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Dimo's Quest (CD-i)

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Title Screen

Dimo's Quest

Developer: The Vision Factory
Publisher: Philips Media
Platform: CD-i
Released in US: 1994
Released in EU: 1994

DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.

The CD-i port of Dimo's Quest replaces its frog protagonist with a totally gnarly skateboarder dude who sounds like he's 40.

Developer Messages

Two developer messages can be found in the file cdi_appl03. The first one complains about how long the game took to develop, and is located at 0x40B6:

Is this game every going to be finished? Me personally think not. 
Aloha, I'm outta here, need a holiday....

The second one is at 0x484E, and was targeted towards hackers.

Hey Hacker!  
Instead of hacking into this code you can also contact me. 
FidoNet 2:283/201.4 (Preferred) or e-mail arjen@spc.nl

Both messages were written by Arjen Wagenaar, the programmer of Dimo's Quest (and several other Vision Factory titles).


In the abstract file is a changelog detailing the changes of every version from 1.05 up to 1.08, the one used for the final game.

* since 1.04
Catcher 0.51 included. 
Linked without cio.
Using 4 pcls and looping for the sound mixing.
mix_vbl is called from the event_handler.
mix_out is called in poll_music

* since 1.05
more free memory
now uses cdi_loader to start applications
the vision factory leader included
mix_muscnt now cleared in mix_start
uses the new sysproc routines

* since 1.06
readtoc moved to loader
bumper is centered
no white pixel anymore 
in game button 1 and 2
catcher not included
cd-i ready disc
cheat mode removed

* since 1.07
call to _mix_out moved from poll_music to sysproc
set aud.mode to SYSMODE while mixing

The activation message for the removed cheat mode still exists in cdi_appl03 at 0x131CE: