Dark Castle (CD-i)
Dark Castle |
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Developers: Media Construction,
American Interactive Media This game has a hidden developer message. |
If you have played Dark Castle on the Sega Genesis, we bet you'd expect this version to almost be identically bad, with the poor visibility making it harder to see what's up ahead.
Contents
Level Select
In the Great Hall, press Down, Down, Down, Up, Up, Up, Down, Down to activate a level select, which partially obscures the "ELIXIR" text on the HUD. Pressing Up and Down will change the selected level, which replaces the stage of whatever door is entered. In addition, the Fireball and Shield will be added to your inventory.
Development Programs
Download Dark Castle Development Programs
File: DarkCastleCDi DevPrograms.zip (35 KB) (info)
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Among the disc's files are three leftover programs used to develop Dark Castle:
- cdi_basecase: Displays the current amount of RAM free, as well as the amount used by both graphic planes.
- cdi_deinit: Initializes various settings for both the game and CD-i player.
- cdi_set_nvr: Saves data to the CD-i's NVRAM. Of note is that the program's NVRAM file name is "KILL_ME_NOW".
In addition, text for a code compiler program is located at 0x7AAED8 and 0x99DEC8, though it cannot be extracted like the others.
Disk Building Language compiler Version 2.52, 2/11/91 %s: Critical memory shortage ($d) - must quit %s: Initializations failed %s: Command-line variable definition failed %s: Too many include directories %s: Syntax error at line %d, char %d in "%s" %s: Logic error in "%s" at line %d, char %d %s: Error %d (0x%x) encountered in "%s" %s: successful completion %s: errors encountered %s: Cannot initialize reserved words (%s). %s: Cannot initialize keywords (%s). %s: Canot create symbol table (%s). %s: Canot create runtime label table (%s). Notify_mbox DFile_fattr RTF_fattr Dir_fattr RTF_dir RTR_dir RRB_dir SSII_dir Info_dir %s: variable definitions must be of the form "name=value" DBL_symbols DBL_rt_labels %s: Unsupported option argument: "%s" %s: Unknown option argument: "%s" Written by Drew Topel and Randy Schulz Copyright 1989,1990 American Interactive Media, All rights reserved Options (key-letters are case-insensitive): -isrcdir{=destdir} Add "srcdir" to the file search path, optionally replace "srcdir" with "destdir" in .rrb file -p1, -p0 Turn Preamble file output ON or OFF, default is ON -s1, -s0 Turn SSII processing ON or OFF, default is OFF -c Use the 'CLUT' RTRB directive instead of splitting clut files -f Ignore File Not Found errors -wt# Set warning tolerance to # sectors (5 default) -wl# Set warning level to # (3 default) -l# Set progress log level to # (1 default) -m In the Mac version, replace ':' with '/' where appropriate -e Turn the emphasis bit on in all audio (all off is default) -?, -h Print this help message... %s: Usage %s [ option | file ] ... INTEGER STRING FUNCTION PROGRAM ALBUM DISC FSVDR DIR DFILE RTF FATTR RTR DRAWMAP CLUT SOUNDMAP BUFFER AUDIO_OUT AUDIO_MIX RELEASE CHANNEL MOVIE TRIGGER MODULE EOR EVERY UNTIL A B X
Hidden Text
Read Me
The file cdi_read_me is a developer message containing information on the level select mentioned above, as well as thanks to the game's developers, a build date and version "number", and the (otherwise unmentioned) name of the dev team.
Dark Castle 3/21/92 FINAL FINAL REALLY-THE-FINAL Douglas Corarito, engineering Michael Gallelli, artist Media Construction, Inc. This version contains a mechanism which will allow the player to enter any playfield. To use this feature you must be in the Great Hall. The sequence on the joystick is as follows, DOWN DOWN DOWN, UP UP UP, DOWN DOWN. You will be presented with some debugging information on the status bar. Use UP and DOWN to select playfield. The numbers are as follows. Trouble 1 0 Trouble 2 1 Trouble 3 2 Fireball 1 3 Fireball 2 4 Fireball 3 5 Fireball 4 6 Shield 1 7 Shield 2 8 Shield 3 9 Shield 4 10 Black Knight 1 11 Black Knight 1 12 Black Knight 1 13 A special thanks to all the people who were involved both directly and indirectly with this project. Larry Lowe Lisa Bolstad Rod Wood Drew Topel Bernie Luskin Charlie Golvin Dave McElhatten Mark Stephen Pierce Howard Soroka Phil Van Allen A very special thanks to Alty van Luijt who's expertise in blitter technology helped resurrected this project from the grave. All the best Alty.
Bibliography Text
A more detailed list of the development team showing who did what is stored in the file bibliography.
The Dark Castle Team Larry Lowe, Designer/Producer Robert Patton, Engineer/Producer Lisa Bolstad, Art Director Douglas Corarito, Engineer/Producer Howard Soroka, Audio Alty Van Luijt, Engineering Consultant Charlie Golvin, Engineering Consultant Drew Topel, Engineering Consultant Rod Wood, Engineering Consultant Carol Rudisil, Producer Michael Gallelli, Art Director Mike Willis, Producer
Dummy File
This file exists to fix a bug in CDRTOS.
This line is stored in the file dummyfile, and the file does in fact exist to fix a bug in the CD-RTOS (Compact Disk Real-Time Operating System).
The Dark Castle series
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Mac OS Classic | Dark Castle (1986) • Beyond Dark Castle • Dark Castle (1994) |
Genesis | Dark Castle |
CD-i | Dark Castle |
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