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Dragon Ball Z: Budokai Tenkaichi 3 (PlayStation 2, Wii)

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Title Screen

Dragon Ball Z: Budokai Tenkaichi 3

Also known as: Dragon Ball Z Sparking! Meteor (JP)
Developer: Spike
Publishers: Atari, SA (US), Namco Bandai Games (JP/EU)
Platforms: PlayStation 2, Wii
Released in JP: October 4, 2007
Released in US: November 13, 2007 (PS2), December 3, 2007 (Wii)
Released in EU: November 9, 2007 (PS2), February 15, 2008 (Wii)
Released in AU: November 23, 2007


ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • Regional Differences:
    • Compare music between Japanese and western versions.
    • Compare language select screen between European and American releases of the game.
  • See if there's any leftovers from the first 2 Budokai Tenkaichi games that's unused, if any.
  • Check if there are any leftover icons from the Wii version.
  • Look for unused strings of code.
  • Differences between PS2 and Wii versions.

Dragon Ball Z: Budokai Tenkaichi 3 is the third installment of the Budokai Tenkaichi series. Like its predecessor, Budokai Tenkaichi 3 essentially touches upon all series installments of the Dragon Ball franchise. The game also features Arale Norimaki, one of Akira Toriyama's characters from the series Dr. Slump.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Skills

Hmmm...
To do:
Provide GIFs for the other Unused Skills.

Skills are handled by a global ID in the game, meaning all characters can be forced to do a certain type of Skill, whether it'd be a Rushing Technique, a Signature Technique, a Special Attack or just about any combo.

To activate a certain Skill, either edit the following memory address (0x0187100C, only works for the NTSC PlayStation 2 version of the game) or use the cheat code below.

Press L3 To Activate Skill
D033381C 0000FFFD
2187100C ????????

Please note that the code is somewhat unstable, as it doesn't set a cooldown for the L3 button. Because of this, the Skill can be activated several times in a row, even during cutscenes (skippable or not), a feature which wasn't intended by the game developers.

Instantaneous Blast 2's

Skill ID's: 00000109 and 0000010A

DBZBT3 Unused animation1.gif

DBZBT3 Unused animation2.gif

Instantaneous Blast 2's are present in the game as a result of two unused Skill ID's.

The first Skill ID will force the game to play an instantaneous version of Player 1's 1st Blast 2. The second one will do the same, but for Player 1's 2nd Blast 2 instead.

Ultimate Blast Cutscene Skip

Skill ID's: 00000108 and 00000117

The first Skill ID will force the game to play the Ultimate Blast's 2nd charging sequence first, then fire the attack like normal, hence skipping the first charging sequence.
On the other hand, the second Skill ID will force the game to skip both charging sequences, which will cause the Ultimate Blast to be fired instantly and do far less damage than normal.

Energy Storm

Skill ID: 00000095

While not unused for some characters, all characters in the game have voiced dialogue for this attack regardless if they can use it or not.

(Source: Punk7890)

Unused Audio Files

Hmmm...
To do:
Add the Japanese audio of Dende mentioning the Wii controls. Also, there are still other unused audio files that here aren't shown.

In the PS2 version of the game, there are some audio files from the Wii version of the game in both Japanese and English. This happened most likely because both releases were developed at the same time. Here are some examples:

Wii Remote Speakers
This file is listed as "Progres(32609).adx" using AFSExplorer.
Nunchuck Controls
This file is listed as "Progres(32612).adx" using AFSExplorer.
Wii Remote Rumble
This file is listed as "Progres(32616).adx" using AFSExplorer.
Wii Remote Sensitivity
This file is listed as "Progres(32617).adx" using AFSExplorer.
Motion Controls
This file is listed as "Progres(32623).adx" using AFSExplorer.

Unused Z-Items

Believe it or not, there are unused Z-Items in the game, many of which are placeholders.

Essentially, these placeholder Z-Items don't have any attributes of their own, and if anything, the default names/descriptions for each placeholder Z-item are set to "0".

However, there is one Skill Z-Item that was almost finished, only for it to be left in the dust.

Its name is "Heavy Pressure", and the corresponding stats are as described below.

  • Type: Skill Type
  • Price: 4000 Z-Points
  • Cost: 1 slot
  • Rating: 2 stars
  • Can only be equipped by evil characters
  • Description:
<Plus Effect>
Takes longer for opponent to recover when
rendered unconscious.

This Z-Item cannot be bought, unlocked or even equipped. Luckily, modding begs to differ, as it has come a long way.

All it takes is one byte to make the Heavy Pressure Z-Item equippable, or any other unused Z-Item for that matter. When modified correctly, this Z-Item will already be unlocked, without the need of buying it yourself.

"But that can't possibly be all that's left to say about unused Z-Items," you might say.

And you'd be right, because it turns out that some Z-Items (whether they'd be unlockable or unequippable) have their own unused prices.

Z-Item Name Price (from least expensive to most expensive)
1st set of Placeholder Z-Items 1000 Z-Points
2nd & 3rd set of Placeholder Z-Items 4000 Z-Points
Broly's Ring 4000 Z-Points
Perfect Guard 5000 Z-Points
Eternal Life 7000 Z-Points
#18's Kiss 8000 Z-Points
#17's Scarf 8000 Z-Points
Medical Machine 8000 Z-Points
Water Blessing 11000 Z-Points
Miracle Master 12000 Z-Points
Halo 14000 Z-Points
Demon Seal 14000 Z-Points
Style of the Strong 14000 Z-Points
Power Body 14000 Z-Points
Every Red Z-Item 20000 Z-Points
4th set of Placeholder Z-Items 20000 Z-Points
Combo Master 21000 Z-Points
Quick Charge 21000 Z-Points
Aura Charge Ultimate 21000 Z-Points
Aura Charge Ultimate 3 21000 Z-Points
Aura Charge Ultimate 4 21000 Z-Points
Miracle Sparking 23000 Z-Points
Draconic Aura 23000 Z-Points
Ultimate Body 25000 Z-Points

In addition, there is a hidden type of Z-Items in the game. There is no "official" name for it, but based on its display image of a Red Potara earring, it's often dubbed as the "Red Potara" or "Red Z-Item" type by the DBZBT3 community.

For the most part, these Z-Items are only used throughout Dragon History and Ultimate Battle, but a few of them (e.g. Super Mode, Limitbreaker, Inherited Power etc.) were left unused.

Regardless, all of these Red Z-Items are complete and fully functional, so they should work in every mode through the use of Cheat Engine (with the expection of the Attack±X and Defense±X Z-Items, as they were only intended to work for Sim Dragon).

Here are the general stats of every Red Z-Item. The Plus/Minus Effects may vary, so they're not listed.

  • Type: Red Z-Item
  • Price: 20000 Z-Points
  • Cost: 1 slot
  • Can only be equipped by evil characters
  • Cannot be unlocked, bought in the Item Shop or equipped by any means (unless hex editing or Cheat Engine is involved)
  • Rating: 4 stars
(Source: ViveTheModder & Smbfun5231)

Unused Character Costumes

In the game's main files, each character has 8 costume files: 4 for the main costumes, and 4 for the battle-damaged costumes. Since only a few characters have more than 2 costumes (e.g. Master Roshi, Android #18, Krillin etc.), most of these files are empty and go unused.

Unused Character Roster

In the menu files for Duel Mode and Ultimate Training, there is an unused roster that differs from the ones used in the game's prototype builds. Oddly enough, despite it containing 3 rows, only 16 slots are used out of the potential 21.

Character Select
Goku (Mid) Piccolo (Early) Nail Goku (GT) Vegeta (End) - Majin Future Gohan King Vegeta
King Cold Babidi Demon King Dabura Kid Buu Android #13 Broly Bojack
Nuova Shenron Spopovich
(Source: ViveTheModder)

Unused Missions (Incorrect Entries)

There's an extra 7 pages of Hidden Missions. That's 35 extra Missions if you count the blank title Mission on the very final page (page 27).

Some of these Missions are playable while others will cause the game to crash if selected. Part of the location within the Data Save where your best records for Survival Mode are kept is also utilized by Missions #101 thru #103. So setting records on those Missions will automatically edit your Survival Mode records and vice versa.

This is most likely because these Unused Missions aren't really Missions. They are most likely "Trash Data" which results in incorrect entries being present. ViveTheModder has a breakdown here.

You cannot access these Missions without some sort of cheats/hacks. A gecko code to unlock them can be found here.

(Source: Vega)

SDK Leftovers

The Wii version has leftovers from the GameCube SDK.

Midi Files

The sound folder has two midi files.

2nd_time.mid
autumnal.mid
(Source: DarthDub)


Regional Differences

  • The English release of the game features a unique soundtrack composed in-house by Spike, while the Japanese Sparking! release, much like the previous games, primarily uses the Shunsuke Kikuchi score from the original anime along with a number of famous Dragon Ball vocal tracks.
  • The game's opening theme, "Super Survivor" by longtime DBZ singer Hironobu Kageyama, retains its vocals in the Japanese and European releases. The US version uses an instrumental version.