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Dragon Quest V: Hand of the Heavenly Bride

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Title Screen

Dragon Quest V: Hand of the Heavenly Bride

Also known as: Dragon Quest V: Tenkuu no Hanayome (JP), Dragon Quest: The Hand of the Heavenly Bride (EU/AU)
Developer: ArtePiazza
Publishers: Square Enix (JP), Nintendo (US/EU)
Platform: Nintendo DS
Released in JP: July 17, 2008
Released in US: February 17, 2009
Released in EU: February 20, 2009
Released in AU: February 19, 2009


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
PiracyIcon.png This game has anti-piracy features.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Dragon Quest V is an RPG released first on the Super Famicom in 1992, then later remade on the PlayStation 2 in 2004. It was once again remade on the Nintendo DS in 2008 for Japan and 2009 for USA, Europe and Australia.

The Nintendo DS version was also the first English release of the game.

Debug Room

Hmmm...
To do:
Enable the debug menu, JP/EU codes.

Use the following Action Replay code in the US version to access a Debug Room. Note that this room is a modified version of the Debug Room found in Dragon Quest IV for the Nintendo DS, a not-so-subtle hint the two games share the same engine.

Press L+R
94000130 FDFF0000
1204191E 000046C0
D2000000 00000000

It consists of a house interior with different floors, such as water, ice, and damaging floors. There is a healing spot, a raft and a freaking ship taking you to an "island" of sorts, and nonfunctional stairs. One of the ropes leads to an upper floor, with a strangely shaped conveyor belt. Oh, and two locked doors.

There are also some pitfalls and a second rope, which would take you to an exterior area with loads of NPCs. Unfortunately, their functionality is disabled, but there is matching translated debug text in the ROM. You can wander out-of-bounds in this map for some reason. A well can take you back to the previous room.

Anti-Piracy

This game runs a check to make sure it is running off a legitimate copy rather than a flash cartridge. If this check fails, the ship on the opening scene will never reach port, effectively trapping you in an endless loop. This was famously used to out pirates who post messages on forum boards about it when the game was released.