Development:Pokémon HeartGold and SoulSilver
This page details development materials of Pokémon HeartGold and SoulSilver.
This page or section details content from the October 2024 Game Freak Leak. Check the October 2024 Game Freak Leak category for more pages also sourced from this material. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: more...
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On October 12, 2024, development files for Pokémon HeartGold and SoulSilver were leaked online.
Contents
Sub-Pages
Sprites Scratchpads edited from Diamond and Pearl? |
Audio Various tracks and early versions of tracks from various points of development. |
Concept Art A sketch is worth a thousand...Pokemon? |
Interesting Files
Johto & Kanto Complete Map
"poke_danzyon.xls" contains a map of Kanto and Johto with notes in Japanese underneath.
G/S DS | D/P | |
---|---|---|
Total Number of Blocks | 198 | 170 |
Number of Towns | 6 (7) | 7 (9) |
[Number of] Cities | 14 (54) | 11 (34) |
Number of Routes | 48 (128) | 31 (99) |
Others | 3 (9) | 13 (28) |
( ): Number of Blocks Others: G/S DS: Alph, [Lake of] Rage, and [Mt.] Silver D/P: Lake(s), maps via distributions, etc.
D01 | Diglett Hole | D11 | Seafoam Islands | D21 | Tower 1 Kansai D9 | D31 | Whirl Island 4 | D41 | Mt. Silver Cave |
D02 | Mt. Moon | D12 | Pokémon Mansion | D22 | National Park | D32 | Haunted House | D42 | Dark Cave |
D03 | Cerulean Cave | D13 | Tower 1 Kansai D1 | D23 | Radio Tower | D33 | Blackthorn Frozen Cave | D43 | Champion Road |
D04 | Underground Path (Routes 5–6) | D14 | Castle 1 Kansai D2 | D24 | Ruins of Alph | D34 | Mt. Silver Cave | D44 | Dragon's Den |
D05 | Rock Tunnel | D15 | Sprout Tower | D25 | Union Cave | D35 | Rocket Hideout | D45 | Tohjo Falls |
D06 | Power Plant | D16 | Tower 1 Kansai D4 | D26 | Slowpoke Well | D36 | Ilex Forest | D46 | Viridian Forest |
D07 | Pokémon Tower | D17 | Bell Tower | D27 | Olivine Lighthouse | D37 | Underground Path (Goldenrod) | D47 | Safari Zone |
D08 | Underground Path (Routes 7–8) | D18 | Burned Tower | D28 | Whirl Island 1 | D38 | Mt. Mortar | D48 | Gate to Shikoku |
D09 | Silph Co. | D19 | Tower 1 Kansai D7 | D29 | Whirl Island 2 | D39 | Ice Path | D49 | Pokéathlon |
D10 | Pal Park | D20 | Tower 1 Kansai D8 | D30 | Whirl Island 3 | D40 | Whirl Islands | D50 | Route 47 Cave |
P01 | Harbour - S.S. Aqua |
Grayed out: MissingNo. Things we'll need this time: Magnet Train, Shikoku, Viridian Forest, and Seafoam Islands
D01_02 | Diglett Hole 2 | 32 | 4 |
D42_02 | Dark Cave 2 | 20 | 6 |
D42_03 | Dark Cave 3 | 19 | 10 |
D39_02 | Ice Path 2 | 21 | 4 |
Unused Graphics
To do: Add content here. |
Arceus Event
The Sinjoh Ruins cutscene had several revisions since its inception.
VER20090509
In this first revision, only three test images were used.
test_bg01 | test_bg02 | test_bg03 |
VER20090513
The second revision introduces the “big” set of images (tagged in later revisions of ld_arceus.dat
as “序章 ビッグバン” [Prologue: Big Bang] in code comments). However, these end up being unused, as the code still references the “test_bg” images instead.
big10 | big11 | big12 | big13 |
VER20090520
This revision removes the “test_bg” files from the set, and replaces big10
with a corrupted version that stays that way even in the final release (though it went unused).
big10 |
VER20090527
This revision introduces two sets of images:
1) “arc” (tagged as “アルセウス・アップ” [Arceus' close-ups] in code comments).
arc01 | arc02 (unused) |
arc03 | arc04 |
- At this point, these are rough sketches.
arc02
is not used in the cutscene code in this revision.
2) “circle” (tagged as “アルセウス環” [Arceus' circles] in code comments).
circle01 | circle02 | circle03 | circle04 | circle05 | circle06 |
circle07 | circle08 | circle09 | circle10 (unused) |
circle11 (unused) |
circle12 (unused) |
- These include a blurry version of Arceus' sprite, while the final release overlays the sprite at runtime.
- The shapes composing Arceus' diagram in this revision appear in a different order vs. the final: the bigger/outer circle appears first, then come the other circles inside, then the inner triangle, etc.
- Some of the “circle” images were updated later on and shown in a different order in the final release, but
circle01
,circle02
,circle03
andcircle11
remained and became unused.
Though this revision only includes the “arc”, “big” and “circle” sets, the code in ld_arceus.dat
already includes comments and placeholders for the kind of pictures they wanted to add:
Japanese comment | Translation | Notes |
---|---|---|
ビッグバン | Big Bang | Already present. |
アルセウス・アップ | Arceus' close-ups | Already present. |
文明 | Civilization | Files use the “culture” name, which is another translation for the Japanese word. Included in final cutscene. |
自然(水中、森林、川、花) | Nature (underwater, forests, rivers and flowers) | Later revisions include all the mentioned elements, but the cutscene from the final release only shows one picture of a forest. |
高層ビル | Skyscrapers | Included in final cutscene. |
工場 | Factory | Later revisions include a picture of a factory, but the final release includes none. |
エンジン | Engine | Later revisions include a picture of an engine, but the final release includes a picture of some gears instead. |
ハイウエイ | Highway | Included in final cutscene. |
線路 | Railroad track | Included in final cutscene. |
電柱 | Telephone pole | Later revisions include this, but the final cutscene shows transmission towers instead. |
基盤 | Circuit board | Included in final cutscene. |
本棚 | Bookshelf | Later revisions include a picture of a library, but the final includes a close-up of books instead. |
仮D432 | Provisional D432 | Seems to be a placeholder for frame 432. Each line in ld_arceus.dat has a comment with a number, seemingly counting the amount of frames each command takes. “仮D432” comes just before the line that reaches 432. |
VER20090602
This revision introduces a lot of stuff, looking more like the final version.
- This is the first revision that plays
SEQ_GS_E_ARCEUS
during the cutscene. arc00
is added to the “arc” set.
big13
has Arceus' sprite removed, reaching its final design.
VER20090513-VER20090527 | VER20090602-Final |
---|---|
big13 | big13 |
black
andwhite
are added (just 256×192 px images filled with black and white, respectively). These are used as transitions and for blending effects.circle01
has Arceus' sprite removed too, and its background color changed, but it goes unused from now onwards.
VER20090527 | VER20090602-Final |
---|---|
circle01 | circle01 (unused) |
circle02
,circle03
andcircle11
become unused from this revision onwards. The images are not modified.
- The rest of the “circle” images are updated and become their final versions, now reflecting the right order of apparition of each shape.
VER20090527 | VER20090602-Final | |
---|---|---|
circle04 | ||
circle05 | ||
circle06 | ||
circle07 | ||
circle08 | ||
circle09 | ||
circle10 | ||
circle12 |
- The “egg” set is added, but
egg01
is never used.
egg01 (unused) |
egg02 | egg03 |
- Stock images are added, particularly the sets “culture”, “disaster”, “micro”, “nature”, “scene” and “star”, as described in the previous build. Contrary to the images used in the final release, these do not seem to come from the Datacraft Sozaijiten catalogue. Most of the “nature” set is unused at this point (and stays like that).
culture
culture01 Skyscrapers at night. |
culture02 A factory. |
culture03 An engine. |
culture04 A highway. |
culture05 A railroad track. |
culture06 A telephone pole. |
culture07 A circuit board. |
culture08 Bookshelves. |
- Out of these, only
culture01
remains in the final version, albeit unused. The rest of the images were replaced.
disaster
disaster01 An erupting volcano. |
disaster02 An erupting volcano. |
disaster03 Clouds and lightning. |
disaster04 Lightning. |
disaster05 A cyclone. |
- Out of these, only
disaster03
remains in the final version, albeit unused. The rest of the images were replaced.
micro
micro01 Blue cells under the microscope. |
micro02 Red blood cells. |
- All of these were eventually replaced.
nature
- The images from
nature03
tonature08
remain in the final version, albeit unused. The others were replaced.
scene
- All of these images were eventually replaced.
star
- All of these images were eventually replaced.
The Pokémon series development pages
| |
---|---|
Generation I | Red, Green, & Blue (Debug ROM) • Yellow (Debug ROM) |
Generation II | Gold & Silver (Prototypes) • Crystal (Prototypes) |
Generation III | Ruby & Sapphire (Debug ROM) • FireRed & LeafGreen (Debug ROMs) • Emerald (Debug ROM) |
Generation IV | Diamond & Pearl (Prototypes) • Platinum (Prototypes) • HeartGold & SoulSilver (Prototypes) |
Generation V | Black & White (Prototypes) • Black 2 & White 2 (Prototypes) |
Generation VI | X & Y (Prototypes) • Omega Ruby & Alpha Sapphire (Prototypes) |
Generation VII | Sun & Moon • Ultra Sun & Ultra Moon (Debug ROM) • Let's Go, Pikachu & Eevee! (Let's Go, Eevee! Prototypes) |
Other | |
Nintendo 64 | Pokémon Snap |