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Dragon Quest (MSX)
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Games > Games by content > Games with uncompiled source code
Games > Games by developer
Games > Games by developer > Games developed by Square Enix > Games developed by Enix
Games > Games by platform > MSX games
Games > Games by publisher > Games published by Square Enix > Games published by Enix
Games > Games by release date > Games released in 1986
Games > Games by release date > Games released in November
Games > Games by series > Dragon Quest series
Dragon Quest |
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Developer: Enix This game has uncompiled source code. |
Dragon Quest makes its first appearance on computers that would keep going, even up to Dragon Quest XXI.
Uncompiled Source Code
Present from 0xC000-0x10000, complete with minor comments.
Translation:
Japanese | English |
---|---|
MATITLE NO OWARI NI END MARK O | End mark at the end of the matitle |
MONSNO | Monster Number |
HANTEN FLAG | Reverse Flag |
(Translation: GlitterBerri)
JUSIN: LD HL,WNDFLG LD DE,WNDFLG+1 LD BC,4 LD (HL),5FH ;SPACE CHARACTER CODE LDIR LD A,0FAH ;END OF MINI SENTENCE CODE LD (DE),A LD IX,WNDFLG+4 JUSIN1: LD HL,10 LD (CALCU2),HL CALL DIVIDE LD A,(CALCU3) LD (IX),A DEC IX LD HL,(CALCU1) LD A,H OR L JR NZ,JUSIN1 RET ; CHRPT: LD A,(WINDX) LD H,A LD A,(WINDY) LD L,A LD A,(BGCHR) CHRPUT: EX AF,AF LD A,H ADD A,A ADD A,A ADD A,A LD H,A LD A,L ADD A,A ADD A,A ADD A,A LD L,A EX AF,AF' JP CHROUT ; ; ; WINDOW ROUTINE ; ; INPUT....CALCU1(1)=WINDOW NUMBER ; WINDOZ: EX (SP),HL LD A,(HL) INC HL EX (SP),HL WINDOW: LD (CALCU1),A CP 3 JR Z,WIND31 CP 4 JR NZ,WIND32 WIND31: LD A,85H JR WIND33 WIND32: CP 9 JR NZ,WIND34 LD A,86H WIND33:;CALL BEEP CALL SOUND WIND34: LD A,(CALCU1) CP 11 JR NC,WIND3X CP 1 JR Z,WIND3Z CP 5 JR C,WIND3X WIND3Z:;CALL TAIHI WIND3X: LD A,(CALCU1) CP 2 JP C,WINDOS JR NZ,WIND24 LD A,0FFH LD (MAINX),A LD (MAINY),A CALL WINDOS LD A,(WINDY) INC A LD (WINDY),A CP 1EH JR NZ,WIND25 XOR A WIND25: LD (MAINMY),A RET WIND24: PUSH AF PUSH AF LD A,(MAINY) PUSH AF LD A,0FFH LD (MAINY),A LD A,0FEH LD (INPUTM),A CALL WINDOS LD A,(MAINY) LD (WINDY),A POP AF LD (MAINY),A LD A,(WIMAXX) INC A LD (WIMAXX),A LD (WINDX),A POP AF CP 6 JR NC,WIND26 CP 5 JR NZ,WIND28 LD A,(WINDX) ADD A,2 AND 3FH LD (WINDX),A LD (WIMAXX),A LD A,(WINDY) ADD A,2 CP 1EH JR NZ,WIND29 XOR A WIND29: LD (WIMAXY),A LD A,5 JR WIND27 WIND28: XOR A JR WIND27 WIND26: LD A,0FFH WIND27: LD (INPUTX),A XOR A LD (INPUTY),A CALL INPUT POP AF CP 5 JR C,WIND30 CALL CLWIND WIND30: LD A,(INPUTM) OR A RET WINDOS: LD A,(CALCU1) CP 1 JR Z,WIND20 CP 6 JR Z,WIND20 CP 7 JR Z,WIND20 CP 8 JR Z,WIND20 WIND19: LD HL,MATITL LD B,11 LD A,1 WID19L: LD (HL),A INC HL INC A DJNZ WID19L WIND20: LD A,(CALCU1) LD E,A ADD A,A ADD A,A ;4 ADD A,E ADD A,E ADD A,E LD D,0 LD E,A LD A,0EH LD (7800H),A ;BANK SELECT LD IY,WINDDA ADD IY,DE LD A,(IY) LD (BGAND),A ;KIND OF WINDOW LD A,(IY+1) LD (WINDDY),A LD A,(IY+2) LD (WINDDY+1),A ;WINDOW DATA ADDRESS LD A,(IY+6) ;MATITLE NO OWARI NI END MARK O SRL A LD HL,MATITL ADD A,L LD L,A LD (HL),0FFH LD A,(IY+3) AND 1FH SLA A LD (WINDX),A ;WINDOW X POSITION LD A,(MAINX) CP 0FFH JR NZ,WIND21 LD A,(WINDX) INC A LD (MAINX),A LD (MAINMX),A WIND21: LD A,(IY+4) ADD A,A LD (WINDY),A ;WINDOW Y POSITION LD A,(MAINY) CP 0FFH JR NZ,WIND22 LD A,(WINDY) ADD A,2 CP 1EH JR NZ,WIND23 XOR A WIND23: LD (MAINY),A WIND22: LD A,(IY+3) LD (CALCU1),A LD A,(IY+4) LD (CALCU2),A CALL CASCAD LD HL,(BGADD) LD (CALCU4),HL LD (PALTAD),HL LD A,(IY+5) LD (WIMAXX),A ;WINDOW MAX X POSITION LD HL,(WINDDY) WIND13: LD A,(HL) INC HL CP 0FFH ;END OF SENTENCE CODE JR NZ,WIND13 LD (WINDDZ),HL LD HL,(WINDDZ) WIND14: LD A,(HL) INC HL CP 0FFH JR NZ,WIND14 LD (DATAAD),HL LD (DATAA2),HL XOR A LD (WIMAXY),A LD HL,MATITL WIND18: LD A,(HL) CP 0FFH JR Z,WIND17 LD A,(WIMAXY) INC A INC A LD (WIMAXY),A INC HL JR WIND18 WIND17: LD A,(INPUTM) CP 0FEH JR NZ,WIND16 LD A,(WIMAXY) SRL A DEC A LD (INPUTM),A WIND16: LD A,(WIMAXY) ;WRITE SCREEN'S WORK LD B,A WINDO3: LD C,0 LD IX,(CALCU4) WINDO2: LD A,(BGAND) OR A LD A,0 JR NZ,WIND0X LD A,(IX) CP 0FFH JR NZ,WINDO1 WINDO0: LD A,0FEH WIND0X: LD (IX),A WINDO1: INC IX INC C LD A,(WIMAXX) CP C JR NZ,WINDO2 LD HL,(CALCU4) LD DE,20H ADD HL,DE LD (CALCU4),HL DEC B JR NZ,WINDO3 CALL MAN LD A,0EH LD (7800H),A LD HL,(PALTAD) LD (CALCU4),HL LD A,(WINDX) LD (WIMAXX),A XOR A LD (INPUTX),A WINDO4: LD HL,(WINDDZ) LD (DATAAD),HL LD A,(INPUTX) LD HL,MATITL ADD A,L LD L,A LD A,(HL) LD (INPUTY),A WINDO5: LD HL,(DATAAD) LD A,(HL) INC HL LD (DATAAD),HL CP 0FFH JR NZ,WINDO5 LD HL,INPUTY DEC (HL) JR NZ,WINDO5 CALL PRINT0 LD HL,(PALTAD) LD DE,20H ADD HL,DE LD (PALTAD),HL LD (CALCU4),HL LD A,(WIMAXX) LD (WINDX),A LD HL,WINDY INC (HL) LD HL,INPUTX INC (HL) LD A,(INPUTX) LD HL,MATITL ADD A,L LD L,A LD A,(HL) CP 0FFH JR NZ,WINDO7 LD HL,(WINDDZ) LD (DATAAD),HL JP PRINT0 WINDO7: LD HL,(WINDDY) LD (DATAAD),HL CALL PRINT0 LD A,(WIMAXX) LD (WINDX),A LD A,(WINDY) INC A LD (WINDY),A CP 1EH JR NZ,WINDO8 XOR A LD (WINDY),A WINDO8: LD HL,(PALTAD) LD DE,20H ADD HL,DE LD (PALTAD),HL LD (CALCU4),HL JP WINDO4 ; ; CLEAR WINDOW ROUTINE ; INPUT ; CALCU1(1)....WINDOW NUMBER CLWIND: LD (CALCU1),A LD (0F2FFH),A LD E,A ADD A,A ADD A,A ADD A,E ADD A,E ADD A,E LD HL,WINDDA ADD A,L LD L,A JR NC,$+3 INC H LD A,0EH LD (7800H),A LD A,(HL) LD (BGAND),A INC HL INC HL INC HL LD A,(HL) ADD A,A SUB 16 LD D,A INC HL LD A,(HL) ADD A,A SUB 12 LD E,A INC HL LD A,(HL) ADD A,D EX AF,AF' INC HL LD A,(HL) ADD A,E LD L,A EX AF,AF' LD H,A ; LD A,D LD (PUTX),A CLWIN0: LD A,E LD (PUTY),A CLWIN1: PUSH HL PUSH DE LD A,(PUTX) ADD A,16 LD (CALCU1),A LD H,A LD A,(PUTY) ADD A,12 LD (CALCU2),A LD L,A PUSH HL CALL CLWORK POP HL LD A,(BGAND) OR A JR Z,CLWIN5 LD A,(0F2FFH) CP 4 JR NZ,CLWIN4 LD A,(MONSNO) CP 39 JR NZ,CLWIN4 LD A,22 CALL PPATARN JR CLWIN5 CLWIN4: CALL PFIELD CLWIN5: POP DE POP HL LD A,(PUTY) INC A INC A LD (PUTY),A CP L JR NZ,CLWIN1 LD A,(PUTX) INC A INC A LD (PUTX),A CP H JR NZ,CLWIN0 LD A,(MOVFLG) OR A CALL NZ,MAN RET ; CLWORK: PUSH HL PUSH HL CALL CASCA0 POP DE LD A,D LD (CALCU1),A LD A,E LD (CALCU2),A LD HL,(BGADD) LD A,(HL) PUSH AF LD DE,0 CALL CLWOK2 INC HL LD D,8 CALL CLWOK2 LD DE,20H-1 ADD HL,DE LD D,0 LD E,8 CALL CLWOK2 INC HL LD D,8 LD E,8 CALL CLWOK2 POP AF POP HL CP 0F0H RET C CALL PFIELD RET ; CLWOK2: LD A,(BGAND) OR A JR NZ,CLWOK3 LD A,(HL) CP 0FEH JR Z,CLWOK3 PUSH HL PUSH AF LD A,(CALCU1) ADD A,A ADD A,A ADD A,A ADD A,D LD H,A LD A,(CALCU2) ADD A,A ADD A,A ADD A,A ADD A,E LD L,A POP AF CALL CHROUT POP HL ;LD A,0FEH ;LD (HL),A RET CLWOK3: LD A,0FFH LD (HL),A RET ; ; ; MAIN PANNEL SCRLL ROUTINE ; ROLE: CALL ROLES ROLES: LD HL,1238H LD C,5 ROLE0: PUSH HL LD B,144 ROLE1: PUSH HL CALL 004AH DEC H CALL 004DH POP HL INC HL DJNZ ROLE1 POP HL INC H DEC C JR NZ,ROLE0 LD HL,1638H LD BC,144 XOR A JP 0056H ; ; PRINT MAIN ROUTINE ; INPUT ; CALCU1(2)....PRINT SENTENCE NUMBER PRMAIN: LD (CALCU1),A XOR A LD (CALCU1+1),A JR PRMA11 PRMAIO: LD A,1 LD (CALCU1+1),A JR PRMAIQ PRMAIZ: XOR A LD (CALCU1+1),A PRMAIQ: EX (SP),HL LD A,(HL) INC HL EX (SP),HL LD (CALCU1),A ;CALCU1+1=0 PRMA11: XOR A LD (MONSN2),A LD A,0EH LD (7800H),A LD A,0FH LD (7000H),A LD HL,(CALCU1) ADD HL,HL LD (CALCU1),HL LD DE,PTABLE ADD HL,DE LD A,(HL) INC HL LD H,(HL) LD L,A LD DE,8000H ADD HL,DE LD (TABADD),HL LD (DATAAD),HL ; PRMAI1: LD A,(MAINX) ;MAIN PANNEL'S CURSOR X POS. LD (WINDX),A LD A,(MAINY) ;MAIN PANNEL'S CURSOR Y POS. LD (WINDY),A LD A,(MAINMX) ;LEFT MARG X POS. LD (WIMAXX),A LD A,0FFH LD (BGAND),A ;WRITE SCREEN WORK FLAG CALL PRMA12 CALL PRMAIS CALL PRMAI9 LD A,(WINDX) LD (MAINX),A LD A,(WINDY) LD (MAINY),A LD A,2 LD (7000H),A LD A,0EH LD (7800H),A RET ; ; MAIN PANNEL PRINT SUB ROUTINE ; PRMAIS: CALL WITNMI ;WAIT NMI LD A,0FFH LD (NMIFLG),A PRMAI4: PRMAI0: CALL WITNMI LD A,(DEBUG) LD B,A OR A JR Z,PRMA99 PRMA98: CALL WITNMI DJNZ PRMA98 PRMA99: LD HL,(DATAAD) LD A,(HL) CP 6DH JR Z,PRMA80 CP 6EH JR NZ,PRMA81 PRMA80: LD A,0FFH LD (MONSN2),A PRMA81: CALL PRACHR LD A,(MONSN2) OR A JR Z,PRMA82 LD HL,(DATAAD) LD A,(HL) CP 4FH JR C,PRMA83 CP 63H JR C,PRMA82 CP 6CH JR NC,PRMA82 PRMA83: LD A,90H CALL BEEP ;CALL SOUND PRMA82: LD HL,(DATAAD) LD A,(HL) CP 6DH JR C,PRMAI6 CP 70H JR NC,PRMAI6 LD A,(WINDX) LD (WIMAXX),A LD HL,(CALCU4) LD (PALTAD),HL PRMAI6: CALL PRMAI9 ;CHECK SCRLL LD HL,(DATAAD) INC HL LD (DATAAD),HL LD A,(HL) CP 0FCH JP NZ,PRMAIS PRMA16: LD A,(MAINMX) LD (WIMAXX),A JP PRMAIS ; ; CHECK MAIN PANNEL SCRLL ; PRMAI9: LD A,(WINDY) LD E,A LD A,(MAINMY) CP E RET NZ CALL ROLE LD A,(WINDY) DEC A DEC A LD (WINDY),A CP 0FEH RET NZ LD A,1CH LD (WINDY),A RET ; ; CALCURATION ADDRESS ; PRMA12: RET ; ; SET MAIN CHR-ROM PRMA13: PRMA17: PRMA19: PRMAB0: PRMAB1: PRMAB2: PRMAB3: RET ; ; WINDOW INPUT ROUTINE ; INPSUB: LD A,5FH JR INPSUX INPSU0: LD A,56H INPSUX: LD (BGCHR),A JP CHRPT ; INPUT: LD A,0FFH LD (TIMER),A INPUT4: CALL WITNMI CALL INPSUB LD A,(KEYDAT) OR A PUSH AF CALL LKEY POP AF JR Z,INPUT8 LD A,(TIMER) AND 0FH CP 0CH JP NZ,INPUT0 INPUT8: LD A,(KEYDAT) AND 1 ;A BUTTON JR Z,INPUT1 CALL INPSU0 LD A,(INPUTX) CP 1 JR Z,INPUT2 XOR A LD (INPUTM),A INPUT2: LD A,(INPUTY) LD HL,INPUTM ADD A,(HL) LD (HL),A LD A,85H CALL SOUND ;CALL BEEP LD A,(INPUTM) OR A RET INPUT1: LD A,(KEYDAT) AND 2 ;B BUTTON JR Z,INPUT3 CALL INPSU0 LD A,85H CALL SOUND ;CALL BEEP LD A,0FFH LD (INPUTM),A OR A RET INPUT3: LD A,(KEYDAT) AND 10H ;UP JR Z,INPUT5 LD A,(INPUTX) CP 5 JR Z,INPU12 LD A,(INPUTY) OR A JP Z,INPUT0 INPU18: LD HL,INPUTY DEC (HL) LD A,(WINDY) DEC A DEC A LD (WINDY),A CP 0FEH JP NZ,INPU10 INPU19: LD A,1CH LD (WINDY),A JP INPU10 INPU12: LD A,(INPUTY) OR A JP Z,INPUT0 INPU20: XOR A LD (INPUTY),A LD A,(WIMAXX) LD (WINDX),A LD A,(WIMAXY) SUB 2 CP 0FEH JR NZ,INPU13 LD A,1CH INPU13: LD (WINDY),A JP INPU10 INPUT5: LD A,(KEYDAT) AND 20H ;DOWN JR Z,INPUT6 LD A,(INPUTX) CP 5 JR Z,INPU14 LD A,(INPUTY) INC A LD (INPUTY),A LD HL,INPUTM CP (HL) JR NZ,INPUT7 DEC A LD (INPUTY),A JP INPUT0 INPUT7: LD A,(WINDY) INC A INC A LD (WINDY),A CP 1EH JP NZ,INPU10 INPU21: XOR A LD (WINDY),A JP INPU10 INPU14: LD A,2 LD HL,INPUTY CP (HL) JP Z,INPUT0 INPU22: LD (INPUTY),A LD A,(WIMAXX) LD (WINDX),A LD A,(WIMAXY) ADD A,2 CP 1EH JR NZ,INPU15 XOR A INPU15: LD (WINDY),A JP INPU10 INPUT6: LD A,(KEYDAT) AND 40H ;LEFT JR Z,INPUT9 LD A,(INPUTX) CP 5 JR Z,INPU16 LD A,(INPUTX) CP 1 JR NZ,INPUT0 LD HL,INPUTX DEC (HL) LD A,(WINDX) SUB 6 AND 3FH LD (WINDX),A JP INPU10 INPU16: LD A,3 LD HL,INPUTY CP (HL) JR Z,INPUT0 LD (HL),A LD A,(WIMAXY) LD (WINDY),A LD A,(WIMAXX) SUB 2 AND 3FH LD (WINDX),A JP INPU10 INPUT9: LD A,(KEYDAT) AND 80H ;RIGHT JR Z,INPUT0 LD A,(INPUTX) CP 5 JR Z,INPU17 LD A,(INPUTX) OR A JR NZ,INPUT0 LD HL,INPUTX INC (HL) LD A,(WINDX) ADD A,6 AND 3FH LD (WINDX),A JP INPU10 INPU17: LD A,1 LD HL,INPUTY CP (HL) JR Z,INPUT0 LD (HL),A LD A,(WIMAXY) LD (WINDY),A LD A,(WIMAXX) ADD A,2 AND 3FH LD (WINDX),A INPU10: XOR A LD (TIMER),A INPUT0: LD A,(TIMER) AND 10H JR NZ,INPU11 CALL INPSU0 INPU11: JP INPUT4 ; PAUSE: XOR A CALL 00D8H OR A JR Z,PAUSE PAUSE2: XOR A CALL 00D8H OR A JR NZ,PAUSE2 RET MPDATA: DB 0,0,0,0,255 ; ; PUT MONSTER ROUTINE ; MONSTR: LD A,(MONSNO) CP 39 JR NZ,MONST3 ; MONST3: LD A,0BH LD (7800H),A CALL JIBUNO ;CALL CLSOBJ LD A,8 LD (7000H),A INC A LD (7800H),A LD A,(MONSNO) ADD A,A LD HL,08000H LD L,A LD A,(HL) INC HL LD H,(HL) LD L,A LD E,(HL) INC HL LD D,(HL) INC HL ; LD (CALCU1),DE LD DE,0 LD (CALCU2),DE LD A,(HL) INC HL PUSH HL POP IX LD B,A AND 80H LD (0F2F0H),A LD A,B AND 7FH LD B,A LD HL,MONOFS LD A,(MONSNO) ADD A,A ADD A,L LD L,A JR NC,$+3 INC H LD A,(HL) ADD A,A ADD A,A ADD A,A LD D,A INC HL LD A,(HL) ADD A,A ADD A,A ADD A,A LD E,A MONST2: PUSH BC PUSH IX PUSH DE LD A,(CALCU2) LD HL,1B00H ADD A,A ADD A,A LD L,A LD A,(IX+1) ADD A,E CALL 004DH INC HL LD A,(IX) ADD A,D LD D,A LD A,(0F2F0H) ;HANTEN FLAG OR A JR Z,MSHT0 XOR A SUB D ADD A,4 LD D,A MSHT0: LD A,D CALL 004DH INC HL LD A,(CALCU2) ADD A,A ADD A,A CALL 004DH INC HL LD A,(IX+2) CALL 004DH LD HL,(CALCU2) ADD HL,HL ADD HL,HL ADD HL,HL ADD HL,HL ADD HL,HL LD DE,3800H ADD HL,DE EX DE,HL ;LD A,(0F2F0H) ;OR A ;JR Z,MSHT1 ;CALL HANTEN ;JR MSHT2 MSHT1: LD HL,(CALCU1) LD BC,32 CALL 005CH MSHT2: LD HL,(CALCU1) LD DE,32 ADD HL,DE LD (CALCU1),HL POP DE POP IX INC IX INC IX INC IX LD A,(CALCU2) INC A LD (CALCU2),A POP BC DEC B JP NZ,MONST2 LD A,(IX) OR (IX+1) JR Z,MONST9 LD L,(IX) LD H,(IX+1) PUSH HL POP IX MONST8: LD A,(IX) OR (IX+1) JR Z,MONST9 PUSH IX PUSH DE LD A,(IX) ADD A,A ADD A,A ADD A,A ADD A,E LD L,A LD A,(IX+1) ADD A,A ADD A,A ADD A,A ADD A,D LD H,A LD A,H LD H,0 REPT 5 ADD HL,HL ENDM ADD A,L LD L,A JR NC,$+3 INC H EX DE,HL INC IX INC IX PUSH IX POP HL CALL ONEPUT POP DE POP IX LD BC,8*2+2 ADD IX,BC JR MONST8 MONST9: LD A,2 LD (7000H),A INC A LD (7800H),A RET ; MONOFS: ;1 2 3 4 5 6 7 8 9 0 DB 10,5, 10,5, 9,4, 10,4, 10,6, 9,4, 10,6, 11,4, 10,4, 10,3 DB 10,4, 10,6, 10,6, 10,6, 10,6, 10,6, 10,5, 10,4, 10,6, 11,4 DB 10,3, 9,6, 10,6, 10,6, 10,6, 10,6, 10,6, 9,6, 10,6, 10,6 DB 9,6, 9,6, 10,6, 10,6, 9,6, 10,6, 10,6, 9,6, 10,6, 10,6 ; HANTEN: PUSH DE LD HL,(CALCU1) LD DE,0F2A0H LD BC,32 LDIR LD HL,0F2A0H LD DE,0F2A0H+16 LD B,16 HANTL0: LD A,(HL) REPT 8 RLA RR C ENDM LD A,C EX AF,AF' LD A,(DE) REPT 8 RLA RR C ENDM LD (HL),C EX AF,AF' LD (DE),A INC HL INC DE DJNZ HANTL0 LD HL,0F2A0H POP DE LD BC,32 CALL 005CH RET ; ; PROGRAM START ROUTINE ; START: CALL 0138H RRCA RRCA AND 11B LD C,A LD B,0 LD HL,0FCC1H ADD HL,BC LD C,A LD A,(HL) AND 80H OR C LD C,A INC HL INC HL INC HL INC HL LD A,(HL) AND 1100B OR C LD H,80H CALL 0024H LD A,0AH LD (7000H),A LD HL,8000H LD DE,0D000H LD BC,2000H LDIR XOR A CALL SOUND ; LD A,2 LD (0FCAFH),A CALL 005FH ; LD HL,1800H LD B,3 PMTST1: LD C,0 PMTST0: LD A,C CALL 004DH INC HL INC C JR NZ,PMTST0 DJNZ PMTST1 ; LD HL,2000H LD BC,1800H LD A,0F4H CALL 0056H ; DI LD SP,0F380H LD HL,NMI LD A,0C3H LD (0FDA0H),HL LD (0FD9FH),A LD A,(0F3E0H) OR 22H LD (0F3E0H),A LD B,A LD C,1 CALL 0047H EI XOR A LD (0F3DBH),A LD A,1 LD (6800H),A LD A,2 LD (7000H),A LD A,15 LD (0F3E9H),A LD (PLTCOL),A LD A,1 LD (0F3EAH),A LD (0F3EBH),A CALL 0062H ; LD A,1 LD (6800H),A INC A LD (7000H),A ; LD HL,0C000H LD DE,0C000H+1 LD BC,0FFH LD (HL),0 LDIR ;FILL $00 TO $FF = $00 ; ;CALL CLSOBJ ; LD A,0FFH LD (HITPNT),A LD A,8 LD (CHUNX),A LD A,7 LD (CHUNY),A ; JR MSKIP LD A,1 LD (FIELD),A MSLP0: XOR A LD (MONSNO),A MSLP: CALL PUTBAK CALL CLSOBJ CALL MONSTR CALL PAUSE LD A,(MONSNO) INC A LD (MONSNO),A CP 40 JR NZ,MSLP JR MSLP0 ; MSKIP: LD A,4 LD (7000H),A INC A LD (7800H),A CALL 8000H CALL 0069H LD A,15 LD (0F3E9H),A LD (PLTCOL),A LD A,1 LD (0F3EAH),A LD (0F3EBH),A CALL 0062H LD A,2 LD (7000H),A LD A,(NFLDY) CP 10H JP NZ,STAR93 STAR94: LD A,0CH LD (7000H),A CALL 8000H LD A,2 LD (7000H),A JP STAR92 STAR93: LD A,0CH LD (7000H),A CALL 8003H LD A,2 LD (7000H),A STAR92: LD A,15 LD (PLTCOL),A LD A,3 LD (7800H),A LD HL,(0A004H) LD DE,3800H LD BC,800H CALL 005CH LD A,0EH LD (7800H),A LD A,0FAH LD (NAME+4),A XOR A LD (PUTFLG),A LD HL,DOORFL LD DE,DOORFL+1 LD BC,1FH LD (HL),0 LDIR CALL STARSU LD A,(HIMEFG) AND 8 JR Z,STAR97 CALL PRMAIO DB 17H LD A,(LEVEL) CP 30 JR NZ,STAR90 CALL PRMAIZ DB 2 JP STAR95 STAR90: CALL NEXTEP CALL PRMAIZ DB 0C1H CALL PRMAIO DB 18H STAR95: CALL PRMAIZ
The Dragon Quest / Dragon Warrior series
| |
---|---|
NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX • Dragon Quest Monsters: Joker |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3 |
PlayStation 4, Windows | Dragon Quest Builders 2 (Demos) • Dragon Quest XI |
Nintendo Switch | Dragon Quest Builders 2 (Demos) • Dragon Quest XI |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer
Games > Games by developer > Games developed by Square Enix > Games developed by Enix
Games > Games by platform > MSX games
Games > Games by publisher > Games published by Square Enix > Games published by Enix
Games > Games by release date > Games released in 1986
Games > Games by release date > Games released in November
Games > Games by series > Dragon Quest series