Driver: San Francisco (PlayStation 3, Xbox 360, Windows, Mac OS X)
|Driver: San Francisco|
Developer: Ubisoft Reflections
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Driver: San Francisco is the "revival" of the Driver series, taking place after DRIV3R. The game's plot revolves around Tanner in a coma, and has the ability to shift (possess people in random cars, Quantum Leap style). Despite the strange premise, it's a remarkably fun game.
- 1 Unused Videos
- 2 Unused Vehicles
- 3 Revisional Differences
- 4 Regional Differences
- 5 Trivia
Several unused video files that would otherwise normally show up during gameplay. Some of these also use a text-to-speech voice.
|Tanner: I've just seen Jericho and it's important enough to me that I get a pip.
Tanner: Yes, and we're not in the midst of a lot of action, so the player can take notice of it without crashing.
The sound for this video slowly gets out of sync. An earlier variant of what's normally just a normal in-game mission conversation without these animated heads. Ricky also mentions a different hospital than the one you're supposed to go during the mission, St. Giles Hospital.
|Ricky: Mercy General is our best bet.
Tanner: Okay, okay. Which way?
Ricky: Wh-Which way? Did you hit your head?
Tanner: Do you ever stop talking?
Ricky: Oh, that's funny, Ray. Let's get to the hospital while our passenger is still alive, and we'll all talk about how funny you are when we get there. Drive!
Tanner: Driving. Driving I can do.
The sound for this video slowly gets out of sync. The passenger's model is Jack, however his voice is different, meaning it's likely a placeholder model.
|Tanner: Listen! This is important! You- I mean we... We need to keep doing a steady speed. We need to get the tanker away from the center of town. In case.
Jack?: In case what?
Tanner: Don't worry! The fire department will get to us. I promise.
The sound for this video slowly gets out of sync.
|Tanner: What's taking you guys so long?
Firefighter: "You guys?" I think you should look a little closer to home, Redge. You're like a magnet for traffic or something.
Tanner: Let's get this thing moving.
The sound for this video slowly gets out of sync.
|Jules: Where is that fine daughter of yours, buster?
Tanner: I don't know, Jules.
Jules: You see, that's the problem with the modern family unit, man. Parents never know where their kids are. She's probably off with some guy getting wasted...
Tanner: I am never having kids.
An early variant of what is normally a played as a full cutscene in the final game. Ricky also uses Jack's model as a placeholder.
|Ricky: Ray! Ray!
Ricky: What's wrong? You eat too much at lunch again?
Tanner: Uh, wait a minute. Lunch?
Ricky: Ray, you gonna drive this thing or should I call a cab?
Tanner: I am in... the ambulance?
Ricky: Nothing gets by you. Now drive!
Tanner: Listen, what's your name, Ricky?
Ricky: No, you listen! In the back there's a man who is leaking. I say, a pint of juice every 5 minutes. I know math ain't your strong point but he needs to get to a hospital before Thanksgiving, Ray. So drive!
Dispatcher: Romeo 3-7, are you en route?
Tanner: Roger that. Romeo 3-7 en route.
Ricky: There we go. Not so hard, eh fat boy?
Another one that shows two characters but drawn, and without any facial representation.
Cut Ambulance Mission
PIPs for a cut ambulance mission that still remain in the final release.
Weird Pause Background
pause.bik shows a blue background with moving circles. The frame rate of the video is 15 FPS for some reason.
Leila's Placeholder Flashback
A cinematic that shows Leila shooting with a RPG inside a helicopter can be found at gameplay\Leila_Flashback_Placeholder.bik.
A file named "FramePrecision.bik" can be found in the cinematic folder. It shows some test for video output and frame.
If its filename is of any indication, it's probably some sort of splash screen.
A remnant of what is probably from the demo. Sadly it's just a generic ESRB "inappropriate content" screen fading in and out. It's still unused!
ASYM Desanne (Civilian)
The ASYM Desanne was a vehicle created for the sole purpose of being exploded in cutscenes, due to Ubisoft Reflections not able to obtain rights to give licensed vehicles the ability to explode. The civilian version of the ASYM Desanne appears in several cutscenes and missions that required a car to be blown up, such as "The Conversation".
ASYM Desanne Police Car
The Police version of the ASYM Desanne is used in a cutscene early on in the game, however, it has a fully modeled exterior and interior.
ASYM Desanne Taxi
While the Police version of the ASYM Desanne appears in a cutscene, the taxi version goes completely unused. Maybe it was for a planned mission, considering it is fully modeled. Who knows.
A helicopter can be seen in cutscenes and is used in the mission "Eyes on the City", but an in-game model for the helicopter does not exist and is only ever shown in CGI cutscenes. The mission uses an on-rails flying camera while you use the police scanner to find a vehicle carrying stolen platinum, while helicopter sounds play.
The console versions have a significantly brighter feel, along with a slight grain overlay that's present throughout the game, whereas the PC version lacks it.
|PlayStation 3, Xbox 360||Windows, Mac OS X|
- The Japanese version completely removes the necessity for Uplay, letting you join online sessions straight away, as well as unlocking all of the singleplayer Uplay exclusive challenges (renamed to just San Francisco in this version) right away from the beginning.
- In Deluxe Edition (or called Collector's edition) has 4 new "special" challenges for Single player:
Mass Chase Russian hills Relay Race Taxi
- In the mission "Eyes on the City", you aren't required to scan any vehicles during the flyover segment, only the red Range Rover at the end.
- The 1970 Dodge Challenger is internally named "Challanger", a misspelling likely caused by English not being native at Ubisoft Kiev.
- Shift is called "Zap" internally.
- One of the map features is called GoogleMaps. (Which?)
The Driver series
|PlayStation||Driver (Prototypes) • Driver 2|
|Windows||Driver (Demo) • Driv3r • Parallel Lines • San Francisco|
|Game Boy Color||Driver|
|Game Boy Advance||Driv3r (Prototypes)|
|PlayStation 2, Xbox||Driv3r • Parallel Lines (Prototype)|
|PlayStation 3, Xbox 360, Mac OS X||San Francisco|
|Wii||Parallel Lines • San Francisco|