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DmC: Devil May Cry

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Title Screen

DmC: Devil May Cry

Developer: Ninja Theory
Publisher: Capcom
Platforms: PlayStation 3, Xbox 360, Windows
Released internationally: January 15, 2013
Released in JP: January 17, 2013

AreasIcon.png This game has unused areas.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

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The reboot of the Devil May Cry franchise, developed by western developer Ninja Theory. Infamous for changing the main character's hair color and, allegedly, giving people cancer.

To do:
  • These early HUD textures need to be documented.
  • Shutterstock texture needs to be documented.
  • Unused walljump animation needs to be documented.
  • The removed ch3_main mission needs to be documented.
  • Unused Eryx move Full House needs to be documented.
  • Unused voicelines need to be uploaded.
  • The disabled sprint mechanic needs to be documented.
  • A LOT of unused subtitles are hidden within the game's localization text files, there are loads of unused lines ranging from taunts to dialogue during cutscenes (Sparda has lines, there are extra exchanges between Dante and Vergil, and many references to the older games in there). A few of these lines also have accompanying sound files.
  • There's text referencing an unused move in Vergil's Downfall called "lunar phase" as a ground combo requiring you to press the attack button three times while on the ground.
  • Differences between the original and Definitive versions. Lilith's dialogue has been altered in the definitive edition, so there is at least one change.

Debug Menu and Console

A debug menu and console can be unlocked by using a modified dinput8.dll found here. The debug menu can be accessed with the Backspace+Escape key combination. The console can be accessed with either Tilde (~) or Tab.

Test Map

A test map called Combat can be accessed with the debug menu or console. The map features two grapple points, multiple platforms, and spawners for almost all of the enemies in the game.

Can be loaded by entering start combat into the console or by using the Combat Map button in the Misc tab of the debug menu.

DmC Devil May Cry-Combat 0.png

A wide shot of the map:

DmC Devil May Cry-Combat 1.png

Spawners for: Witch, Rage Spawn, Blood Rage, Ghost Rage, Rage, Drekavac, Ravager

DmC Devil May Cry-Combat 3.png

Spawners for: Hell Knight, Frost Knight, Death Knight, Elite Stygian, Stygian, Lesser Stygian, Harpy, Bathos, Pathos, Tyrant, Butcher

DmC Devil May Cry-Combat 4.png

A Clear All Enemies button and a spawner for Vergil. Vergil can only go down to about 70% of his health. After that, his health won't go down since the script to change his phase isn't loaded into the map.

DmC Devil May Cry-Combat 5.png

A view of the grapple points and platforms:

DmC Devil May Cry-Combat 6.png

Early Cutscenes

Early versions of Vergil's Downfall's cutscenes can be found inside the game files.


Vergil approaching a door at the end of Mission 2: Hollow.

Early Final

Another Chance

Vergil using his Devil Trigger for the first time in Mission 6: Another Chance. Notably, Vergil doesn't have his facial animations in the final version.

Early Final
Early Final

Unused Dialogue

A lot of unused dialogue exists within the game's localization text files. These include unused taunts from Dante meant to be spoken during combat and dialogue for a sequence later restored in the definitive edition.

Unused lines are marked in bold.

Mission 9: Devil Inside

Name Transcript Audio
IGV_0295 Assiel?
IGV_0296 Nope, it's a fuckin' demon.
IGV_0297 Good riddance..
IGV_0298 Nephilim.
IGV_0299 So you must be Assiel.
IGV_0300 Right... Assiel holds the key...
IGV_0301 Got it!

Regional Differences

After the Succubus boss fight, a cutscene depicting Mundus and Lilith having some "fun" will play, with Mundus realizing the Succubus was killed. This scene was removed in the Japanese version.

(Source: CensoredGaming)