Development:Five Nights at Freddy's AR: Special Delivery
This page details development materials of Five Nights at Freddy's AR: Special Delivery.
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This page or section details content from the Five Nights at Freddy's AR Special Delivery leak. |
On January 11, 2022, several FNaF content creators managed to manipulate the servers from older revisions of the game to obtain material from several internal builds.
Contents
Animatronics
Early 8-Bit Baby
Illumix was planning to keep the blue glow around 8-Bit Baby like how she has it in her Plush Suit icon
There are a couple of different versions.
V1: They were going to use an outline shader. This doesn't really work because of the way she is modeled. It is hard to tell in the screenshot, but the outline clips into different parts of her body.
V2: They were going to use a glow mesh that would outline her. The illusion breaks as soon as you rotate her.
Radioactive Foxy
Radioactive Foxy was textured using regular Foxy's model. This might sound logical, however, Radioactive Foxy is missing several features like eyebrows, eyelids, his eyepatch, and his regular hook. Here is a comparison
Golden Freddy
Originally, Illumix planned to use the same materials Golden Freddy uses in his Plush Suit render. Later, they made another set of materials that fans have dubbed "tinted freddy". Finally we got the release version of Golden Freddy.
Black Heart Bonnie
Black Heart Bonnie has the heart texture used for renders hidden in his body. Normally in-game he has an animated glitchy heart. This version is normally used for renders.
Early Dark Circus Map
An early version of the Dark Circus DLC map, the layout is the same as the final game's layout. The yellow spots are "animatronic pedestals" which spawn the corresponding animatronic. This map has spawn points for multiple Ringmaster Foxy animatronics, a spawn point for Plushtrap, and one for Circus Baby. In the final game, only Ballora and Ringmaster Foxy appear in the mode.
Early Plushtrap Environment
Originally, you would need to shock the two upwards-facing coils to charge the two bars behind you. His mechanic is roughly the same, but unlike the final game you would need to press a physical button to shock Plushtrap. In the final, you only need to press the shock button to end the fight with Plushtrap, so long as he is in the right spot.