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Dragon Ball Z: Buyuu Retsuden

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Title Screen

Dragon Ball Z: Buyuu Retsuden

Also known as: Dragon Ball Z: L'Appel du Destin (FR)
Developer: TOSE
Publishers: Bandai, Ecofilmes (Portugal)
Platform: Genesis
Released in JP: April 1, 1994
Released in FR: June 1994
Released in ES: June 1994
Released in PT: 1996


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The only game in the Dragon Ball Z series to be released for the Sega Mega Drive.

Debugging Functionality

Hmmm...
To do:
Document in more detail. Does Near-Chan Z2 really do what is described? What does the turbo do to the gameplay? Why does "Palette Mode" lock the game up after starting a match?

(NOTE: To use patch codes, use 352:4E71 and 354:4E71 {both versions} to bypass the checksum. Optionally, in the Japanese version only, add 37E:4E71 to bypass the region lockout, which is already bypassed in the European version.)

DragonBallZMD DebugMenu.png

Use 40A:0004 in either version (Gens/GS), then reset the game.

Menu translation:

BG Check
Character Check
Near-Chan Z
Near-Chan Z2
Turbo
Palette Mode

BG Check

Viewer for the stage backgrounds, camera can be moved freely around the map.

Character check

DragonBallZMD CharSpriteTestMenu.png

Character sprite test. (Note: some sprites might be cut off at the top of the screen due to their large height)

Hold the A button and press Up or Down to scroll through player 1 characters (use B button for player 2), hold the A or B buttons and use Left and Right to scroll through the frames.

Near-Chan Z

DragonBallZMD NearChanZMenu.png

Some sort of hitbox / collision check menu.

Translation:

Body
Damage

Near-Chan Z2

DragonBallZMD NearChanZ2Menu.png

This might be some sort of tool used for knowing where to map sprites out for animations using those 4 digit numbers above.

Turbo

Palette Mode

Doesn't seem to be a palette editor, game locks up after selecting stage in the game setup.

Unused Graphics

DBZBuyuuRetsuden-Goku unused.png

Goku wiping his mouth, could have been used for an idle taunt animation.

DBZBuyuuRetsuden-Recoome unused.png

Sprites of Recoome doing a pose that was seen in the anime and another one being some sort of grab/throw attack.

TrunksUN.png

Frames of Trunks slapping his fist against his palm as a taunt. Another sprite appears to be some leftover frame for an attack.