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Danganronpa: Trigger Happy Havoc (PlayStation Vita, PlayStation 4, Windows)

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Title Screen

Danganronpa: Trigger Happy Havoc

Also known as: Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei (JP)
Developers: Spike Chunsoft, Abstraction Games (Windows & PS4), TamTam (PS Vita)
Publishers: Spike Chunsoft, NIS America
Platforms: PlayStation Vita, Windows, PlayStation 4
Released internationally: February 18, 2016 (Windows)
Released in JP: October 10, 2013 (Vita)
Released in US: February 11, 2014 (Vita)
Released in EU: February 14, 2014 (Vita)


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Knife-in-gut action.
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
  • An early unused close-up of Monokuma's face.
  • This port appears to share every unused asset documented on the PSP page, but in a higher resolution. How should this be solved?

Danganronpa: Trigger Happy Havoc is a PlayStation Vita and Windows port of the PlayStation Portable game Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Debug Menu evidence

Hmmm...
To do:
Figure out how to open the debug menu.

A font file named debug_menu.ttf exists in dr1_data.wad/Font. The only screenshot of the debug menu in the second game shows the same font being used. No way to consistently open the menu in either game has been found.

Unused Audio

Dubbed Monokuma Demo Lines

Despite no official English release of the demo existing, Monokuma's lines for the demo were dubbed. The first three were reused at the end of the PlayStation VR demo Cyber Danganronpa VR: The Class Trial.

Audio Transcript
Hold on just a second!
That's it! I can't let this go on any further! Because... because...
Because this is just the demo!
Puhuhuhuhuhu! I look forward to admitting you to the real thing!
Hahahaha! Hahahahahaha!

Unused Graphics

Alter Ego Class Trial Mugshots

Mugshot for trial discussion. Mugshot for Nonstop Debates.

Alter Ego has mugshots for both Class Trial discussions and Nonstop Debates, despite never participating in a class trial.

Byakuya Togami without glasses

DTHH-Bustup 02 15.pngDTHH-Bustup 02 16.png

DTHH-Bustup 02 17.pngDTHH-Bustup 02 18.png

DTHH-Stand 02 15.pngDTHH-Stand 02 16.pngDTHH-Stand 02 17.pngDTHH-Stand 02 18.png

Byakuya Togami has four duplicate poses identical to his used ones, except he's not wearing glasses.

Dormitories Third Floor

Danganronpa trigger happy havoc dormitories third floor.png

This seemingly temporary art for a third floor of the dormitories on the map exists, though in the final game only the first two floors of the dormitories are accessible.

This floor seems to be almost identical to the first floor with some differences.

Transcription Translation
寄宿舎3F Dormitories 3F

Trial Version

Danganronpa THH Trial Version UI.png

The original demo was included in Japanese versions of the Danganronpa 1.2 Reload bundle, but has never been released in English. Despite this, a "Trial Version" header using the font used for chapter headers in the English localization is present.

Unused Text

Map Floors

Hmmm...
To do:
See if it's possible to access the 3rd floor of the dorms on the map without the game crashing. Also see if we can figure out if there's a way to hack the map open during trials.

Several strings for the map exist in 17_FloorName.pak and 18_MapName.pak, referring to floors and rooms that cannot be seen on the map in the final game.

String Notes
Dormitory 3rd Floor
Floor. In the final game, the dormitories only have two floors. A temporary map graphic for this floor exists.
Monokuma Zone
Floor. It's unknown what "Monokuma Zone" could be referring to. It could be related to the unused map room entries for the trial courtroom and the execution grounds.
Class Trial Courtroom
Room. Appears several times. In the final game, the map cannot be opened during class trials. May be related to the "Monokuma Zone".
Execution Grounds
Room. Appears several times. It can be assumed this would appear alongside the Class Trial Courtroom. In the final game, the map cannot be opened during class trials and all of the executions appear to take place in different locations.

Unused Textures

Early Dead Sayaka

bg_122.pak contains an early version of Sayaka in her death pose. The shading is simplistic, blood and other details such as the knife have not been drawn on.

Early Final
Danganronpa trigger happy havoc deadsayaka-early.png Danganronpa trigger happy havoc deadsayaka-final.png

Numbered Placeholders

Images kotodama_icn_140.tga to kotodama_icn_149.tga appear to be placeholders with numbers drawn on them. DanganronpaTriggerHappyHavoc-kotodama icn 140.pngDanganronpaTriggerHappyHavoc-kotodama icn 149.png

Placeholder Monokuma Bomb

bg_006.pak contains a placeholder graphic for the Monokuma Bomb from Chapter 5. The name of the file and text on the graphic translates to "Bomb". It has no transparency.

Danganronpa trigger happy havoc bomb-placeholder.png

Placeholder Kiyotaka

bg_049.pak contains a placeholder texture of a crudely drawn dead body. The text translates to "Ishimaru's corpse." It was likely used as a placeholder for chapter 3.

Ishimaru corpse.png

Placeholder Toko

bg_049.pak contains a placeholder image of a crudely drawn body curled up on the floor. The text translates to "passed out Fukawa." It was likely used as a placeholder for chapter 3.

Fukawa passed out.png

Placeholder Monokuma Monitor

This graphic can be found in many of the testing rooms. It appears to be the texture of the front of the final Monokuma Monitor with an image of Monokuma superimposed onto the "screen" part. Unlike the final Monokuma monitor, which uses a render of a 3D model (usually at an angle), this graphic appears completely flat on the wall. It has no transparency.

Danganronpa trigger happy havoc placeholder-monokumatv.png

Placeholder Workout Room Posters

Located in bg_027.pak and bg_028.pak are placeholder versions of the posters used in the male and female workout rooms.

Tornado

Placeholder Final
Danganronpa Trigger Happy Havoc TornadoPoster-Placeholder.png Danganronpa Trigger Happy Havoc TornadoPoster-Final.png

Yukyon

Placeholder Final
Danganronpa Trigger Happy Havoc YukyonPoster-Placeholder.png Danganronpa Trigger Happy Havoc YukyonPoster-Final.png

Unused Rooms

Testing Room

In bg_000.pak, an empty white box room can be found. This room has many different copies throughout the game's files, each one containing different objects for testing. The textures for it are labeled dummy_floor_00 and dummy_wall_00. Unfortunately, none of these rooms have their scripts present.

Danganronpa trigger happy havoc unused-test-room.png