Dragon Quest Builders 2
Dragon Quest Builders 2 |
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Also known as: Dragon Quest Builders 2: Hakaishin Shidō to Karappo no Shima (JP) This game has unused areas. This game has a prototype article This game has a prerelease article This game has a bugs page |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Dragon Quest Builders 2 is Dragon Quest meets Minecraft... again. Also involves something about some twerp befriending a freshly-revived God of Destruction, but that's probably not important.
To do:
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Contents
- 1 Sub-Pages
- 2 Unused Item Assets
- 3 Early Versions of Items
- 4 Unused Tiles
- 5 Misc. Unused Graphics
- 6 Oddities
- 7 Revisional Differences
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Unused Objects Unused story props, items, and DLC galore! Hargon didn't know what to do with these apparently. |
Unused Text An absolute treasure trove, featuring text from cut sidequests, item descriptions, miscellaneous NPC dialogue, and more! |
Unused Item Assets
To do:
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Dragon Quest Builders Leftovers
This game reuses many assets from the first, included with these are unused leftovers from the first game. Most of these are either items rendered redundant by mechanical changes or were story and quest-specific.
Unused Item Icons
There are graphics for both completely unused items as well as for used items that are never given the opportunity to use icons for various reasons. There are also some that appear to be earlier versions of used icons.
Early Versions of Items
Old Tablets
To do: rewrite this mess of text please. Sun sigil being first is probably IoA. Soul sigil is probably Malhalla. |
Originally there were supposed to be 5 tablets inspired by the 5 sigils of Dragon Quest 2, as seen in early screenshots. However, in the final release there's only 3 tablets. The item icons for the 3 sigils of the 3 corresponding tablets can be seen in-game by hacking in the items, which have consecutive item IDs 447, 448 and 449. The next 2 items on the list are unobtainable 'black hole' world objects, followed by normal obtainable objects. This implies that the other 2 tablets with ID 450 and 451 were left as 'vacant' ID spots when they were scrapped and got replaced later in development with other objects.
The last 2 icons are still present in the files. All 5 IDs have no name.
The 'Sun Sigil' is listed first on the icon sheet, followed by the Water, Star, and Moon. Last is the 'Soul Sigil'. Since the Sun Sigil is lower than the Soul Sigil this table assigns the lost IDs according to that order. Note that the tablets were most likely pushed to the top of the 5 ID list once the other 2 got removed, which would make the IDs listed here inaccurate.
Sun Sigil | Water Sigil | Soul Sigil | Moon Sigil | Star Sigil | |
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Icon | |||||
ID | {450*} [OLD] | {447} | {451*} [OLD] | {448} | {449} |
Old Footage Image [Apr 22] | |||||
Old Footage Image [Apr 26] | |||||
Final Model In-game |
There was also originally a "Central Tablet" that had the 5 sigils. It appears that the central tablet shrunk as its role got split into the 5 individual tablets, and evetually got discarded.
Very first footage | |
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Apr 22 Picture |
Unused Tiles
There are some unused minimap tiles. Tile data is not quite 100% understood as of right now, but what can be referred to tiles ID 5 and 21 are unused.
0x8038 | 0x8039 | 0x803B | |
0x80E8 | 0x80E9 | 0x80EB |
There also exists all types of "water bordering land" tiles, even ones that do not make logical sense. Water tiles can have all 4 sides bordering land, and all 4 corners bordering land. Here is an example:
This tile has 4 corners, which happens if all 4 tiles on its diagonals are land and all 4 tiles bordering it are water tiles. And it also has 2 coastlines, which means on those 2 sides there has to be land. This is contradictory and cannot happen, but a tile for it exists anyway.
You can see here all known tiles, with most impossible water tiles.
Misc. Unused Graphics
Battle Atoll
To do: Battle Atoll will need a dedicated section (maybe even subpage) when the entire actual area is documented. |
An unused graphic for a location on the world map that is never visited or unlocked by any released DLC exists.
Here is a link to the Battle Atoll in-game (Save editing) https://www.tumblr.com/sapphire-rb/760617246324375553/battle-atoll
And here is the full map including Atoll from the artist that originally made all of the art for the map: link
Malroth Artwork
A cropped portrait of Malroth's human form. He has an outfit and hairstyle not seen anywhere else in the game; it is unclear if this is an earlier design or an alternate costume. The kanji for "tentative/temporary" (仮) is superimposed over the image.
Main Story Quest Icons
A crude sketch exists of Goldirox holding a mirror, reflecting (heh) the gimmick of the boss fight on the second island.
Builderpedia Monster Icons
There are several unused icons for the game's monster "dex".
The Goregon is an enemy from Dragon Quest II and a recolor of Madusa, a boss that does appear in this game. Pazuzu and Belial were underlings of Hargon in Dragon Quest II; while both do (barely) appear in this game, they're never added to the Builderpedia.
Zoma, the final boss of Dragon Quest III, does not appear in this game in any fashion whatsoever.
Untranslated Labels
Various labels for menus and general notifications/popups are present in the English version that remain untranslated.
Oddities
The disembodied voice's text speed
An infamous issue in this game is the extremely delayed text when the game uses "no text box" speech style for certain characters. This is specifically the cutscene text displayed on the center of the screen while darkening the camera. The English version of the game will wait several seconds or more when displaying each chunk of dialogue. These additional timing delays cause these cutscenes to take over twice as long to play out in the English release than it does the Japanese release, making it likely to be a localization error. The cause of this, and if it is intentional or not, is unclear.
"Fake" chert blocks in Hairy Hermit's mountain
While the exact cause unclear, it seems that the Hairy Hermit's mountain is made of an unusual variant of chert blocks. If the player breaks them and adds them to their inventory, nothing appears amiss. However, if the player makes a blueprint of the mountain, NPCs attempting to build the blueprint will endlessly search for a block with a blank name. If the NPCs are given chert, or the player places chert blocks into the blueprint, they will not be recognized as what the blueprint requires.
Unshaded umber and arid earth
On Green Gardens near the final river build there are 8 unshaded blocks that do not integrate with the rest of the blocks around them. When broken instead of showing the cracked texture the 'block health bar' appears. In the final game there is no way to place blocks like this. The only way to approximate it would be using the chisel.
2 Brazier Items
The braziers in the Hairy Hermit temple have a different item ID {575} than the normal brazier {1285}.
These braziers are designed to remain unlit until the first blueprint is finished. However, if you break them later in the game with the Ultimallet they will keep their ID, and with it their propeties.
They will not lit up when placed, and they will have a different ambience modifier.
There is a chance that the brazier's ambience was changed after the modified version was made, while the duplicate from the prologue remained unchanged.
2 Worn-out Workbenches
There are 2 different Worn-Out Workbenches:
Item ID | 677 | 1727 |
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Object ID (Debug build) | 1002 | 526 |
Found at | Prologue ship Malhalla ship |
IoA beach Buildable in Builder's Workbench Builderpedia |
Description | ||
Crafts |
Hargon
Hargon, who functions as spectator and cutscene prop, is out-of-bounds during the first fight with True Form Malroth. Despite this, the player can damage him with the fire sword's long range attack. It is possible to reduce Hargon's health to the point where he will play a "defeated" animation where he crouches down for the rest of the fight with Malroth. This has no effect on the fight with Malroth or the following cutscenes.
Revisional Differences
To do: Ideally, elaborate on the vague updates notes. |
To do: New: Added a bunch of stuff, but names may be wrong. |
Version 1.1.0 Switch / 1.01 PlayStation
Released December 20, 2018.
- Added 'Half' and 'Concave' options to the Chisel tool.
- Fixed an issue where Malroth wouldn't follow you from IoA to Furrowfield, making it impossible to progress.
- Fixed an issue where the screen would freeze when breeding pets.
- Various bugfixes.
Version 1.2.0 Switch / 1.02 PlayStation
Released December 27, 2018.
- Added compatibility with the New Year's item pack, which can be downloaded from the online store for free.
Version 1.2.1 Switch / 1.03 PlayStation
Also released December 27, 2018.
- Fixed a bug where the Furrowfield Retriever could not be petted, making it impossible to progress.
- Fixed an issue where the 'collect 30 pumpkin seeds' would not complete in Furrowfield even if the player had collected them, making it impossible to progress.
- Fixed an issue where the player could not use the "Water of Life" item on Furrowfield, making it impossible to progress.
- Fixed an issue on PlayStation 4 where a player could not find someone else's island if they had 26 or more friends.
- Various bugfixes.
Version 1.2.2 Switch / 1.04 PlayStation
Released January 9, 2019.
- Some bugfixes.
- The quest icon has been increased an can now be changed from the settings
- The images displayed on the bulletin board will reflect the images from the daily rankings
- Adjusted appearance rates of monsters on the Isle of Awakening.
- Adjusted Malroth's attack power when equipped with a weak weapon during certain battles.
- Adjusted items dropped by some monsters.
- Increased probability of befriending some monsters.
- Quest icons in Furrowfield have been made easier to find.
- Fixed an issue in the "River Quest" where the quest did not display the mud block icon
- Fixed an issue that would make it impossible to progress if you completed a crafting recipe or travelled to another island while the Hairy Hermit was leading the way on IoA.
Version 1.2.3 Switch / 1.05 PlayStation
Released January 11, 2019.
- Hammerhoods will no longer spawn in IoA on tiles displayed as 'dirt'.
- Added verion display in-game. (Version shown is the one labelled 'Switch' in this page)
Version 1.3.0 Switch / 1.06 PlayStation
Released January 31, 2019.
- Added the ability to create Buildertopias, randomly-generated empty islands that the player can build freely on.
- Added additional NPC dialogue.
- Added items that prevent monsters from appearing on the Isle of Awakening.
- Added 'Sharp Shot' option to the camera.
- Added a new setting type for the Builder Tool Switching.
- Adjusted blueprint construction (elaborate)
- Minor bug fixes
Version 1.4.0 Switch / 1.07 PlayStation
PlayStation recieved another patch 1.4.0a/1.0.8 Released February 28, 2019. Either this update or v1.5.0 fixed an item duplication glitch.
- Added compatibility with the Hotto Stuff Pack DLC.
- Changed the information display for the Noticeboard
- Added prizes to those who rank highly in the daily Noticeboard rankings
- Added setting that directs characters to look at the camera in photo mode.
- Added expression change feature to photo mode.
- Added setting to enable or disable being able to see water through glass.
- Added ability to upload buildertopias to the Noticeboard.
- Doors can now be opened with switches.
- Chest of drawers, armoires and wardrobes can now hold items other than armor and clothing.
- Increased number of dyes available from crops.
- Added a way to obtain Salmon.
- Minor bug fixes.
Version 1.4.0b / 1.09 PlayStation
Released March 5, 2019.
- Fixed a bug with obtaining the trophy 「海の王者」 in the PS4 version after updating to 1.4.0.
Version 1.5.0 / 1.11 PlayStation
Released March 28, 2019.
- Added compatibility with the Aquarium Pack DLC.
- Added visual setting that enables the glass of aquariums to seamlessly mesh with water.
- Added visual setting for water opacity.
Version 1.5.1 / 1.12 PlayStation
- Fixed a bug with the display water through glass setting not being saved after resetting the game.
- Minor bug fixes
Version 1.6.0 / 1.13 PlayStation
Released May 30, 2019. The international versions of the game released with this version number.
- Added compatibility with the Modernist Pack DLC.
- Added ability to ride befriended Golems.
- Added ability to bottomless pot that allows shallow water to be placed.
- Added some new items.
- Added ability to dye some existing items.
Version 1.6.1 / 1.14 PlayStation
Released July 18, 2019.
- Minor bug fixes.
Version 1.7.0 / 1.15 PlayStation
Released August 18, 2019. The last major free content update, dubbed the "Epilogue Update" by the developers.
- Added a short story section involving a group of characters from the endgame whose fates were unresolved in previous versions of the game. Consequently, this resulted in several new unique NPCs that can be added to the player's home island.
- Increased available save "profiles" from one to three, resulting in a total of six actual save slots, though three of these are autosaves.
- New setting for the Buildnoculars item allowing the cursor movement speed to be adjusted.
- New setting allowing plant growth to be disabled.
- A counter for the number of rooms on the current island was added to the pause screen. This is useful due to a 100-room cap on active rooms.
- Added several new hairstyles for the player character based on those used by NPCs.
- Added new items that allow the player to control the weather.
- Removed "learned a recipe" animation when unlocking recipes with gratitude points. (Considering the player would have to do this dozens of times, possibly at once, when unlocking these, this is a blessing for one's sanity.)
- Directional arrow demonstrating which way an object will face when placed was added.
- Additional functionality was given to the War Banner item. The player may now call non-combat NPCs to their side with it; previously, it could only be used to call NPCs capable of combat.
- Increased number of Buildertopias from one to three.
- Other bug fixes
Version 1.7.1 / 1.16 PlayStation
Released November 4, 2019, and referred to as "1.7.1a" in Nintendo Switch copies.
- Added compatibility with the Jumbo Demo, though said demo wasn't actually announced when the update went live.
- Minor bug fixes
Version 1.7.2
Released for the PC version only on December 23, 2019. This fixed several issues present in the PC release relating to control mapping and game performance.
- A problem where certain mice caused issues with camera speed was fixed by providing a setting relating to it.
- Change to how graphics settings are determined on initial game startup.
- Fixed detection issues relating to the game running above intended framerates.
- Fixed an issue where remapping of the jump command to certain inputs prevented NPCs from being able to jump.
Version 1.7.3 / 1.17 PlayStation
Released for all versions March 19, 2020.
- Fixed a bug relating to decorative photographs becoming invalid on other user's islands.
Version 1.7.3a
Released for the Steam version on April 28, 2021. This patch appears to have fixed a significant bug where the game would hang on an infinite loading screen when writing a brand-new save file after completion of the tutorial segment.
- Measures to address bugs affecting saving.
- Jumbo demo is released
Version 1.7.3b
Released for the Windows 10 and Xbox One version on June 28, 2021. This patch appears to have fixed a significant bug where the game would hang on an infinite loading screen when writing a brand-new save file after completion of the tutorial segment.
- Measures to address bugs affecting saving.
- Jumbo demo is released
Version 1.7.3c
Released for the Windows 10 and Xbox One version on August 11, 2021.
- Minor bug fixes
The Dragon Quest / Dragon Warrior series
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NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX • Dragon Quest Monsters: Joker |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3 |
PlayStation 4, Windows | Dragon Quest Builders 2 (Demos) • Dragon Quest XI |
Nintendo Switch | Dragon Quest Builders 2 (Demos) • Dragon Quest XI |
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- Games released in 2018
- Games released in December
- Games released on December 20
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- Games with unused graphics
- Games with unused items
- Games with unused text
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- Works In Progress
- To do
- Dragon Quest series
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