Dimo's Quest (CD-i)
Dimo's Quest |
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Developer: The Vision Factory This game has a hidden developer message. |
The CD-i port of Dimo's Quest replaces its frog protagonist with a totally gnarly skateboarder dude who sounds like he's 40.
Developer Messages
Two developer messages can be found in the file cdi_appl03. The first one complains about how long the game took to develop, and is located at 0x40B6:
Is this game every going to be finished? Me personally think not. Aloha, I'm outta here, need a holiday....
The second one is at 0x484E, and was targeted towards hackers.
Hey Hacker! Instead of hacking into this code you can also contact me. FidoNet 2:283/201.4 (Preferred) or e-mail arjen@spc.nl
Both messages were written by Arjen Wagenaar, the programmer of Dimo's Quest (and several other Vision Factory titles).
Changelog
In the abstract file is a changelog detailing the changes of every version from 1.05 up to 1.08, the one used for the final game.
* since 1.04 Catcher 0.51 included. Linked without cio. Using 4 pcls and looping for the sound mixing. mix_vbl is called from the event_handler. mix_out is called in poll_music * since 1.05 more free memory now uses cdi_loader to start applications the vision factory leader included mix_muscnt now cleared in mix_start uses the new sysproc routines * since 1.06 readtoc moved to loader bumper is centered no white pixel anymore in game button 1 and 2 catcher not included cd-i ready disc cheat mode removed * since 1.07 call to _mix_out moved from poll_music to sysproc set aud.mode to SYSMODE while mixing
The activation message for the removed cheat mode still exists in cdi_appl03 at 0x131CE:
CHEAT ACTIVATED
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