Development:Crash Twinsanity (PlayStation 2, Xbox)
This page details development materials of Crash Twinsanity (PlayStation 2, Xbox).
Contents
Unused Icons
After the game was released, concept artist and graphic designer for the game Keith Webb uploaded a handful of concept art to the game on his website. It additionally includes graphics used in-game, featuring some graphics that were not included in the game whatsoever.
Coco Bandicoot
Crash's sister Coco was originally meant to have a significantly larger role in the game - for instance, the scrapped Cortex level that takes place in her brain, Gone a Bit Coco, is one of the most infamous pieces of scrapped content for Twinsanity. In addition to that level, she was also meant to be a playable character in some levels, such as the scrapped level Security Insanity in which she would infiltrate Cortex's lab in a Matrix-styled world. Her presence as a playable character was completely cut from the game because the producer of the game believed Coco shouldn't have the same moveset as Crash[1], resulting in this icon never being used.
N. Gin
Although N. Gin is a boss in the game, he does not have a health bar and this icon was not added. It was likely not used due to the fact that you have to destroy the crow's nest that N. Gin is standing on in the boss fight rather than directly hurting him.
Nitrus Brio
The Brio Monster is also in the game as a boss alongside N. Tropy in Henchmania, but you actually deal damage to N. Tropy and not Brio in the fight, rendering this icon useless.
Rockets
This icon is most likely meant to be some sort of ammo icon for Mecha-Bandicoot, similar to what Cortex's ray gun has in the game.
Unused Music
Early Theme
On December 2nd, 2020, Travelers' Tales founder Jon Burton posted to his GameHut channel an unused theme song composed by John McCann. It's a remix of the Crash Bandicoot theme used since Crash Bandicoot: Warped. According to a pinned comment by the composer left on the video, it was made in time for the E3 demo deadline because the game hadn't had any music yet. It was prepared for the Mecha-Bandicoot boss, which the composer had worked on and wanted to "sneak" his music into. Much to his disappointment, it was eventually replaced when Spiralmouth was brought in to compose the final soundtrack.
Classroom Chaos
This energetic theme was intended to be played in Classroom Chaos, but was cut completely from the game. Despite this, it was used in one of the game's trailers.