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Destruction Derby 64

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Title Screen

Destruction Derby 64

Developer: Looking Glass Studios
Publisher: THQ
Platform: Nintendo 64
Released in US: September 30, 1999
Released in EU: October 12, 1999


DevTextIcon.png This game has hidden development-related text.


Destruction Derby 64 is the only entry in the series to not be developed in the UK.

Cheat Codes

In the main menu, hold R and press one of the following:

  • C-Down, C-Up, C-Down (DUD) - unlock all cars.
  • B, C-Right, A, C-Down (BRAD) - unlock all leagues.
  • B, A, C-Right (BAR) - invulnerablity.
  • C-Down, A, C-Down (DAD) - the player can ignore the race timer.
  • C-Left, C-Right, C-Left, C-Right (LRLR) - seems to apply full possible damage regardless of angle of collision.
  • C-Left, A, C-Left (LAL) - unknown. A flag is set internally, but it is currently unknown if it is read.
  • B, A, C-Left, C-Down (BALD) - chassis is higher off the ground, not unlike a monster truck.
  • C-Down, C-Right, C-Up, C-Left, C-Down, C-Left, C-Up, C-Right (DRULDLUR) - shows the credits, acting like you beat Legend League.

Build Info

Present at 0x7F510...

237.12.23 PARTNER_TOOLS NDEBUG _FINALROM N64 F3DEX_GBI

...and 0xB1844:

Fri Jul 31 22:37:18 1998 [GMT]
PARTNER_TOOLS NDEBUG _FINALROM N64
(Source: Ferrox)

Development Text

Present at 0xBC40C in the ROM.

Opening for reading
Your filesystem seems to be corrupt, please check it
Seeking to end
Get file size
Empty file
The zipfile seems to be corrupt, please check it
Reading ECD (end of central directory)
Cannot span disks
The format of this zipfile is not supported, please recompress it
Seeking to central directory
Reading central directory
Seeking to header
Reading header
Seeking to compressed data
Reading compressed data
Wrong uncompressed size in store compression
Version too new
OS not supported
Inflating compressed data
Compression method unsupported
%08x
symtab
strtab
data
rel
data
Program Stop:Assertion Failure!
-------------------------------
File: %s
Line: %ld
PRESS START TO CONTINUE
DB_BreakPoint() : DEBUG PAUSE - PRESS START TO CONTINUE!
Continuing
>
<
%d Min
%d Max
%d
%f
<MENU>
EX
merge/fontmerge.c
Video Setup
EVEN
ODD
NON
NOISE
BAYER
MAGICSQ
DISABLE
Frame Setup
Interlace
Dither
FIFO Shift
Frame Rendering System is BUSY!
-------------------------------
RCP Wait NumFrames : %d
RCP Pending Tasks  : %d
System is waiting for rendering
task to complete on the RCP
CMD=%03ld%% PIPE=%03ld%% TMEM=%03ld%%
BUSY: %s %s %s %s
TMEM
----
PIPE
 CMD
 DMA
CMD=%ld%% PIPE=%ld%% TMEM=%ld%%.CPU=%d%%
FPS=%d Frames=%d
Triangles=%ld
LoadTiles=%ld
Dyn=%ld
Fix=%ld