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Double Dragon II (Game Boy)

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Title Screen

Double Dragon II

Also known as: Nekketsu Kouha Kunio-kun: Bangai Rantouhen (JP)
Developer: Technos Japan
Publishers: Technos Japan (JP), Acclaim Entertainment (US/EU)
Platform: Game Boy
Released in JP: December 7, 1990
Released in US: December 1991
Released in EU: 1991


GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.


Double Dragon II on the Game Boy? Is this based on the version where Marian stays dead at the end or the one where she comes back to life?

It's neither - this is yet another Kunio game that was graphically modified for the western release, only this time tied to Technos' other more globally-known franchise.

Hmmm...
To do:
Regional differences.

Unused Intro Frames

Double dragon 2 (u)-cut3.pngDouble dragon 2 (u)-cut4.png

Game Genie code 00A-92F-E66 will re-enable two unused frames for the opening sequence showing a character lying on a pool of his blood, followed by a close-up of the victim's hand near a name written in blood. This event is alluded to in the game's story but never actually shown, most likely due to Nintendo of America's content policies.

(Source: Jonny2x4 (discovery), Cah4e3 (Game Genie code))

Unused Special Move

Game Genie codes 30A-509-E6A (Japan) or 30B-769-E6A (US) will re-enable a finishing grapple move, activated by holding Left or Right during a close-range kick (B).

(Source: Cah4e3)

Regional Differences

Title Screen

Japan US/Europe
Nekketsu Kouha Kunio-kun Bangai Rantouhen title.png Double Dragon 2 GB title.png