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Dragon Ball Z: Kyoushuu! Saiya Jin

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Title Screen

Dragon Ball Z: Kyoushuu! Saiya Jin

Developer: TOSE
Publisher: Bandai
Platform: NES
Released in JP: October 27, 1990

DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Kyoushuu! Saiyajin, or "Assault! Saiyans", is yet another card-based Dragon Ball RPG for the Famicom. This one just happens to be the very first (of what would turn out to be several) game based on the Dragon Ball Z incarnation of the franchise, spanning the whole Vegeta Saga along with a couple of mid-chapters covering the first DBZ movie (Dead Zone) as well.

Debug Menu

Dragon Ball Z - Kyoushuu! Saiya Jin-debugmenu.png


Ally's HP won't decrease                     Yes → No
Enemy's HP won't decrease                    Yes → No
All Assist Cards                             Have → Don't Have
Assist Cards won't decrease                  Yes → No
Always display card with scouter             Display → Don't Display
Battle Characters move with joystick         Yes → No
Show Enemy HP in battle                      Yes → No
Enemy Cards are only special moves           Yes → No
Mid-Battle Pausing is                        Enabled → Not Enabled
Game Flag B                                  Up → Down
Change Map with select                       Change → Don't Change
Move Map with Joystick 2 A Button            Move → Don't Move
Enter / Exit Battle                          Yes → No
(Translation: Shirobon)

Use the Game Genie code YASEGXGA to re-enable a complex debug menu, where a lot of various debug features can be switched on or off. It seems, from the design of the code that handles exit from this menu, it is meant to be called from anywhere during the game, but it seems that there is no code left to call it. Anyway, most of the menu options are still working.

To enter this menu, just start a new game. The cheats flags can be set manually, RAM variables are $0157 and $0158. They even save into the internal EEPROM, but can't be restored in the final version, since there was a button code to enable this feature, but it was dummied out.

To do:
Describe all of them.

First 8 options are "passive", it disables/enables some stuff, like infinite HP for you or your enemy (first two) or disables password validation in Tournament Mode. The last 5 options are "action" options, which enables some button code shortcuts. Set them all to get a summary of effects:

  • Press Start on Controller 1 to pause in Battle Mode.
  • Press Select on Controller 1 in Map Mode to switch the map.
  • Hold A on Controller 2 and use the D-Pad buttons on Controller 1 to freely move your character on the map.
  • Press B on Controller 2 to instantly encounter an enemy, or during battle to instantly win it.