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Doom (2016)/Unused Strings

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This is a sub-page of Doom (2016).

Scrapped Multiplayer Maps

There's quite a good amount of multiplayer maps that didn't make their way into the final release of Doom 2016. As evidenced by some of their names, some of them are test maps. Some of them can be from orignal DOOM 4 project.

Codename String
#str_online_mp_aerodrome MP_Aerodrome
#str_online_mp_backlash MP_Backlash
#str_online_mp_beamtest MP_BeamTest
#str_online_mp_bloodfall MP_Bloodfall
#str_online_mp_cargo MP_Cargo
#str_online_mp_cavern_c_map MP_Cavern_C
#str_online_mp_cavern_I_map MP_Cavern_I
#str_online_mp_cavern_j_map MP_Cavern_J
#str_online_mp_cavernous MP_Cavernous
#str_online_mp_chambers MP_Chambers
#str_online_mp_cliffside Cliffside
#str_online_mp_collisiontest MP Collision Test
#str_online_mp_deathfan MP_Deathfan
#str_online_mp_derelict MP_Derelict
#str_online_mp_destructibletest_map MP_DestructibleTest
#str_online_mp_dooms_revamp MP_Dooms
#str_online_mp_foundry Foundry
#str_online_mp_foundry_demons MP_Foundry_DemonsTests
#str_online_mp_foundry_massout MP_Foundry_massout
#str_online_mp_foundry_reduce MP_Foundry_Reduce
#str_online_mp_foundry_small MP_Foundry_Small
#str_online_mp_foundry_vs Foundry VS
#str_online_mp_frantic MP_Frantic MP_Frantiс
#str_online_mp_furnace MP_Furnace
#str_online_mp_goodnight_sm MP_Goodnight
#str_online_mp_goodnight_vsm MP_Goodnight_SM
#str_online_mp_graphite_blockout Graphite Blockout
#str_online_mp_greyskull MP_Greyskull
#str_online_mp_hazard MP_Hazard
#str_online_mp_hazard_revamp MP_Hazard_Revamp
#str_online_mp_heatwave_art MP_Heatwave_Art
#str_online_mp_heatwave_b MP_Heatwave_B
#str_online_mp_helix MP_Helix
#str_online_mp_hellbent MP_Hellbent
#str_online_mp_hellgate MP_Hellgate
#str_online_mp_implant MP_Implant
#str_online_mp_infernal Infernal
#str_online_mp_lab_6 MP_Lab 6
#str_online_mp_launchpad MP_Launchpad
#str_online_mp_lightmap_foundry MP_Lightmap_Foundry
#str_online_mp_movertest_map MP_Movertest
#str_online_mp_octagonal MP_Octagonal
#str_online_mp_prowlertest MP_Prowler_Test
#str_online_mp_reactor_map MP_Reactor
#str_online_mp_restricted MP_Restricted
#str_online_mp_roundabout MP_Roundabout
#str_online_mp_sacrificial MP_Sacrificial
#str_online_mp_site_04_map MP_Site 04
#str_online_mp_site_04a_map MP_Site 04a
#str_online_mp_small_map MP_Small Map
#str_online_mp_small_map2 MP_Small Map2
#str_online_mp_standards MP_Standards
#str_online_mp_sulfur MP_Sulfur
#str_online_mp_swarm MP_Swarm
#str_online_mp_test11 MP_Test11
#str_online_mp_thundersleet MP_Thundersleet
#str_online_mp_torrent MP_Torrent
#str_online_mp_treatment MP_Treatment
#str_online_mp_tutorial Multiplayer Tutorial
#str_online_mp_underneath_alt Argent
#str_online_mp_updraft MP_Updraft
#str_online_mp_vault MP_Vault
#str_online_mp_zymmetric Zymmetric
#str_online_elevator_test_map Elevator Test
#str_online_depot_map Depot
#str_online_dev_coop_box Coop Box
#str_online_dev_vdm_box VDM Box
#str_online_dhl_playground_map dhl_playground
#str_online_bigbox_map MP_Bigbox
#str_online_biggerbox_map MP_BiggerBox
#str_online_blrbigbox_map MP_BLR_Bigbox
#str_online_box_map MP_Box
#str_online_escape_box_map Escape Box
#str_online_escape_map Escape
#str_online_evilthings_map Evil Things
#str_online_vfxtest_map MP_VFXTest
#str_online_karma_map Karma
#str_online_map_alt_02 Site
#str_online_ca_hangar MP_Hangar
#str_online_ca_hangar_a MP_Hangar_A
#str_online_ca_pumpstation CA-PumpStation
#str_online_ca_reflection CA-Reflection

Scrapped Singleplayer Levels

Mentions of levels that did not make it into the campaign.

Codename String
#str_mapname_argent_labs Argent Labs
#str_mapname_hangar UAC Logistics
#str_mapname_crash_site Crash Site
#str_mapname_olympia_shipyard Olympia Shipyard
#str_mapname_tunnels Tunnels

Electro Tower

Electro Tower was supposed to be a level, that we went to after defeating Cyberdemon in Lazarus Labs. Instead of teleporting into Titan's Realm, we supposed to go to Electro Tower, to open for ourselves portal to Hell, using Accumulator, that we borrowed from Cyberdemon. Objectives, however, can only be found in Closed Alpha.

Codename String
#str_mapname_electro_tower The Jump

Codex Entries

Codename String
#str_codex_catagory_missions_emt The Jump I
#str_codex_catagory_missions_emt_desc The Electromagnetic Tower was built shortly after construction of the Argent Tower began. The tower amplifies energy siphoned from the nuclear reactors in order to reach the massive terawatt voltages required to create Argent Energy. As impressive as the EM Tower is by conventional standards, it is considered old tech - mechanically unstable and expensive to maintain. It is a vital component in the production of Argent Energy, but it has been the cause of several high casualty industrial accidents. The most common cause of death is overloading the magnetic relays. If too much energy is sent through the EM Tower, the magnetic control bulkheads can fail, potentially compromising the structural integrity of the entire building.
#str_codex_catagory_missions_emt_2 The Jump II
#str_codex_catagory_missions_emt_2_desc You may have heard about a recent incident at the EMT involving a Tier 3 advocate throwing a Tier 2 advocate into the Electromagnetic coil, resulting in death. As an advocate you are encouraged to express your rage as you see fit. While your actions will not be censured, you must remember to set an example to those at lower Tiers. With Tier 3 advocacy comes responsibility and the tone you set means a lot to the younger disciples. We must also remember that the EM Tower, while a relic of the past for forward thinking disciples, is an essential component in our operation. It should not be used for exacting revenge. If you wish to release your anger, we have many subjects awaiting experimentation, punishment and cleansing in the Lazarus Labs. You can vent your rage and further the cause at the same time.
#str_codex_catagory_missions_emt_3 Placeholder 3
#str_codex_catagory_missions_emt_3_desc Placeholder 3

Challenges

Codename String
#str_challenge_maps_electro_tower_challenge_1 Triple Dip
#str_challenge_maps_electro_tower_challenge_1_desc Kill %d demons with one Super Shotgun blast.
#str_challenge_maps_electro_tower_challenge_2 Power Play
#str_challenge_maps_electro_tower_challenge_2_desc Kill %d demons while using powerups.
#str_challenge_maps_electro_tower_challenge_3 Knights who say \"Ouch\"
#str_challenge_maps_electro_tower_challenge_3_desc Perform %d \"Death from Above\" glory kills on Hell Knights (attack from above).

Codex Entries

Jack

Codename String
#str_codex_catagory_uac_characters_jack Jack Placeholder
#str_codex_catagory_uac_characters_jack_2 Placeholder 2
#str_codex_catagory_uac_characters_jack_2_desc Placeholder 2
#str_codex_catagory_uac_characters_jack_3 Placeholder 3
#str_codex_catagory_uac_characters_jack_3_desc Placeholder 3
#str_codex_catagory_uac_characters_jack_desc Jack desc Placeholder

UAC Corporate

Codename String
#str_codex_catagory_uac_characters_uac_corporate UAC Corporate Placeholder Name
#str_codex_catagory_uac_characters_uac_corporate_desc UAC Corporate Placeholder Description

Collectible Concept Arts

Codename String
#str_collectible_unlock_concept_art_1 Demon Concept Art
#str_collectible_unlock_concept_art_2 Hell Concept Art
#str_collectible_unlock_concept_art_3 Character Concept Art
#str_collectible_unlock_concept_art_4 Prop Concept Art
#str_collectible_unlock_concept_art_5 UAC Concept Art
#str_collectible_unlock_concept_art_6 Weapon Concept Art
#str_collectible_unlock_concept_art_7 Placeholder Concept Collectible
#str_collectible_unlock_concept_art_7 Placeholder Concept Collectible

Objectives

Codename String
#str_obj_UAC_Destroy DESTROY THE UAC

The UAC

Codename String
#str_obj_intro_ResOps Find Resource ops facility
#str_obj_intro_step_find_resops Find the Resource Ops entrance
#str_obj_intro_step_realign_satellite Locate and realign Res Ops Satellite
#str_obj_intro_track_demons Track the Demons

Resource Operations

Codename String
#str_obj_ro_reach_tram Reach the tram station.
#str_obj_ro_vega_uplink_desc Catastrophic events have severed communications with the UAC's VEGA mainframe. Re-establish satellite uplink to assess the situation.
#strf_obj_ro_find_tunnels Find the access tunnels

Foundry

Codename String
#str_obj_foundry_activate_turbines Activate the main turbines.
#str_obj_foundry_eastern_regulator Exterminate the threat near the Eastern Regulator.
#str_obj_foundry_nw_regulator Exterminate the threat near the Northwest Regulator.
#str_obj_foundry_prevent_meltdown Stop the meltdown.
#str_obj_foundry_prevent_meltdown_desc The UAC Complex Reactor is overheating. Find and activate the coolant regulators to prevent a meltdown.
#str_obj_foundry_reduce_threat Reduce the demonic presence.
#str_obj_foundry_sector5_regulator Exterminate the threat near Sector-5.
#str_obj_foundry_sub_level_regulator Exterminate the sub-level threat.
#str_obj_foundry_transfer_coolant Transfer the coolant to the surface reactor.

Argent Facility

Codename String
#str_obj_surface1_mainstation Release the final induction filter in the control room
#str_obj_surface1_shutdown_argent Break the flow of Argent Energy to the Argent Tower
#str_obj_surface1_substations Release the induction filters

Argent Tower

Codename String
#str_obj_argent_tower_climb_tower Climb Argent Tower
#str_obj_argent_tower_climb_tower_desc Reach the tower apex before Olivia can execute her plan.
#str_obj_argent_tower_cross_bridge Cross the Service Bridge
#str_obj_argent_tower_cross_bridge_desc The service gantry appears to be the only way across to the Argent Tower. Find a way across and continue to pursue Olivia.
#str_obj_argent_tower_find_olivia_desc Olivia Pierce is responsible for the catastrophe on Mars. Her actions are tantamount to genocide. She has placed all UAC Martian operations in jeopardy. Find her before she can cause more harm.
#str_obj_argent_tower_kill_imperatrix Kill the Imperatrix

Kadingir Sanctum

Codename String
#str_obj_bka_beacons Follow the UAC beacons.
#str_obj_bka_find_portal Find the exit portal.

Argent Facility (Destroyed)

Codename String
#str_obj_surface2_find_credentials_1 Retrieve blue security clearance from security station A
#str_obj_surface2_find_credentials_2 Find the remains of the security officer
#str_obj_surface2_find_lazarus Find the location of Lazarus
#str_obj_surface2_find_vega_terminal Get to a VEGA Terminal
#str_obj_surface2_go_to_security Go to the security station
#str_obj_surface2_shutdown_argent_portal Find out how to shut down the Argent Portal to Hell

Advanced Research Complex

Codename String
#str_obj_bfg_find_samuels_office_desc Dr. Samuel Hayden has hinted about something which can help me win this fight. Meet him at his office in the UAC Research Complex.
#str_obj_bfg_get_to lazarus_elevator Get to the Lazarus Service Elevator
#str_obj_bfg_get_to_lazarus_elevator_desc Olivia conducted her research in a facility located beneath the Research Complex. Go to the Research Complex and look for a way into Lazarus Labs.
#str_obj_bfg_reinitialize Reinitialize the test chamber mainframe
#str_obj_bfg_shutdown_argent_portal Shutdown the Argent Portal to Hell
#str_obj_bfg_shutdown_argent_portal_desc TBD

Lazarus

Codename String
#str_obj_lazarus_Cyberdemon Rupture the accumulator in CD-587
#str_obj_lazarus_EMT access the EMT
#str_obj_lazarus_go_to Go To Lazarus Labs
#str_obj_lazarus_shut_down FIND A WAY TO SHUT DOWN THE HELL PORTAL

VEGA Central Processing

Codename String
#str_obj_polarcore_CoolingMachine Destroy Cooling Machine
#str_obj_polarcore_bfg Upgrade the BFG 9000
#str_obj_polarcore_bfg_desc Locate the BFG Equipment room to further enhance the weapon.
#str_obj_polarcore_destroy_cooling_coils Destroy the cooling coils
#str_obj_polarcore_destroy_cooling_coils_desc Destroy the exposed cooling coils to raise VEGA's core temperature.
#str_obj_polarcore_find_vega Find a way into the VEGA facility
#str_obj_polarcore_find_vega_desc VEGA has lost control of the facility. Find an alternate route inside.
#str_obj_polarcore_gravity_life Gravity Regulator and Life Support
#str_obj_polarcore_gravity_life_desc Redirect the emergency power from the Gravity Regulator and the Life Support to VEGA's core.
#str_obj_polarcore_jump_onto_train Jump onto the train
#str_obj_polarcore_jump_onto_train_desc Jump onto the train and VEGA will take you to the mono-rail platform.
#str_obj_polarcore_locate_cooling_system Locate VEGA's core cooling system
#str_obj_polarcore_locate_cooling_system_desc In order for VEGA's plan to work you need to remove the temperature regulators on VEGA's core cooling system.
#str_obj_polarcore_main Reach VEGA's core
#str_obj_polarcore_main_desc VEGA is working on a plan to close the Hellgates. Assist VEGA in executing this plan.
#str_obj_polarcore_open_cooling_shields Open the cooling shields
#str_obj_polarcore_open_cooling_shields_desc Open the cooling shields from the control room to expose the cooling coils.
#str_obj_polarcore_open_vega_portal Open the VEGA portal
#str_obj_polarcore_open_vega_portal_desc The Hellgates can only be closed from inside Hell. Open a portal by removing the deflector shields around the core, releasing the Argent Energy.
#str_obj_polarcore_power_nexus Head down to the Emergency Power Nexus
#str_obj_polarcore_power_nexus_desc Head down deeper into the facility, locate the Emergency Power Nexus and reroute the emergency power to VEGA's core."
#str_obj_polarcore_secure_train_platform Secure the mono-rail platform
#str_obj_polarcore_secure_train_platform_desc You need to clear out the mono-rail platform from enemies before the door to VEGA's core can be opened.

Argent D'Nur

Codename String
#str_obj_titan_altar_e Activate E Altar
#str_obj_titan_altar_nw Activate NW Altar
#str_obj_titan_altar_sw Activate SW Altar
#str_obj_titan_enter_temple Gain access to the Titan Temple
#str_obj_titan_enter_temple_desc Olivia is shielded within the temple; find a way to access the inner sanctum.
#str_obj_titan_kill_olivia Kill Olivia
#str_obj_titan_kill_olivia_desc Kill Olivia
#str_obj_titan_release_olivia Activate the Blood Altars
#str_obj_titan_release_olivia_desc The shard supporting Olivia is powered by 3 Blood Altars, deactivate all 3 of them.

Test

Codename String
#str_obj_test non auto obj
#str_obj_test_auto auto obj
Codename String
#str_objstep_test_1 step 1
#str_objstep_test_2 step 2
#str_objstep_test_3 step 3
#str_objstep_test_auto1 step 1
#str_objstep_test_auto2 step 2
#str_objstep_test_auto3 step 3

Hangar

Codename String
#str_objstep_test_leave_hangar_1 Gain Red Security Access
#str_objstep_test_leave_hangar_2 Hack Turrets
#str_objstep_test_leave_hangar_3 Break Door
#str_objstep_test_leave_hangar_4 Overload Blockers
#str_objstep_test_leave_hangar_5 Gain Station Link Access
#str_objstep_test_leave_hangar_6 Gain Secure Link Access
#str_objstep_test_leave_hangar_7 Hack Turrets

Unused Voiceovers

Jill Travers

Codename String
#str_vo_a1m5_s070_jill_002 To anyone within range, this is Jill Travers. I am an engineer with the collider control team. The VEGA system has been reinitialized, and it doesn't work anymore. I said it was a bad idea, and now the Argent collider has lost containment. Most of my team... There have been mass casualties, I need security assistance in the Argent Labs Entanglement Annex. There is an intruder approaching my position, it is... We must stabilize the quantum field before the grid suffers complete failure. We're looking at the onset of a full singularity. That's bad, really bad. Please, anyone. Argent Labs Entanglement Annex, I can't do this alone.
#str_vo_a1m5_s070_jill_002b This is Jill Travers, the collider has lost containment. Mass Casualties. We are looking at the onset of a full singularity. Please anyone, I can't do this alone.

Origin

Codename String
#str_play_vo_origin_001_001_KillEveryDemon Kill every demon you see. Destroy the one they call Olivia Pierce, the one who will try to open the gate. Rip and tear, until it is done.
#str_play_vo_origin_001_001_bringerOfDoom You are the Bringer of Doom... and you exist only to kill demons. For you, there is nothing else. Go now... Rip and tear, until it is done.
#str_play_vo_origin_001_001_destroyThem You are here to destroy them. A human, Olivia Pierce, has fallen under their influence. She has unleashed an unnatural wave of hellish energy across the UAC Mars facility turning man into unwilling beast. Hell is using her, she will try to rip open the gate and let Hell's army in. You cannot allow this to happen. Kill every demon you can find. Stop Olivia before she opens the gate.
#str_play_vo_origin_001_001_finalPhase The demons move now into the final phase of Hell's plan. The human, Olivia Pierce, has unleashed a Hell energy wave across the Mars facility, turning man into unwilling beast. They are controlling her, they want her to rip open the gate and let Hell's army in. And so another war begins, and there is only you who can stop them. Rip and tear, until it is done.
#str_play_vo_origin_001_001_hellHasOpened The door between our world and Hell has been opened once again. Only you can close it. But you don't have a choice, it is your destiny. Go forth; return the evil from whence it came.
#str_play_vo_origin_001_001_hellHasReturned Hell, has returned... and it is only you that can stop them. Rip and tear, until it is done.
#str_play_vo_origin_001_001_hellHasReturned2 Hell, has returned... and as the Bringer of doom, it is only you that will stop them. Rip and tear, until it is done.
#str_play_vo_origin_001_001_hellHasReturned3 Hell hath returned. Arise. Fulfill your destiny.
#str_play_vo_origin_001_001_hellHasReturned777 Hell, has returned... And as it was before, so it is again. Only you can stop them. Rip and tear, until it is done.
#str_play_vo_origin_001_001_kill Kill every demon you see. Destroy the one they call Olivia Pierce: the one who will try to open the gate. Rip and tear until it is done.
#str_play_vo_origin_001_001_move The demons move now into the final phase of Hell's plan. The human Olivia Pierce has unleashed a Hell energy wave across the Mars facility, turning man into beast. They are controlling her; they want her to rip open the gate and let Hell's army in. And so another war begins and there is only you to stop them. Rip and tear until it is done.
#str_play_vo_origin_001_001_redeem You must redeem yourself. Purge this place of the demons. For you there is nothing else. Rip and tear until it is done.
#str_play_vo_origin_001_001_redeemYourself You must redeem yourself... Purge this place of the demons. For you, there is nothing else. Rip and tear until it is done.
#str_play_vo_origin_001_001_returned Hell has returned, and it is only you that can stop them. Rip and tear until it is done.
#str_play_vo_origin_001_001_youAreTheDM Olivia has unleashed the demons from Lazarus. She sent a Hellwave through the facility turning man into beast. I believe you came to us for a reason. You are the Doom Marine, you exist to destroy the demons, to fight them back. Go... Rip and tear, until it is done.
#str_play_vo_origin_001_001_youAreTheDM2 They are Rage, brutal, relentless, fearless, without mercy...but YOU... You are the DOOM MARINE. Rip and tear, until it is done.
#str_play_vo_origin_001_001_youAreTheDM3 You are the DOOM MARINE... and you are here to kill demons, there is nothing else. Go... rip.. and tear... until it is done.
#str_play_vo_origin_001_001_youAreTheDM4 They are Rage, brutal, relentless, fearless, without mercy... but YOU... you are the DOOM MARINE and you are here to KILL THEM.

Cut Weapon Modifications and Upgrades

Quite a large list of cut weapon modifications and various upgrades that didn't make it into the game.

Plasma Rifle

Codename String
#str_zion_weapon_plasma_rifle_upgrade_barb Targeting Barb
#str_zion_weapon_plasma_rifle_upgrade_barb_desc Press Secondary Fire to launch a Targeting Barb at an enemy. All shots from the Primary Fire will track toward the barb. Hit the Secondary Fire a second time to manually destroy the Barb. Recharges after use.
#str_zion_weapon_plasma_rifle_upgrade_bounce_shot Bounce Shot
#str_zion_weapon_plasma_rifle_upgrade_bounce_shot_desc Fires a charged projectile that can bounce off of surfaces to damage enemies. It can be chaotic, so be careful!
#str_zion_weapon_plasma_rifle_upgrade_charged_shot Charged Shot
#str_zion_weapon_plasma_rifle_upgrade_charged_shot_desc Hold the Secondary Fire to charge up a powerful shot, then release the Secondary Fire to launch it.
#str_zion_weapon_plasma_rifle_upgrade_damage_over_time Damage Over Time Upgrade
#str_zion_weapon_plasma_rifle_upgrade_damage_over_time_desc The Gift that Keeps on Giving!
#str_zion_weapon_plasma_rifle_upgrade_emp_lifetime Improved Stun
#str_zion_weapon_plasma_rifle_upgrade_emp_lifetime_desc Extends stun duration for enemies hit by the Plasma Secondary Fire. Increases overall weapon damage.
#str_zion_weapon_plasma_rifle_upgrade_napalm Secondary Napalm
#str_zion_weapon_plasma_rifle_upgrade_napalm_desc Press the Secondary Fire to launch a projectile that leaves a pool of lingering Napalm upon impact. Enemies that touch it will ignite and receive additional damage over time.
#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov Secondary Area Effect Shot with Larger Area of Effect
#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov_desc Secondary Area Effect Shot with Larger Area of Effect
#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov_pickup Secondary Area Effect Shot with Larger Area of Effect

Heavy Assault Rifle

Codename String
#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge Improved Reload
#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge_desc Greatly improves reload speed for Micro Missiles.
#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge_pickup Improved Reload
#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate Improved Mechanics
#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate_desc Increases the rate of fire when using the Tactical Scope.
#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate_pickup Improved Mechanics
#str_zion_weapon_heavy_assault_rifle_penetration Penetration
#str_zion_weapon_heavy_assault_rifle_penetration_desc Bullets penetrate through targets, damaging any enemies behind them. Increases overall weapon damage.
#str_zion_weapon_heavy_assault_rifle_penetration_plus Penetration +
#str_zion_weapon_heavy_assault_rifle_penetration_plus_desc Shots Don't Lose Potency After Penetrating Targets!
#str_zion_weapon_heavy_assault_rifle_rhythm_shot Rhythm Shot
#str_zion_weapon_heavy_assault_rifle_rhythm_shot_desc Rhythm Shot Shoots a Shot with Varying Damage
#str_zion_weapon_heavy_assault_rifle_rhythm_shot_pickup Rhythm Shot
#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot Secondary Charge Shot
#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot_desc Secondary Charge Shot Shoots a Charged Shot that Causes Increased Damage
#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot_pickup Secondary Charge Shot
#str_zion_weapon_heavy_assault_rifle_secondary_single_shot High Powered Single Shot
#str_zion_weapon_heavy_assault_rifle_secondary_single_shot_desc Secondary Fire Shoots Single Shots with Increased Damage and Target Penetration!

Combat Shotgun

Codename String
#str_zion_weapon_shotgun_upgrade_flak_cannon Flak Cannon
#str_zion_weapon_shotgun_upgrade_flak_cannon_desc Turns the shotgun into a flak cannon!
#str_zion_weapon_shotgun_upgrade_nanobore Nanobore
#str_zion_weapon_shotgun_upgrade_nanobore_desc Nanobore
#str_zion_weapon_shotgun_upgrade_nanobore_pickup Nanobore
#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost Ammo Discount
#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost_desc Reduces the ammo cost of a Charged Explosive round from 3 to 1.
#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost_pickup Ammo Discount
#str_zion_weapon_shotgun_upgrade_rate_of_fire_inc Rate of Fire Increase
#str_zion_weapon_shotgun_upgrade_rate_of_fire_inc_desc Increases the rate of fire!
#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield Reflection Shield
#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield_desc Hold the Secondary Fire to deploy a shield that can deflect incoming projectiles
#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield_pickup Reflection Shield
#str_zion_weapon_shotgun_killtocrit Kill to Crit
#str_zion_weapon_shotgun_killtocrit_desc Next shot after kill has increased damage.

Chaingun

Codename String
#str_zion_weapon_chaingun_shielding Shielding upgrade
#str_zion_weapon_chaingun_shielding_desc Reduces projectile and melee damage and knockback impulses coming from the front.
#str_zion_weapon_chaingun_shielding_pickup Shielding upgrade
#str_zion_weapon_chaingun_heat_emission Heat emission
#str_zion_weapon_chaingun_heat_emission_desc Heat emission redirected forward.
#str_zion_weapon_chaingun_higher_damage Higher damage rounds
#str_zion_weapon_chaingun_higher_damage_desc Convert ammo into higher damage rounds.
#str_zion_weapon_chaingun_return_ammo Return ammo
#str_zion_weapon_chaingun_return_ammo_desc Chance to return ammo on hit.
#str_zion_weapon_chaingun_crits Spin up crits upgrade
#str_zion_weapon_chaingun_crits_desc Can only fire Crit Ammo that has been generated by pressing and holding the Secondary Fire. Crit Ammo deals massive damage.
#str_zion_weapon_chaingun_crits_pickup Spin up crits upgrade

Rocket Launcher

Codename String
#str_zion_weapon_rocket_launcher_upgrade_accuracy_bonus Primary Direct Hit
#str_zion_weapon_rocket_launcher_upgrade_accuracy_bonus_desc Increases speed of the rocket and damage dealt by a direct hit. Reduces explosion size.
#str_zion_weapon_rocket_launcher_upgrade_charged_direct_hit Secondary Direct Hit
#str_zion_weapon_rocket_launcher_upgrade_charged_direct_hit_desc Use the Secondary Fire to charge up a faster rocket that deals massive impact damage. Splash damage is significantly reduced.
#str_zion_weapon_rocket_launcher_upgrade_cluster Rocket Cluster Upgrade
#str_zion_weapon_rocket_launcher_upgrade_cluster_desc Rocket Launcher Cluster Detonate
#str_zion_weapon_rocket_launcher_upgrade_explosion_radius_inc Bigger Explosion
#str_zion_weapon_rocket_launcher_upgrade_explosion_radius_inc_desc Increases the size of rocket explosions. Increases overall weapon damage.
#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength Improved Tracking
#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength_desc Increase tracking window for Lock-on Rockets.
#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength_pickup Improved Tracking
#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time Sticky Lock
#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time_desc Enemies can no longer break lock by exiting the lock-on window.
#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time_pickup Sticky Lock
#str_zion_weapon_rocket_launcher_upgrade_rate_of_fire_inc Rate of Fire Increase
#str_zion_weapon_rocket_launcher_upgrade_rate_of_fire_inc_desc Increases the rate of fire!
#str_zion_weapon_rocket_launcher_upgrade_speed_scale Rocket Launcher Rocket Speed
#str_zion_weapon_rocket_launcher_upgrade_speed_scale_desc Increases the speed of rockets
#str_zion_weapon_rocket_launcher_upgrade_splash_inc_dmg Splash Damage Tagging
#str_zion_weapon_rocket_launcher_upgrade_splash_inc_dmg_desc Enemies hit by rocket splash damage take more damage for a period of time
#str_zion_weapon_rocket_launcher_upgrade_swarm Swarm Rockets
#str_zion_weapon_rocket_launcher_upgrade_swarm_desc Hold the Secondary Fire to queue up a swarm of smaller rockets. Swarm Rockets do less overall damage but cover more area.
#str_zion_weapon_rocket_launcher_upgrade_swarm_v2 Swarm Rockets
#str_zion_weapon_rocket_launcher_upgrade_swarm_v2_desc Press secondary fire to release a flurry of wild rockets.

Gauss Cannon

Codename String
#str_zion_weapon_gauss_cannon_upgrade_volatile_orb Volatile Orb Upgrade
#str_zion_weapon_gauss_cannon_upgrade_volatile_orb_desc Volatile Orb Shot!
#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration Beam Penetration
#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration_desc Beam penetrates multiple enemies.
#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration_pickup Beam Penetration
#str_weapon_gausscannon_desc This gun is Gawesome.

Arc Cannon

Codename String
#str_zion_weapon_arccannon_upgrade_arcchaining Arc Chaining!!
#str_zion_weapon_arccannon_upgrade_arcchaining_desc Arc Chaining is awesome!
#str_zion_weapon_arccannon_upgrade_attractfireballs Attract Fire Balls
#str_zion_weapon_arccannon_upgrade_attractfireballs_desc Attract Fire Balls Upgrade
#str_zion_weapon_arccannon_upgrade_overheatreduction Overheat Reduction
#str_zion_weapon_arccannon_upgrade_overheatreduction_desc The Overheat Reduction Upgrade is cool!

Chainsaw

Codename String
#str_zion_weapon_chainsaw_upgraded Super Chainsaw
#str_zion_weapon_chainsaw_upgraded_desc Can now cut down tougher enemies!

Placeholder

Codename String
#str_zion_upgrade_placeholder Coming Soon
#str_zion_upgrade_placeholder_desc Coming soon to a weapon near you!

DOOM 4 Leftovers

Leftover stuff from canceled DOOM 4, like maps from multiplayer, weapons and voiceover.

Multiplayer Maps

Codename String
#str_online_uac_cargohold_map UAC Cargohold
#str_online_uaccity_map UAC City
#str_online_railyard_map VSP - Railyard
#str_online_prevsp_map VSP's VSP
#str_online_d4pm1_map Proto 1
#str_online_elementary_map Elementary
#str_online_citystreets_map City Streets Prototype
#str_online_horde_citystreets_map Horde - City Streets Prototype
#str_online_codmap_map MP_Codmap

Weapons

Codename String
#str_online_burst_fire_pistol BFP-1
#str_online_burst_fire_pistol_desc Burst Fire Pistol
#str_online_hand_cannon Hand Cannon
#str_online_hand_cannon_desc Hand Cannon Desc

Voiceover

Codename String
#str_ziplines_on_roof Ziplines are on the roof. Looks like that's where we going.

Miscellaneous Stuff

Things that probably belongs to DOOM 4 or RAGE, or even possibly also 2016.

Richochet Rifle

Codename String
#str_zion_weapon_ricochet_rifle Ricochet Rifle
#str_zion_weapon_ricochet_rifle_desc Semi-Auto rifle that fires a slow moving projectile that ricochets off surfaces.
#str_zion_weapon_ricochet_rifle_mod Fires a single large slow moving projectile that ricochets off surfaces.

Slicer Mine

Codename String
#str_weapon_slicer Slicer Mine
#str_weapon_slicer_desc Launches into the air before detonating it's shaped charge in a flat disk. Crouch to dodge.

Striker Grenade

Codename String
#str_weapon_striker_grenade Striker Grenade
#str_weapon_striker_grenade_desc Sticky grenade focuses on single target damage.

Scanner Bot

Codename String
#str_weapon_scanner_bot Scanner Bot
#str_weapon_scanner_bot_desc Assists the player in finding hidden items.

Ricochet Saw

Codename String
#str_weapon_ricochet_saw Ricochet Saw
#str_weapon_ricochet_saw_desc A spinning saw blade that bounces off anything it hits.

Radiation Grenade

Codename String
#str_weapon_radiation_grenade Radiation Grenade
#str_weapon_radiation_grenade_desc Spawns a radioactive sludge

Imp's Fireball

Codename String
#str_weapon_imp_fireball imp fireball

Dispenser

Codename String
#str_weapon_dispenser_desc A deployed station that periodically dispenses armor shards.
#str_weapon_dispenser_name Dispenser

Drone

Codename String
#str_weapon_drone_desc Seeks nearest enemy when thrown.
#str_weapon_drone_name Drone

Autoturret

Codename String
#str_weapon_auto_turret Auto Turret
#str_weapon_auto_turret_desc Deployable turret

Unstable Matter Ball

Codename String
#str_weapon_umb Unstable Matter Ball
#str_weapon_umb_desc Unstable Matter Ball

Gravity Grenade (Well)

Codename String
#str_weapon_gravitygrenade Gravity Well

Impact-Timer Grenade

Codename String
#str_weapon_grenade_impact_timed Impact-Timer Grenade
#str_weapon_grenade_impact_timed_desc An anti-personnel fragmentation grenade. The detonation timer starts on impact.

Zero-G Emitter Upgrade

Codename String
#str_zerog_upgrade1_desc Increases the duration of the Zero G Area
#str_zerog_upgrade1_name Zero G Emitter Upgrade 1

Nanobore and Overload

Codename String
#str_weapon_nanobore Nanobore
#str_weapon_overload Overload

Disintegrator

Codename String
#str_weapon_disintegrated Disintegrator