revolution 3rdMIX, as only new tracks from that game displayed them.

Mark Summers/B.Edwards
N.Rodgers
(keep on pushing harder)
(keep on pushing)
Put it on
Oh-oooh-wohh
(put the disc on)
Let the music motivate your mind
(yes, you gotta)
You got to get loose,
Rock in a stance
People standing around,
Do you wanna gain ground,
Make the beat pound,
Make her body hips gyrate,
As the bass slaps her face,
You move jack that body,
We'll make you pump this party
Make the beat pound

Steps (from tota.cms)
Since no music data is available, a custom cut is used. The difficulty ratings are also custom.

Download.png Download TOTAL RECALL (Simfile)
File: ddr3rdplus-recall.zip (1,59 MB) (info)


Unused Graphics

Placeholders

The placeholder graphics from the original Dance Dance Revolution 3rdMIX are still here. The banner and larger CD can be found in the folder data\mdb\rand, while the smaller CD is found within the used ones, located in the folder data\tim\allcd.

rand_ta.cmt rand_cd.cmt allcd0.cmt
DDR3rd-placehBN.png DDR3rd-placehCD.png DDR3rd-placehCDs.png

Unused CD Titles

Among the CD title graphics present in data\back\game\album_25.cmt, two are unused, which refer to the albums Dancemania SPEED 4 and Dancemania WINTERS 2. The former would later be used in 4thMIX, as several of the new songs in that game appear in that album.

DDR3rdPLUS-speed4.png DDR3rdPLUS-winters2.png

Overdump Data

Overdump data for an early version of Dance Dance Revolution 4thMIX can be found in both GAME.DAT and CARD.DAT, with the files in the latter file seemingly being earlier than the ones in the former. The presence of this data, which includes stepchart files in the .csq format introduced in 4thMIX (as opposed to 3rdMIX PLUS‍ '​ .cms), as well as background animation sprites, indicates that both games were developed at around the same time.

Charts

A total of 7 .csq files can be found, all of which belong to returning songs from the original Dance Dance Revolution to 2ndMIX, as follows:

  • BRILLIANT 2U(Orchestra Groove) - offset 0x3AE000
  • MAKE IT BETTER(So-REAL Mix) - offset 0x3B9000
  • LOVE - offset 0x3C1800
  • EL RITMO TROPICAL - offset 0x3CA000
  • MAKE A JAM! - offset 0x3D6800
  • PARANOiA KCET(clean mix) - offset 0x3E1800
  • butterfly - offset 0x3F1000

The used step data is a close match to 3rdMIX PLUS‍ '​, including the presence of Couple charts (rather than 4thMIX‍ '​s Battle and 6-Panel charts), and placeholder Double Maniac charts can also be seen. However, in all cases save for BRILLIANT 2U(Orchestra Groove, they're copies of the Double Trick charts. In that song, the Double Maniac chart consists of 177 1P-Up 2P-Down jumps in a row, starting from measure 2 and being separated by 4th notes.
The songs' background animation data, found directly after the chart data, also differ in some way, though currently not much can be made out. These .csq files can be downloaded below for examination:

Download.png Download Unused .csq Files
File: ddr3rdplus-csq.zip (13,2 KB) (info)


Background Animation Sprites

boss

CARD.DAT GAME.DAT / Final
Offset: 0xA4F800
DDR3rdPLUS-4thbga6EARLIER.png
Path: boss\hd3_boss.cmt
DDR3rdPLUS-4thbga6FINAL.png
  • It seems the laser beams in this graphic were originally much larger and "broken".

dpop

CARD.DAT / GAME.DAT Final
Offsets: 0xA57800 (CARD.DAT) / 0x9D7800 (GAME.DAT)
DDR3rdPLUS-4thbga1EARLY.png
Path: dpop\b99_dpop.cmt
DDR3rdPLUS-4thbga1FINAL.png
  • In this texture sheet, graphics of what seems to be snails were changed to eyeless people.
GAME.DAT Final
Offset: 0xA26000
DDR3rdPLUS-4thbga2EARLY.png
Path: dpop\j99_dpop.cmt
DDR3rdPLUS-4thbga2FINAL.png
  • Graphics of a square window and of a creature silhouette over a white background, present in the early renditions, are absent from the final, being replaced with several shapes used in color palette-changing effects.
CARD.DAT GAME.DAT / Final
Offset: 0xA66000
DDR3rdPLUS-h77rapp.png
Path: dpop\i99_dpop.cmt
DDR3rdPLUS-i99dpop.png
  • In CARD.DAT, there's a sprite associated with this background animation set which, while not so in the final game, would later be repurposed for the rapp set, titled h77_rapp.cmt. To the side is the background that replaces it in the final game, as well as in the GAME.DAT data.

feve

CARD.DAT GAME.DAT / Final
Offset: 0xAEB000
DDR3rdPLUS-4thbga7EARLIER.png
Path: feve\aba_feve.cmt
DDR3rdPLUS-4thbga7FINAL.png
  • This graphic, which displays a blurred version of a different background, was replaced with a simple gradient during development.
CARD.DAT GAME.DAT Final
Offset: 0xAFC000
DDR3rdPLUS-4thbga3EARLIER.png
Offset: 0xA80800
DDR3rdPLUS-4thbga3EARLY.png
Path: feve\b99_feve.cmt
DDR3rdPLUS-4thbga3FINAL.png
  • Between the CARD.DAT and GAME.DAT renditions of this graphic, many of the effects seen in the middle and bottom rows were completely redone. Most changes in the bottom row were presumably made to reduce eyestrain.
  • Between the GAME.DAT and the final renditions, the ellipsis and star graphics in the middle row were replaced with a simple glow. The rightmost graphic in this same row was also reverted to its original CARD.DAT rendition.
CARD.DAT GAME.DAT / Final
Offset: 0xB04000
DDR3rdPLUS-4thbga8EARLIER.png
Path: feve\c99_feve.cmt
DDR3rdPLUS-4thbga8FINAL.png
  • The graphics for a scrolling heart animation, seen in this texture, were completely changed. The crown graphics were not changed, however.
CARD.DAT GAME.DAT Final
Offset: 0xB20000
DDR3rdPLUS-4thbga4EARLIER.png
Offset: 0xAA1800
DDR3rdPLUS-4thbga4EARLY.png
Path: feve\e99_feve.cmt
DDR3rdPLUS-4thbga4FINAL.png
  • The glow graphics present in this graphics were completely changed between all three variants of this texture.

ligh

CARD.DAT / GAME.DAT Final
Offsets: 0xB37800 (CARD.DAT) / 0xAEA000 (GAME.DAT)
DDR3rdPLUS-4thbga5EARLY.png
Path: ligh\cdc_ligh.cmt
DDR3rdPLUS-4thbga5FINAL.png
  • This background graphic was completely changed. This early rendition would be later used as a base graphic for the backgrounds of the songs MY SUMMER LOVE and ONLY YOU.
CARD.DAT Final
Offset: 0xB54000
DDR3rdPLUS-4thbga9EARLIER.png
Path: ligh\f99_ligh.cmt
DDR3rdPLUS-4thbga9FINAL.png
  • Several sprites were repositioned.
  • A fish texture, present in the CARD.DAT rendition, was changed to that of a Kokopelli-like figure during development.
CARD.DAT Final
Offset: 0xB6C800
DDR3rdPLUS-4thbga11EARLIER.png
Path: ligh\jba_ligh.cmt
DDR3rdPLUS-4thbga11FINAL.png
  • The graphic on the bottom left, which originally featured a set of horizontal gradients, was changed to a set of vertical gradients.

mero

CARD.DAT Final
Offset: 0xB82000
DDR3rdPLUS-4thbga12EARLIER.png
Path: mero\b97_mero.cmt
DDR3rdPLUS-4thbga12FINAL.png
  • Many of the sprites, which were originally in black and white, were colored.
  • The "solid flower", "solid tear" and the black variations of the bird, fish and flower graphics were replaced with graphics of a star, a cracking egg and a second frame for the bird.
  • The "metallic tear" graphic was originally sideways, being slightly tilted during development.
  • The coloring of several tiles in the bottom rows was slightly changed.

naok

CARD.DAT Final
Offset: 0xBB1000
DDR3rdPLUS-4thbga13EARLIER.png
Path: naok\a99_naok.cmt
DDR3rdPLUS-4thbga13FINAL.png
  • The second animation sprites in the texture, which feature a drawing of a man, was completely changed during development.
CARD.DAT Final
Offset: 0xBC2800
DDR3rdPLUS-4thbga14EARLIER.png
Path: naok\cd1_naok.cmt
DDR3rdPLUS-4thbga14FINAL.png
  • The original rendition of this graphic had the word "interview" slightly misspelled as "inteview".
CARD.DAT Final
Offset: 0xBD5000
DDR3rdPLUS-4thbga15EARLIER.png
Path: naok\e9a_naok.cmt
DDR3rdPLUS-4thbga15FINAL.png
  • During early in development, this graphic had a grid over it, which was later removed.
CARD.DAT Final
Offset: 0xBEB000
DDR3rdPLUS-4thbga16EARLIER.png
Path: naok\h85_naok.cmt
DDR3rdPLUS-4thbga16FINAL.png
  • Two of the frames of the "FLOW" animation sprites (two top rows) were originally in black and white.
  • A graphic of a stalking man was changed to one of a woman.
  • Many of the sprites seen in the two bottom rows were originally a lot crustier, and without the blue tonality the final version uses.
CARD.DAT Final
Offset: 0xBF1800
DDR3rdPLUS-4thbga10EARLIER.png
Path: naok\i99_naok.cmt
DDR3rdPLUS-4thbga10FINAL.png
  • Several of the gradient graphics in the top and bottom rows were changed. In addition, a duplicate of the earlier version is associated with the ligh background animation set, with it being replaced with a spiral gradient background in the final release.


(Source: tikal.)