Donald in Maui Mallard (Genesis)
|Donald in Maui Mallard|
This game has debugging material.
A Donald Duck action game originally released for the Genesis in Europe and Brazil and later ported to the SNES, Game Boy and PC. It features Donald Duck as a Thomas Magnum-esque detective with ninja skills on a gritty and stylish tropical island adventure.
Enter the password IMCARY (programmer Cary Hara), then press Start. Open the password screen again, enter MAUIMM, then press Start. A sound effect will confirm success, and Debug added as the third option on the title screen. Memory address $FF2180 is set to $01.
In the debug menu, Enemy Coll(ision) toggles whether Donald is invincible to most enemies and hazards.
Deactivating Game Flow will make the game return to the main menu after a level is cleared.
Map Mode will bring up a non-playable view of the map. Note that you still can be killed in the rising lava/acid levels.
Finally, the Level option changes the level the game starts on. Choosing a Babaluau Baby bonus level and then clearing it will send you to the next one or back to the menu after the fourth level. Losing the bonus levels in this way will count as a death.
In addition, the debug menu enables the following commands during gameplay:
- Hold A, press Start: kills Donald
- Hold B, press Start: (unknown effect)
- Hold C, press Start: advance to next area
Alternate Map Mode
The Map Mode described in the previous section brings up a non-playable view of the map. However, memory address $FF2181 is reserved for a different type of Map Mode, one that can be used during gameplay. To toggle it on, use Pro Action Replay code $FF2180:xx01, where xx is whether you want the debug menu, above, enabled with it (00 = off, 01 = on).
While paused, hold A and move the D-Pad to place Donald anywhere on the map. Press C to advance one frame. Beware that moving to certain parts of some maps will crash the game.
While not released in the US, the game was sold in Brazil and had a few changes from the EU version. Most passwords were changed, for example.
|Stage||EU Mega Drive Password||BR Mega Drive/PC Password|
|The Mojo Mansion||None||None|
|Ninja Training Grounds||ININJA||ININJA|
|The Sacrifice of Maui||ITSHOT||HTFOOT|
|The Test of Duckhood||GETHIM||ZEFROG|
|The Flying Duckman||YOHOHO||ARRGGH|
|The Realm of the Dead||UNDEAD||DKMPOZ|
The Brazilian release features a series of tutorials that play after the player dies in the first two levels.
- When the giant frog boss of stage 5 plays its dying animation, the camera focuses on it.
The Donald Duck series
|Genesis||QuackShot • World of Illusion (Prototype) • Donald in Maui Mallard|
|Game Gear||The Lucky Dime Caper • Deep Duck Trouble|
|Sega Master System||The Lucky Dime Caper (Prototype) • Deep Duck Trouble|
|SNES||Mickey to Donald: Magical Adventure 3 • Maui Mallard in Cold Shadow|
|Game Boy||Maui Mallard|
|Nintendo 64||Goin' Quackers!|
|Windows||Maui Mallard in Cold Shadow • Goin' Quackers! (Early Demo)|
|Adobe Shockwave||Daisy's Mountain Bike Mayhem • Find Donald • Donald's Pizza Kitchen|
|NES||DuckTales (Prototypes) • DuckTales 2|
|Game Boy||DuckTales • DuckTales 2|
|MSX2||The Lucky Dime|
|Windows||DuckTales Remastered • DuckWorld Smart Adventures|
|NES||Darkwing Duck (Prototype)|
|Game Boy||Darkwing Duck|
|Adobe Shockwave||Megavolt Madness|
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