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Devil Summoner: Soul Hackers (PlayStation)

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Title Screen

Devil Summoner: Soul Hackers

Developer: TOSE
Publisher: Atlus
Platform: PlayStation
Released in JP: April 8, 1999


DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A port of the Sega Saturn version of the same name.

Debug Features

Use the following code to enable debug features. It'll stop on a black screen before entering some scenes, press Circle to proceed.

801E3000 FFFF
(Source: Original TCRF research)

Adventure Part

Devil Summoner Soul Hackers PS Debug Disp.png

Display script command list.

3D Dungeon Part

Press D-Pad while holding Triangle to be able to walk through walls.

Pause Menu

Switch to the pause menu in the city map, which will display the message "PRESS ○ BUTTON TO ROOTMENU".

BGM/SE DEBUG 0x162 BITON DEBUG YEN
Devil Summoner Soul Hackers PS Pause BGM.png Devil Summoner Soul Hackers PS Pause Debug Bit On.png Devil Summoner Soul Hackers PS Pause Debug Yen.png
Press Triangle to display SPU parameter values. Press R2 to enable the 0x162 bit.
Displays "COMP" menu.
Press L2 + Up or Down to
change the amount of money.

Item Menu

Press L2 + D-Pad to change item count.

DEBUG ITEM MAX

Devil Summoner Soul Hackers PS Pause Item Max.png

Press Triangle to add many items.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • More investigation about the debug menu.
  • Sound test function at RAM address 0x800201C4.
  • This debug flag enable following features, but these have invisible text.
    • Debug display for city map.
      • "< SPR DATA >"
      • "< SPR ADR >"
      • "< CHR DATA >"
      • "<MAP_BIT>".

Unused Graphics

DSSHKyoujii.png

There's an unused sprite of the original Devil Summoner protagonist.