Doom (2016)/Unused Strings
This is a sub-page of Doom (2016).
Contents
- 1 Scrapped Multiplayer Maps
- 2 Scrapped Singleplayer Levels
- 3 Codex Entries
- 4 Collectible Concept Arts
- 5 Objectives
- 6 Unused Voiceovers
- 7 Cut Weapon Modifications and Upgrades
- 8 DOOM 4 Leftovers
- 9 Miscellaneous Stuff
- 9.1 Richochet Rifle
- 9.2 Slicer Mine
- 9.3 Striker Grenade
- 9.4 Scanner Bot
- 9.5 Ricochet Saw
- 9.6 Radiation Grenade
- 9.7 Imp's Fireball
- 9.8 Dispenser
- 9.9 Drone
- 9.10 Autoturret
- 9.11 Unstable Matter Ball
- 9.12 Gravity Grenade (Well)
- 9.13 Impact-Timer Grenade
- 9.14 Zero-G Emitter Upgrade
- 9.15 Nanobore and Overload
- 9.16 Disintegrator
Scrapped Multiplayer Maps
There's quite a good amount of multiplayer maps that didn't make their way into the final release of Doom 2016. As evidenced by some of their names, some of them are test maps. Some of them can be from orignal DOOM 4 project.
Codename | String |
---|---|
#str_online_mp_aerodrome | MP_Aerodrome |
#str_online_mp_backlash | MP_Backlash |
#str_online_mp_beamtest | MP_BeamTest |
#str_online_mp_bloodfall | MP_Bloodfall |
#str_online_mp_cargo | MP_Cargo |
#str_online_mp_cavern_c_map | MP_Cavern_C |
#str_online_mp_cavern_I_map | MP_Cavern_I |
#str_online_mp_cavern_j_map | MP_Cavern_J |
#str_online_mp_cavernous | MP_Cavernous |
#str_online_mp_chambers | MP_Chambers |
#str_online_mp_cliffside | Cliffside |
#str_online_mp_collisiontest | MP Collision Test |
#str_online_mp_deathfan | MP_Deathfan |
#str_online_mp_derelict | MP_Derelict |
#str_online_mp_destructibletest_map | MP_DestructibleTest |
#str_online_mp_dooms_revamp | MP_Dooms |
#str_online_mp_foundry | Foundry |
#str_online_mp_foundry_demons | MP_Foundry_DemonsTests |
#str_online_mp_foundry_massout | MP_Foundry_massout |
#str_online_mp_foundry_reduce | MP_Foundry_Reduce |
#str_online_mp_foundry_small | MP_Foundry_Small |
#str_online_mp_foundry_vs | Foundry VS |
#str_online_mp_frantic MP_Frantic | MP_Frantiс |
#str_online_mp_furnace | MP_Furnace |
#str_online_mp_goodnight_sm | MP_Goodnight |
#str_online_mp_goodnight_vsm | MP_Goodnight_SM |
#str_online_mp_graphite_blockout | Graphite Blockout |
#str_online_mp_greyskull | MP_Greyskull |
#str_online_mp_hazard | MP_Hazard |
#str_online_mp_hazard_revamp | MP_Hazard_Revamp |
#str_online_mp_heatwave_art | MP_Heatwave_Art |
#str_online_mp_heatwave_b | MP_Heatwave_B |
#str_online_mp_helix | MP_Helix |
#str_online_mp_hellbent | MP_Hellbent |
#str_online_mp_hellgate | MP_Hellgate |
#str_online_mp_implant | MP_Implant |
#str_online_mp_infernal | Infernal |
#str_online_mp_lab_6 | MP_Lab 6 |
#str_online_mp_launchpad | MP_Launchpad |
#str_online_mp_lightmap_foundry | MP_Lightmap_Foundry |
#str_online_mp_movertest_map | MP_Movertest |
#str_online_mp_octagonal | MP_Octagonal |
#str_online_mp_prowlertest | MP_Prowler_Test |
#str_online_mp_reactor_map | MP_Reactor |
#str_online_mp_restricted | MP_Restricted |
#str_online_mp_roundabout | MP_Roundabout |
#str_online_mp_sacrificial | MP_Sacrificial |
#str_online_mp_site_04_map | MP_Site 04 |
#str_online_mp_site_04a_map | MP_Site 04a |
#str_online_mp_small_map | MP_Small Map |
#str_online_mp_small_map2 | MP_Small Map2 |
#str_online_mp_standards | MP_Standards |
#str_online_mp_sulfur | MP_Sulfur |
#str_online_mp_swarm | MP_Swarm |
#str_online_mp_test11 | MP_Test11 |
#str_online_mp_thundersleet | MP_Thundersleet |
#str_online_mp_torrent | MP_Torrent |
#str_online_mp_treatment | MP_Treatment |
#str_online_mp_tutorial | Multiplayer Tutorial |
#str_online_mp_underneath_alt | Argent |
#str_online_mp_updraft | MP_Updraft |
#str_online_mp_vault | MP_Vault |
#str_online_mp_zymmetric | Zymmetric |
#str_online_elevator_test_map | Elevator Test |
#str_online_depot_map | Depot |
#str_online_dev_coop_box | Coop Box |
#str_online_dev_vdm_box | VDM Box |
#str_online_dhl_playground_map | dhl_playground |
#str_online_bigbox_map | MP_Bigbox |
#str_online_biggerbox_map | MP_BiggerBox |
#str_online_blrbigbox_map | MP_BLR_Bigbox |
#str_online_box_map | MP_Box |
#str_online_escape_box_map | Escape Box |
#str_online_escape_map | Escape |
#str_online_evilthings_map | Evil Things |
#str_online_vfxtest_map | MP_VFXTest |
#str_online_karma_map | Karma |
#str_online_map_alt_02 | Site |
#str_online_ca_hangar | MP_Hangar |
#str_online_ca_hangar_a | MP_Hangar_A |
#str_online_ca_pumpstation | CA-PumpStation |
#str_online_ca_reflection | CA-Reflection |
Scrapped Singleplayer Levels
Mentions of levels that did not make it into the campaign.
Codename | String |
---|---|
#str_mapname_argent_labs | Argent Labs |
#str_mapname_hangar | UAC Logistics |
#str_mapname_crash_site | Crash Site |
#str_mapname_olympia_shipyard | Olympia Shipyard |
#str_mapname_tunnels | Tunnels |
Electro Tower
Electro Tower was supposed to be a level, that we went to after defeating Cyberdemon in Lazarus Labs. Instead of teleporting into Titan's Realm, we supposed to go to Electro Tower, to open for ourselves portal to Hell, using Accumulator, that we borrowed from Cyberdemon. Objectives, however, can only be found in Closed Alpha.
Codename | String |
---|---|
#str_mapname_electro_tower | The Jump |
Codex Entries
Codename | String |
---|---|
#str_codex_catagory_missions_emt | The Jump I |
#str_codex_catagory_missions_emt_desc | The Electromagnetic Tower was built shortly after construction of the Argent Tower began. The tower amplifies energy siphoned from the nuclear reactors in order to reach the massive terawatt voltages required to create Argent Energy. As impressive as the EM Tower is by conventional standards, it is considered old tech - mechanically unstable and expensive to maintain. It is a vital component in the production of Argent Energy, but it has been the cause of several high casualty industrial accidents. The most common cause of death is overloading the magnetic relays. If too much energy is sent through the EM Tower, the magnetic control bulkheads can fail, potentially compromising the structural integrity of the entire building. |
#str_codex_catagory_missions_emt_2 | The Jump II |
#str_codex_catagory_missions_emt_2_desc | You may have heard about a recent incident at the EMT involving a Tier 3 advocate throwing a Tier 2 advocate into the Electromagnetic coil, resulting in death. As an advocate you are encouraged to express your rage as you see fit. While your actions will not be censured, you must remember to set an example to those at lower Tiers. With Tier 3 advocacy comes responsibility and the tone you set means a lot to the younger disciples. We must also remember that the EM Tower, while a relic of the past for forward thinking disciples, is an essential component in our operation. It should not be used for exacting revenge. If you wish to release your anger, we have many subjects awaiting experimentation, punishment and cleansing in the Lazarus Labs. You can vent your rage and further the cause at the same time. |
#str_codex_catagory_missions_emt_3 | Placeholder 3 |
#str_codex_catagory_missions_emt_3_desc | Placeholder 3 |
Challenges
Codename | String |
---|---|
#str_challenge_maps_electro_tower_challenge_1 | Triple Dip |
#str_challenge_maps_electro_tower_challenge_1_desc | Kill %d demons with one Super Shotgun blast. |
#str_challenge_maps_electro_tower_challenge_2 | Power Play |
#str_challenge_maps_electro_tower_challenge_2_desc | Kill %d demons while using powerups. |
#str_challenge_maps_electro_tower_challenge_3 | Knights who say \"Ouch\" |
#str_challenge_maps_electro_tower_challenge_3_desc | Perform %d \"Death from Above\" glory kills on Hell Knights (attack from above). |
Codex Entries
Jack
Codename | String |
---|---|
#str_codex_catagory_uac_characters_jack | Jack Placeholder |
#str_codex_catagory_uac_characters_jack_2 | Placeholder 2 |
#str_codex_catagory_uac_characters_jack_2_desc | Placeholder 2 |
#str_codex_catagory_uac_characters_jack_3 | Placeholder 3 |
#str_codex_catagory_uac_characters_jack_3_desc | Placeholder 3 |
#str_codex_catagory_uac_characters_jack_desc | Jack desc Placeholder |
UAC Corporate
Codename | String |
---|---|
#str_codex_catagory_uac_characters_uac_corporate | UAC Corporate Placeholder Name |
#str_codex_catagory_uac_characters_uac_corporate_desc | UAC Corporate Placeholder Description |
Collectible Concept Arts
Codename | String |
---|---|
#str_collectible_unlock_concept_art_1 | Demon Concept Art |
#str_collectible_unlock_concept_art_2 | Hell Concept Art |
#str_collectible_unlock_concept_art_3 | Character Concept Art |
#str_collectible_unlock_concept_art_4 | Prop Concept Art |
#str_collectible_unlock_concept_art_5 | UAC Concept Art |
#str_collectible_unlock_concept_art_6 | Weapon Concept Art |
#str_collectible_unlock_concept_art_7 | Placeholder Concept Collectible |
#str_collectible_unlock_concept_art_7 | Placeholder Concept Collectible |
Objectives
Codename | String |
---|---|
#str_obj_UAC_Destroy | DESTROY THE UAC |
The UAC
Codename | String |
---|---|
#str_obj_intro_ResOps | Find Resource ops facility |
#str_obj_intro_step_find_resops | Find the Resource Ops entrance |
#str_obj_intro_step_realign_satellite | Locate and realign Res Ops Satellite |
#str_obj_intro_track_demons | Track the Demons |
Resource Operations
Codename | String |
---|---|
#str_obj_ro_reach_tram | Reach the tram station. |
#str_obj_ro_vega_uplink_desc | Catastrophic events have severed communications with the UAC's VEGA mainframe. Re-establish satellite uplink to assess the situation. |
#strf_obj_ro_find_tunnels | Find the access tunnels |
Foundry
Codename | String |
---|---|
#str_obj_foundry_activate_turbines | Activate the main turbines. |
#str_obj_foundry_eastern_regulator | Exterminate the threat near the Eastern Regulator. |
#str_obj_foundry_nw_regulator | Exterminate the threat near the Northwest Regulator. |
#str_obj_foundry_prevent_meltdown | Stop the meltdown. |
#str_obj_foundry_prevent_meltdown_desc | The UAC Complex Reactor is overheating. Find and activate the coolant regulators to prevent a meltdown. |
#str_obj_foundry_reduce_threat | Reduce the demonic presence. |
#str_obj_foundry_sector5_regulator | Exterminate the threat near Sector-5. |
#str_obj_foundry_sub_level_regulator | Exterminate the sub-level threat. |
#str_obj_foundry_transfer_coolant | Transfer the coolant to the surface reactor. |
Argent Facility
Codename | String |
---|---|
#str_obj_surface1_mainstation | Release the final induction filter in the control room |
#str_obj_surface1_shutdown_argent | Break the flow of Argent Energy to the Argent Tower |
#str_obj_surface1_substations | Release the induction filters |
Argent Tower
Codename | String |
---|---|
#str_obj_argent_tower_climb_tower | Climb Argent Tower |
#str_obj_argent_tower_climb_tower_desc | Reach the tower apex before Olivia can execute her plan. |
#str_obj_argent_tower_cross_bridge | Cross the Service Bridge |
#str_obj_argent_tower_cross_bridge_desc | The service gantry appears to be the only way across to the Argent Tower. Find a way across and continue to pursue Olivia. |
#str_obj_argent_tower_find_olivia_desc | Olivia Pierce is responsible for the catastrophe on Mars. Her actions are tantamount to genocide. She has placed all UAC Martian operations in jeopardy. Find her before she can cause more harm. |
#str_obj_argent_tower_kill_imperatrix | Kill the Imperatrix |
Kadingir Sanctum
Codename | String |
---|---|
#str_obj_bka_beacons | Follow the UAC beacons. |
#str_obj_bka_find_portal | Find the exit portal. |
Argent Facility (Destroyed)
Codename | String |
---|---|
#str_obj_surface2_find_credentials_1 | Retrieve blue security clearance from security station A |
#str_obj_surface2_find_credentials_2 | Find the remains of the security officer |
#str_obj_surface2_find_lazarus | Find the location of Lazarus |
#str_obj_surface2_find_vega_terminal | Get to a VEGA Terminal |
#str_obj_surface2_go_to_security | Go to the security station |
#str_obj_surface2_shutdown_argent_portal | Find out how to shut down the Argent Portal to Hell |
Advanced Research Complex
Codename | String |
---|---|
#str_obj_bfg_find_samuels_office_desc | Dr. Samuel Hayden has hinted about something which can help me win this fight. Meet him at his office in the UAC Research Complex. |
#str_obj_bfg_get_to lazarus_elevator | Get to the Lazarus Service Elevator |
#str_obj_bfg_get_to_lazarus_elevator_desc | Olivia conducted her research in a facility located beneath the Research Complex. Go to the Research Complex and look for a way into Lazarus Labs. |
#str_obj_bfg_reinitialize | Reinitialize the test chamber mainframe |
#str_obj_bfg_shutdown_argent_portal | Shutdown the Argent Portal to Hell |
#str_obj_bfg_shutdown_argent_portal_desc | TBD |
Lazarus
Codename | String |
---|---|
#str_obj_lazarus_Cyberdemon | Rupture the accumulator in CD-587 |
#str_obj_lazarus_EMT | access the EMT |
#str_obj_lazarus_go_to | Go To Lazarus Labs |
#str_obj_lazarus_shut_down | FIND A WAY TO SHUT DOWN THE HELL PORTAL |
VEGA Central Processing
Codename | String |
---|---|
#str_obj_polarcore_CoolingMachine | Destroy Cooling Machine |
#str_obj_polarcore_bfg | Upgrade the BFG 9000 |
#str_obj_polarcore_bfg_desc | Locate the BFG Equipment room to further enhance the weapon. |
#str_obj_polarcore_destroy_cooling_coils | Destroy the cooling coils |
#str_obj_polarcore_destroy_cooling_coils_desc | Destroy the exposed cooling coils to raise VEGA's core temperature. |
#str_obj_polarcore_find_vega | Find a way into the VEGA facility |
#str_obj_polarcore_find_vega_desc | VEGA has lost control of the facility. Find an alternate route inside. |
#str_obj_polarcore_gravity_life | Gravity Regulator and Life Support |
#str_obj_polarcore_gravity_life_desc | Redirect the emergency power from the Gravity Regulator and the Life Support to VEGA's core. |
#str_obj_polarcore_jump_onto_train | Jump onto the train |
#str_obj_polarcore_jump_onto_train_desc | Jump onto the train and VEGA will take you to the mono-rail platform. |
#str_obj_polarcore_locate_cooling_system | Locate VEGA's core cooling system |
#str_obj_polarcore_locate_cooling_system_desc | In order for VEGA's plan to work you need to remove the temperature regulators on VEGA's core cooling system. |
#str_obj_polarcore_main | Reach VEGA's core |
#str_obj_polarcore_main_desc | VEGA is working on a plan to close the Hellgates. Assist VEGA in executing this plan. |
#str_obj_polarcore_open_cooling_shields | Open the cooling shields |
#str_obj_polarcore_open_cooling_shields_desc | Open the cooling shields from the control room to expose the cooling coils. |
#str_obj_polarcore_open_vega_portal | Open the VEGA portal |
#str_obj_polarcore_open_vega_portal_desc | The Hellgates can only be closed from inside Hell. Open a portal by removing the deflector shields around the core, releasing the Argent Energy. |
#str_obj_polarcore_power_nexus | Head down to the Emergency Power Nexus |
#str_obj_polarcore_power_nexus_desc | Head down deeper into the facility, locate the Emergency Power Nexus and reroute the emergency power to VEGA's core." |
#str_obj_polarcore_secure_train_platform | Secure the mono-rail platform |
#str_obj_polarcore_secure_train_platform_desc | You need to clear out the mono-rail platform from enemies before the door to VEGA's core can be opened. |
Argent D'Nur
Codename | String |
---|---|
#str_obj_titan_altar_e | Activate E Altar |
#str_obj_titan_altar_nw | Activate NW Altar |
#str_obj_titan_altar_sw | Activate SW Altar |
#str_obj_titan_enter_temple | Gain access to the Titan Temple |
#str_obj_titan_enter_temple_desc | Olivia is shielded within the temple; find a way to access the inner sanctum. |
#str_obj_titan_kill_olivia | Kill Olivia |
#str_obj_titan_kill_olivia_desc | Kill Olivia |
#str_obj_titan_release_olivia | Activate the Blood Altars |
#str_obj_titan_release_olivia_desc | The shard supporting Olivia is powered by 3 Blood Altars, deactivate all 3 of them. |
Test
Codename | String |
---|---|
#str_obj_test | non auto obj |
#str_obj_test_auto | auto obj |
Codename | String |
---|---|
#str_objstep_test_1 | step 1 |
#str_objstep_test_2 | step 2 |
#str_objstep_test_3 | step 3 |
#str_objstep_test_auto1 | step 1 |
#str_objstep_test_auto2 | step 2 |
#str_objstep_test_auto3 | step 3 |
Hangar
Codename | String |
---|---|
#str_objstep_test_leave_hangar_1 | Gain Red Security Access |
#str_objstep_test_leave_hangar_2 | Hack Turrets |
#str_objstep_test_leave_hangar_3 | Break Door |
#str_objstep_test_leave_hangar_4 | Overload Blockers |
#str_objstep_test_leave_hangar_5 | Gain Station Link Access |
#str_objstep_test_leave_hangar_6 | Gain Secure Link Access |
#str_objstep_test_leave_hangar_7 | Hack Turrets |
Unused Voiceovers
Jill Travers
Codename | String |
---|---|
#str_vo_a1m5_s070_jill_002 | To anyone within range, this is Jill Travers. I am an engineer with the collider control team. The VEGA system has been reinitialized, and it doesn't work anymore. I said it was a bad idea, and now the Argent collider has lost containment. Most of my team... There have been mass casualties, I need security assistance in the Argent Labs Entanglement Annex. There is an intruder approaching my position, it is... We must stabilize the quantum field before the grid suffers complete failure. We're looking at the onset of a full singularity. That's bad, really bad. Please, anyone. Argent Labs Entanglement Annex, I can't do this alone. |
#str_vo_a1m5_s070_jill_002b | This is Jill Travers, the collider has lost containment. Mass Casualties. We are looking at the onset of a full singularity. Please anyone, I can't do this alone. |
Origin
Codename | String |
---|---|
#str_play_vo_origin_001_001_KillEveryDemon | Kill every demon you see. Destroy the one they call Olivia Pierce, the one who will try to open the gate. Rip and tear, until it is done. |
#str_play_vo_origin_001_001_bringerOfDoom | You are the Bringer of Doom... and you exist only to kill demons. For you, there is nothing else. Go now... Rip and tear, until it is done. |
#str_play_vo_origin_001_001_destroyThem | You are here to destroy them. A human, Olivia Pierce, has fallen under their influence. She has unleashed an unnatural wave of hellish energy across the UAC Mars facility turning man into unwilling beast. Hell is using her, she will try to rip open the gate and let Hell's army in. You cannot allow this to happen. Kill every demon you can find. Stop Olivia before she opens the gate. |
#str_play_vo_origin_001_001_finalPhase | The demons move now into the final phase of Hell's plan. The human, Olivia Pierce, has unleashed a Hell energy wave across the Mars facility, turning man into unwilling beast. They are controlling her, they want her to rip open the gate and let Hell's army in. And so another war begins, and there is only you who can stop them. Rip and tear, until it is done. |
#str_play_vo_origin_001_001_hellHasOpened | The door between our world and Hell has been opened once again. Only you can close it. But you don't have a choice, it is your destiny. Go forth; return the evil from whence it came. |
#str_play_vo_origin_001_001_hellHasReturned | Hell, has returned... and it is only you that can stop them. Rip and tear, until it is done. |
#str_play_vo_origin_001_001_hellHasReturned2 | Hell, has returned... and as the Bringer of doom, it is only you that will stop them. Rip and tear, until it is done. |
#str_play_vo_origin_001_001_hellHasReturned3 | Hell hath returned. Arise. Fulfill your destiny. |
#str_play_vo_origin_001_001_hellHasReturned777 | Hell, has returned... And as it was before, so it is again. Only you can stop them. Rip and tear, until it is done. |
#str_play_vo_origin_001_001_kill | Kill every demon you see. Destroy the one they call Olivia Pierce: the one who will try to open the gate. Rip and tear until it is done. |
#str_play_vo_origin_001_001_move | The demons move now into the final phase of Hell's plan. The human Olivia Pierce has unleashed a Hell energy wave across the Mars facility, turning man into beast. They are controlling her; they want her to rip open the gate and let Hell's army in. And so another war begins and there is only you to stop them. Rip and tear until it is done. |
#str_play_vo_origin_001_001_redeem | You must redeem yourself. Purge this place of the demons. For you there is nothing else. Rip and tear until it is done. |
#str_play_vo_origin_001_001_redeemYourself | You must redeem yourself... Purge this place of the demons. For you, there is nothing else. Rip and tear until it is done. |
#str_play_vo_origin_001_001_returned | Hell has returned, and it is only you that can stop them. Rip and tear until it is done. |
#str_play_vo_origin_001_001_youAreTheDM | Olivia has unleashed the demons from Lazarus. She sent a Hellwave through the facility turning man into beast. I believe you came to us for a reason. You are the Doom Marine, you exist to destroy the demons, to fight them back. Go... Rip and tear, until it is done. |
#str_play_vo_origin_001_001_youAreTheDM2 | They are Rage, brutal, relentless, fearless, without mercy...but YOU... You are the DOOM MARINE. Rip and tear, until it is done. |
#str_play_vo_origin_001_001_youAreTheDM3 | You are the DOOM MARINE... and you are here to kill demons, there is nothing else. Go... rip.. and tear... until it is done. |
#str_play_vo_origin_001_001_youAreTheDM4 | They are Rage, brutal, relentless, fearless, without mercy... but YOU... you are the DOOM MARINE and you are here to KILL THEM. |
Cut Weapon Modifications and Upgrades
Quite a large list of cut weapon modifications and various upgrades that didn't make it into the game.
Plasma Rifle
Codename | String |
---|---|
#str_zion_weapon_plasma_rifle_upgrade_barb | Targeting Barb |
#str_zion_weapon_plasma_rifle_upgrade_barb_desc | Press Secondary Fire to launch a Targeting Barb at an enemy. All shots from the Primary Fire will track toward the barb. Hit the Secondary Fire a second time to manually destroy the Barb. Recharges after use. |
#str_zion_weapon_plasma_rifle_upgrade_bounce_shot | Bounce Shot |
#str_zion_weapon_plasma_rifle_upgrade_bounce_shot_desc | Fires a charged projectile that can bounce off of surfaces to damage enemies. It can be chaotic, so be careful! |
#str_zion_weapon_plasma_rifle_upgrade_charged_shot | Charged Shot |
#str_zion_weapon_plasma_rifle_upgrade_charged_shot_desc | Hold the Secondary Fire to charge up a powerful shot, then release the Secondary Fire to launch it. |
#str_zion_weapon_plasma_rifle_upgrade_damage_over_time | Damage Over Time Upgrade |
#str_zion_weapon_plasma_rifle_upgrade_damage_over_time_desc | The Gift that Keeps on Giving! |
#str_zion_weapon_plasma_rifle_upgrade_emp_lifetime | Improved Stun |
#str_zion_weapon_plasma_rifle_upgrade_emp_lifetime_desc | Extends stun duration for enemies hit by the Plasma Secondary Fire. Increases overall weapon damage. |
#str_zion_weapon_plasma_rifle_upgrade_napalm | Secondary Napalm |
#str_zion_weapon_plasma_rifle_upgrade_napalm_desc | Press the Secondary Fire to launch a projectile that leaves a pool of lingering Napalm upon impact. Enemies that touch it will ignite and receive additional damage over time. |
#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov | Secondary Area Effect Shot with Larger Area of Effect |
#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov_desc | Secondary Area Effect Shot with Larger Area of Effect |
#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov_pickup | Secondary Area Effect Shot with Larger Area of Effect |
Heavy Assault Rifle
Codename | String |
---|---|
#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge | Improved Reload |
#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge_desc | Greatly improves reload speed for Micro Missiles. |
#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge_pickup | Improved Reload |
#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate | Improved Mechanics |
#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate_desc | Increases the rate of fire when using the Tactical Scope. |
#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate_pickup | Improved Mechanics |
#str_zion_weapon_heavy_assault_rifle_penetration | Penetration |
#str_zion_weapon_heavy_assault_rifle_penetration_desc | Bullets penetrate through targets, damaging any enemies behind them. Increases overall weapon damage. |
#str_zion_weapon_heavy_assault_rifle_penetration_plus | Penetration + |
#str_zion_weapon_heavy_assault_rifle_penetration_plus_desc | Shots Don't Lose Potency After Penetrating Targets! |
#str_zion_weapon_heavy_assault_rifle_rhythm_shot | Rhythm Shot |
#str_zion_weapon_heavy_assault_rifle_rhythm_shot_desc | Rhythm Shot Shoots a Shot with Varying Damage |
#str_zion_weapon_heavy_assault_rifle_rhythm_shot_pickup | Rhythm Shot |
#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot | Secondary Charge Shot |
#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot_desc | Secondary Charge Shot Shoots a Charged Shot that Causes Increased Damage |
#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot_pickup | Secondary Charge Shot |
#str_zion_weapon_heavy_assault_rifle_secondary_single_shot | High Powered Single Shot |
#str_zion_weapon_heavy_assault_rifle_secondary_single_shot_desc | Secondary Fire Shoots Single Shots with Increased Damage and Target Penetration! |
Combat Shotgun
Codename | String |
---|---|
#str_zion_weapon_shotgun_upgrade_flak_cannon | Flak Cannon |
#str_zion_weapon_shotgun_upgrade_flak_cannon_desc | Turns the shotgun into a flak cannon! |
#str_zion_weapon_shotgun_upgrade_nanobore | Nanobore |
#str_zion_weapon_shotgun_upgrade_nanobore_desc | Nanobore |
#str_zion_weapon_shotgun_upgrade_nanobore_pickup | Nanobore |
#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost | Ammo Discount |
#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost_desc | Reduces the ammo cost of a Charged Explosive round from 3 to 1. |
#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost_pickup | Ammo Discount |
#str_zion_weapon_shotgun_upgrade_rate_of_fire_inc | Rate of Fire Increase |
#str_zion_weapon_shotgun_upgrade_rate_of_fire_inc_desc | Increases the rate of fire! |
#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield | Reflection Shield |
#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield_desc | Hold the Secondary Fire to deploy a shield that can deflect incoming projectiles |
#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield_pickup | Reflection Shield |
#str_zion_weapon_shotgun_killtocrit | Kill to Crit |
#str_zion_weapon_shotgun_killtocrit_desc | Next shot after kill has increased damage. |
Chaingun
Codename | String |
---|---|
#str_zion_weapon_chaingun_shielding | Shielding upgrade |
#str_zion_weapon_chaingun_shielding_desc | Reduces projectile and melee damage and knockback impulses coming from the front. |
#str_zion_weapon_chaingun_shielding_pickup | Shielding upgrade |
#str_zion_weapon_chaingun_heat_emission | Heat emission |
#str_zion_weapon_chaingun_heat_emission_desc | Heat emission redirected forward. |
#str_zion_weapon_chaingun_higher_damage | Higher damage rounds |
#str_zion_weapon_chaingun_higher_damage_desc | Convert ammo into higher damage rounds. |
#str_zion_weapon_chaingun_return_ammo | Return ammo |
#str_zion_weapon_chaingun_return_ammo_desc | Chance to return ammo on hit. |
#str_zion_weapon_chaingun_crits | Spin up crits upgrade |
#str_zion_weapon_chaingun_crits_desc | Can only fire Crit Ammo that has been generated by pressing and holding the Secondary Fire. Crit Ammo deals massive damage. |
#str_zion_weapon_chaingun_crits_pickup | Spin up crits upgrade |
Rocket Launcher
Codename | String |
---|---|
#str_zion_weapon_rocket_launcher_upgrade_accuracy_bonus | Primary Direct Hit |
#str_zion_weapon_rocket_launcher_upgrade_accuracy_bonus_desc | Increases speed of the rocket and damage dealt by a direct hit. Reduces explosion size. |
#str_zion_weapon_rocket_launcher_upgrade_charged_direct_hit | Secondary Direct Hit |
#str_zion_weapon_rocket_launcher_upgrade_charged_direct_hit_desc | Use the Secondary Fire to charge up a faster rocket that deals massive impact damage. Splash damage is significantly reduced. |
#str_zion_weapon_rocket_launcher_upgrade_cluster | Rocket Cluster Upgrade |
#str_zion_weapon_rocket_launcher_upgrade_cluster_desc | Rocket Launcher Cluster Detonate |
#str_zion_weapon_rocket_launcher_upgrade_explosion_radius_inc | Bigger Explosion |
#str_zion_weapon_rocket_launcher_upgrade_explosion_radius_inc_desc | Increases the size of rocket explosions. Increases overall weapon damage. |
#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength | Improved Tracking |
#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength_desc | Increase tracking window for Lock-on Rockets. |
#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength_pickup | Improved Tracking |
#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time | Sticky Lock |
#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time_desc | Enemies can no longer break lock by exiting the lock-on window. |
#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time_pickup | Sticky Lock |
#str_zion_weapon_rocket_launcher_upgrade_rate_of_fire_inc | Rate of Fire Increase |
#str_zion_weapon_rocket_launcher_upgrade_rate_of_fire_inc_desc | Increases the rate of fire! |
#str_zion_weapon_rocket_launcher_upgrade_speed_scale | Rocket Launcher Rocket Speed |
#str_zion_weapon_rocket_launcher_upgrade_speed_scale_desc | Increases the speed of rockets |
#str_zion_weapon_rocket_launcher_upgrade_splash_inc_dmg | Splash Damage Tagging |
#str_zion_weapon_rocket_launcher_upgrade_splash_inc_dmg_desc | Enemies hit by rocket splash damage take more damage for a period of time |
#str_zion_weapon_rocket_launcher_upgrade_swarm | Swarm Rockets |
#str_zion_weapon_rocket_launcher_upgrade_swarm_desc | Hold the Secondary Fire to queue up a swarm of smaller rockets. Swarm Rockets do less overall damage but cover more area. |
#str_zion_weapon_rocket_launcher_upgrade_swarm_v2 | Swarm Rockets |
#str_zion_weapon_rocket_launcher_upgrade_swarm_v2_desc | Press secondary fire to release a flurry of wild rockets. |
Gauss Cannon
Codename | String |
---|---|
#str_zion_weapon_gauss_cannon_upgrade_volatile_orb | Volatile Orb Upgrade |
#str_zion_weapon_gauss_cannon_upgrade_volatile_orb_desc | Volatile Orb Shot! |
#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration | Beam Penetration |
#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration_desc | Beam penetrates multiple enemies. |
#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration_pickup | Beam Penetration |
#str_weapon_gausscannon_desc | This gun is Gawesome. |
Arc Cannon
Codename | String |
---|---|
#str_zion_weapon_arccannon_upgrade_arcchaining | Arc Chaining!! |
#str_zion_weapon_arccannon_upgrade_arcchaining_desc | Arc Chaining is awesome! |
#str_zion_weapon_arccannon_upgrade_attractfireballs | Attract Fire Balls |
#str_zion_weapon_arccannon_upgrade_attractfireballs_desc | Attract Fire Balls Upgrade |
#str_zion_weapon_arccannon_upgrade_overheatreduction | Overheat Reduction |
#str_zion_weapon_arccannon_upgrade_overheatreduction_desc | The Overheat Reduction Upgrade is cool! |
Chainsaw
Codename | String |
---|---|
#str_zion_weapon_chainsaw_upgraded | Super Chainsaw |
#str_zion_weapon_chainsaw_upgraded_desc | Can now cut down tougher enemies! |
Placeholder
Codename | String |
---|---|
#str_zion_upgrade_placeholder | Coming Soon |
#str_zion_upgrade_placeholder_desc | Coming soon to a weapon near you! |
DOOM 4 Leftovers
Leftover stuff from canceled DOOM 4, like maps from multiplayer, weapons and voiceover.
Multiplayer Maps
Codename | String |
---|---|
#str_online_uac_cargohold_map | UAC Cargohold |
#str_online_uaccity_map | UAC City |
#str_online_railyard_map | VSP - Railyard |
#str_online_prevsp_map | VSP's VSP |
#str_online_d4pm1_map | Proto 1 |
#str_online_elementary_map | Elementary |
#str_online_citystreets_map | City Streets Prototype |
#str_online_horde_citystreets_map | Horde - City Streets Prototype |
#str_online_codmap_map | MP_Codmap |
Weapons
Codename | String |
---|---|
#str_online_burst_fire_pistol | BFP-1 |
#str_online_burst_fire_pistol_desc | Burst Fire Pistol |
#str_online_hand_cannon | Hand Cannon |
#str_online_hand_cannon_desc | Hand Cannon Desc |
Voiceover
Codename | String |
---|---|
#str_ziplines_on_roof | Ziplines are on the roof. Looks like that's where we going. |
Miscellaneous Stuff
Things that probably belongs to DOOM 4 or RAGE, or even possibly also 2016.
Richochet Rifle
Codename | String |
---|---|
#str_zion_weapon_ricochet_rifle | Ricochet Rifle |
#str_zion_weapon_ricochet_rifle_desc | Semi-Auto rifle that fires a slow moving projectile that ricochets off surfaces. |
#str_zion_weapon_ricochet_rifle_mod | Fires a single large slow moving projectile that ricochets off surfaces. |
Slicer Mine
Codename | String |
---|---|
#str_weapon_slicer | Slicer Mine |
#str_weapon_slicer_desc | Launches into the air before detonating it's shaped charge in a flat disk. Crouch to dodge. |
Striker Grenade
Codename | String |
---|---|
#str_weapon_striker_grenade | Striker Grenade |
#str_weapon_striker_grenade_desc | Sticky grenade focuses on single target damage. |
Scanner Bot
Codename | String |
---|---|
#str_weapon_scanner_bot | Scanner Bot |
#str_weapon_scanner_bot_desc | Assists the player in finding hidden items. |
Ricochet Saw
Codename | String |
---|---|
#str_weapon_ricochet_saw | Ricochet Saw |
#str_weapon_ricochet_saw_desc | A spinning saw blade that bounces off anything it hits. |
Radiation Grenade
Codename | String |
---|---|
#str_weapon_radiation_grenade | Radiation Grenade |
#str_weapon_radiation_grenade_desc | Spawns a radioactive sludge |
Imp's Fireball
Codename | String |
---|---|
#str_weapon_imp_fireball | imp fireball |
Dispenser
Codename | String |
---|---|
#str_weapon_dispenser_desc | A deployed station that periodically dispenses armor shards. |
#str_weapon_dispenser_name | Dispenser |
Drone
Codename | String |
---|---|
#str_weapon_drone_desc | Seeks nearest enemy when thrown. |
#str_weapon_drone_name | Drone |
Autoturret
Codename | String |
---|---|
#str_weapon_auto_turret | Auto Turret |
#str_weapon_auto_turret_desc | Deployable turret |
Unstable Matter Ball
Codename | String |
---|---|
#str_weapon_umb | Unstable Matter Ball |
#str_weapon_umb_desc | Unstable Matter Ball |
Gravity Grenade (Well)
Codename | String |
---|---|
#str_weapon_gravitygrenade | Gravity Well |
Impact-Timer Grenade
Codename | String |
---|---|
#str_weapon_grenade_impact_timed | Impact-Timer Grenade |
#str_weapon_grenade_impact_timed_desc | An anti-personnel fragmentation grenade. The detonation timer starts on impact. |
Zero-G Emitter Upgrade
Codename | String |
---|---|
#str_zerog_upgrade1_desc | Increases the duration of the Zero G Area |
#str_zerog_upgrade1_name | Zero G Emitter Upgrade 1 |
Nanobore and Overload
Codename | String |
---|---|
#str_weapon_nanobore | Nanobore |
#str_weapon_overload | Overload |
Disintegrator
Codename | String |
---|---|
#str_weapon_disintegrated | Disintegrator |