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Driver: San Francisco (PlayStation 3, Xbox 360, Windows, Mac OS X)

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Title Screen

Driver: San Francisco

Developer: Ubisoft Reflections
Publishers: Ubisoft, E Frontier (Japan)
Platforms: PlayStation 3, Xbox 360, Windows, Mac OS X
Released internationally: March 8, 2012 (Mac OS X)
Released in JP: December 22, 2011
Released in US: September 27, 2011
Released in EU: September 2, 2011
Released in AU: September 29, 2011


ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Could someone check the Mac version's files for anything unused? I've heard that the files are unpacked in the Mac version.
  • There's a video of an extremely early prototype floating around. Shift in that early prototype was likely almost implemented.
  • More unused vehicles?
  • Cut Traffic Event and more stuff can be found in this channel

Driver: San Francisco is the "revival" of the Driver series, taking place after DRIV3R. The game's plot revolves around Tanner in a coma, and has the ability to shift (possess people in random cars, Quantum Leap style). Despite the strange premise, it's a remarkably fun game.

Unused Videos

Mission Pips

Several unused video files that would otherwise normally show up during gameplay. Some of these also use a text-to-speech voice.

pips\uid00000_pip00.bik

Transcript
Ray: Yes.

Ricky: No.

pips\uid00000_PIP01.bik

Transcript
Tanner: I've just seen Jericho and it's important enough to me that I get a pip.

Jones: Really?

Tanner: Yes, and we're not in the midst of a lot of action, so the player can take notice of it without crashing.

pips\uid00000_PIP02.bik

The sound for this video slowly gets out of sync. An earlier variant of what's normally just a normal in-game mission conversation without these animated heads. Ricky also mentions a different hospital than the one you're supposed to go during the mission, St. Giles Hospital.

Transcript
Ricky: Mercy General is our best bet.

Tanner: Okay, okay. Which way?

Ricky: Wh-Which way? Did you hit your head?

Tanner: Do you ever stop talking?

Ricky: Oh, that's funny, Ray. Let's get to the hospital while our passenger is still alive, and we'll all talk about how funny you are when we get there. Drive!

Tanner: Driving. Driving I can do.

pips\uid00000_PIP03.bik

The sound for this video slowly gets out of sync. The passenger's model is Jack, however his voice is different, meaning it's likely a placeholder model.

Transcript
Tanner: Listen! This is important! You- I mean we... We need to keep doing a steady speed. We need to get the tanker away from the center of town. In case.

Jack?: In case what?

Tanner: Don't worry! The fire department will get to us. I promise.

pips\uid00000_PIP04.bik

The sound for this video slowly gets out of sync.

Transcript
Tanner: What's taking you guys so long?

Firefighter: "You guys?" I think you should look a little closer to home, Redge. You're like a magnet for traffic or something.

Tanner: Let's get this thing moving.

pips\uid00000_PIP05.bik

The sound for this video slowly gets out of sync.

Transcript
Jules: Where is that fine daughter of yours, buster?

Tanner: I don't know, Jules.

Jules: You see, that's the problem with the modern family unit, man. Parents never know where their kids are. She's probably off with some guy getting wasted...

Tanner: I am never having kids.

previews\uid00000_mpr01.bik

An early variant of what is normally a played as a full cutscene in the final game. Ricky also uses Jack's model as a placeholder.

Transcript
Ricky: Ray! Ray!

Tanner: Who?

Ricky: What's wrong? You eat too much at lunch again?

Tanner: Uh, wait a minute. Lunch?

Ricky: Ray, you gonna drive this thing or should I call a cab?

Tanner: I am in... the ambulance?

Ricky: Nothing gets by you. Now drive!

Tanner: Listen, what's your name, Ricky?

Ricky: No, you listen! In the back there's a man who is leaking. I say, a pint of juice every 5 minutes. I know math ain't your strong point but he needs to get to a hospital before Thanksgiving, Ray. So drive!

Dispatcher: Romeo 3-7, are you en route?

Tanner: Roger that. Romeo 3-7 en route.

Ricky: There we go. Not so hard, eh fat boy?

previews\generic_placeholder_task_preview.bik

Another one that shows two characters but drawn, and without any facial representation.

Cut Ambulance Mission

Hmmm...
To do:
Add transcripts.

PIPs for a cut ambulance mission that still remain in the final release.

previews\uid00261_mpr01.bik

pips\uid00261_pip01.bik

pips\uid00261_pip02.bik

pips\uid00261_pip03.bik

Weird Pause Background

pause.bik shows a blue background with moving circles. The frame rate of the video is 15 FPS for some reason.

Leila's Placeholder Flashback

A cinematic that shows Leila shooting with a RPG inside a helicopter can be found at gameplay\Leila_Flashback_Placeholder.bik.

FramePrecision

A file named "FramePrecision.bik" can be found in the cinematic folder. It shows some test for video output and frame.

DriverSplash

If its filename is of any indication, it's probably some sort of splash screen.

ESRB warning

A remnant of what is probably from the demo. Sadly it's just a generic ESRB "inappropriate content" screen fading in and out. It's still unused!

Unused Vehicles

ASYM Desanne (Civilian)

The ASYM Desanne was a vehicle created for the sole purpose of being exploded in cutscenes, due to Ubisoft Reflections not able to obtain rights to give licensed vehicles the ability to explode. The civilian version of the ASYM Desanne appears in several cutscenes and missions that required a car to be blown up, such as "The Conversation".

ASYM Desanne Police Car

The Police version of the ASYM Desanne is used in a cutscene early on in the game, however, it has a fully modeled exterior and interior.

ASYM Desanne Taxi

While the Police version of the ASYM Desanne appears in a cutscene, the taxi version goes completely unused. Maybe it was for a planned mission, considering it is fully modeled. Who knows.

Helicopter

A helicopter can be seen in cutscenes and is used in the mission "Eyes on the City", but an in-game model for the helicopter does not exist and is only ever shown in CGI cutscenes. The mission uses an on-rails flying camera while you use the police scanner to find a vehicle carrying stolen platinum, while helicopter sounds play.

Revisional Differences

The console versions have a significantly brighter feel, along with a slight grain overlay that's present throughout the game, whereas the PC version lacks it.

PlayStation 3, Xbox 360 Windows, Mac OS X
DriverSF360-FIN VisualShot.png DriverSFPC-FIN VisualShot.png

Regional Differences

  • The Japanese version completely removes the necessity for Uplay, letting you join online sessions straight away, as well as unlocking all of the singleplayer Uplay exclusive challenges (renamed to just San Francisco in this version) right away from the beginning.
International Japanese
DriverSFPS3-FIN MainMenuINTL.png DriverSFPS3-FIN MainMenuJPN.png
DriverSFPS3-FIN ChallengesINTL.png DriverSFPS3-FIN ChallengesJPN.png
  • In Deluxe Edition (or called Collector's edition) has 4 new "special" challenges for Single player:
   Mass Chase
   Russian hills
   Relay Race
   Taxi

Trivia

  • In the mission "Eyes on the City", you aren't required to scan any vehicles during the flyover segment, only the red Range Rover at the end.
  • The 1970 Dodge Challenger is internally named "Challanger", a misspelling likely caused by English not being native at Ubisoft Kiev.
  • Shift is called "Zap" internally.
  • One of the map features is called GoogleMaps. (Which?)