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Demolition Racer

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Title Screen

Demolition Racer

Developer: Pitbull Syndicate
Publisher: Infogrames
Platform: PlayStation
Released in US: August 31, 1999
Released in EU: November 1999


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Demolition Racer is a vehicular combat racing video game for the PS1 and PC that combines destruction and driving tactics in a fast-paced racing environment, very similar to the Destruction Derby series. The PC version has slightly better in-game graphics, and included varied weather and times of day.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Build Date

  • Build date doesn't presented in any release, however it could be the same as timestamp of executable on disc.
US Retail EU Retail
Aug 30 1999
10:03:12
Oct 7 1999
5:01:46

Unused Graphics

  • All releases contain some unused graphics in pres.
  • Some unknown loading screens.
Demolition Racer PS1 US demo pres load0.png
Demolition Racer PS1 US demo pres load1.png
Demolition Racer PS1 US demo pres intro.png
  • Unused legalpal.tim legal screen for European version, which was based on US demo legal screen.
Demolition Racer PS1 legalpal.png
  • Earlier version of Pitbull Speedway loading screen with "loading..." text on it.
Demolition Racer PS1 US demo pres pit.png
  • Only European version has kph.tim in same directory. Looks like this release might get ability to change from imperial to metric systems, but it wasn't made.
Demolition Racer PS1 kph.png

Demo Leftovers

  • Demo information screens from frontend/loading. On the left counterparts from US demo, on the right - counterparts from EU demo (which also presented in US and EU releases).
Demolition Racer PS1 US demo loading demo1.png
Demolition Racer PS1 US final loading demo3.png
Demolition Racer PS1 US demo loading demo2.png
Demolition Racer PS1 US final loading demo2.png
Demolition Racer PS1 US demo loading demo3.png
Demolition Racer PS1 US final loading demo1.png

US demo screen graphics also duplicated in pres in all releases.

Test Drive 5 Leftover

DR unusedloading.png This unused "LOADING.." text from Test Drive 5 can be found in the same file as the leftover demo files, because Demolition Racer was built on the same engine as the Test Drive games, so it might be a sign of engine lineage.

Unused Videos

  • The US release contains unused INFLOGO.STR, which is another version of TATOU.STR. Both videos shows same logo, but unused counterpart has glitches, lower audio quality and resolution (320x208 instead of 320x240).
  • Another interesting detail, that INFLOGO.STR was created at June 30, 1999, so TATOU.STR from December 15, 1998 was older.
INFLOGO TATOU

Debug Text

The tty debug console displays a lot of chatter while loading and playing. This is not visible to the user.

hello
\INTRO.STR;1, w: 320, h: 208, f: 2692 
\TATOU.STR;1, w: 320, h: 240, f: 89 
\PIT.STR;1, w: 320, h: 208, f: 406 
bye
bye2
Init Cd file \DD.DAT;1
LOADING PRES\LEGAL.TIM
LOADING PRES\CD.TIM
LOADING VAGS\MAIN.DAT
LOADING PRES.BIN
LOADING FRONTEND\STATIC.VRM
LOADING FRONTEND\FRONTEND.TEX
LOADING CARS\LOGOS.DAT
LOADING FRONTEND\CARS\CARS.BIN
LOADING FRONTEND\FLAGS\FLAGS.BIN
LOADING FRONTEND\LOGOS\LOGOS.BIN
LOADING FRONTEND\SCREENS\HSV.TIM
LOADING FRONTEND\SCREENS\SKULL.TIM
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
LOADING GAME.BIN
LOADING FRONTEND\LOADING\USS.TIM
LOADING PRES\CD.TIM
LOADING LEVEL1\STREAM.VRM
LOADING STATIC\STATIC.VRM
LOADING LEVEL1\LEVEL.DAT
LOADING STATIC\STATIC.DAT
LOADING LEVEL1\SKY1.DAT
couldn't find texture Flare2
couldn't find texture Flare7
LOADING VAGS\CAR3.DAT
VAG 39 Loaded
VAG 40 Loaded
VAG 41 Loaded
LOADING CARS\DDCAR3.RNC
LOADING CARS\LOGOS.DAT
LOADING LEVEL1\LEFT.TRK
LOADING LEVEL1\RIGHT.TRK
couldn't find texture subtit
couldn't find texture title
LOADING PRES\INFO.TIM
 INIT REPLAY ( size of replay 2044 ) 
LOADING LEVEL1\CIR1.DAT
CD_init:addr=8005feb0
Model Create 398,398
Model Create 405,483
Model Create 404,482
Model Create 403,481
Model Create 167,167
Model Create 170,170
Model Create 169,169
Model Create 168,168
Model Create 341,341
Model Create 353,353
Model Create 353,353
Model Create 352,352
Model Create 371,371
Model Create 386,470
Model Create 386,470
Model Create 386,470
Model Create 386,470
Model Create 394,472
Model Create 394,472
Model Create 394,472
Model Create 394,472
Model Create 398,398
Model Create 405,483
Model Create 404,482
Model Create 403,481
Model Create 170,170
Model Create 341,341
Model Create 353,353
Model Create 352,352
Model Create 386,470
Model Create 386,470
Model Create 386,470
Model Create 394,472
Model Create 394,472
Model Create 405,483
Model Create 404,482
Model Create 403,481
out of memory -- defragging
Model Create 341,341
Model Create 353,353
Model Create 405,483
Model Create 404,482
Model Create 403,481
LOADING PRES\RESULTS.TIM
...
...
...

Dummy File

  • The US version contains dummy file called _ZYXWVUT.ZYX, which has size ~ 27 MB and was created at December 31, 1995. When opened in HEX editor, it's looks like combination of 00 and FF. Same file also exists in US version of Test Drive 4,5 and 6, due to same developers.
  • The European version used another dummy file: DUMMY.DA, which has size ~ 31 MB and consists only of zeros.

Regional Differences

PlayStation US vs Europe

  • DD.DAT contains different cd.tim in pres directory. The US version had an oval center spindle hole. when Europe version had fixed image with round hole. Also here stored another version of legal.tim, but this file hasn't any noticeable changes in different regional revisions.
US Europe
Demolition Racer PS1 US cd.png Demolition Racer PS1 EU cd.png
  • frontend has simillar frontend.tex, the only difference is another order of some words.
  • Also those regional revisions have different movplay.exe (from movplay directory, and also European release has additional movplayerp.exe), static.vrm (from frontend), game.bin and pres.bin
  • When memory card isn't inserted, game shows different messages on each region version
US Europe
Demolition Racer PS1 final main menu.png Demolition Racer PS1 EU main menu.png
  • European version uses icon in Replay mode, instead of text.
US Europe
Demolition Racer PS1 US replay.png Demolition Racer PS1 EU replay.png

Concept Arts

  • Credits video contains some concept arts.