Dying Light 2 Stay Human
|Dying Light 2 Stay Human|
This game has unused animations.
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If you could make it suck less, that would be awesome.
Specifically: Add better images; most of the current ones are screenshots of video footage.
|This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.|
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
|This game is still under active development.|
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Way more, including stuff from this 228-page document.
Dying Light 2 Stay Human is a open world parkour horror game where you can climb virtually everywhere while avoiding zombies of various shapes and sizes. It is a sequel to Dying Light. Taking place 15 years after almost all of the world' population have turned or died, you play as Aiden who arrives in the city of Villedor to look for his sister.
A very early version of an airship. It has no textures and ropes you can swing on at the bottom. It was supposed to fly around the VNC Tower, but for whatever reason it was cut.
There's also another version of the airship. This one seems to have crashed or was destroyed, judging by the misplaced fires. It also has the infected ground texture on top of it for unknown reasons.
Showcase how it could have worked, or maybe some screenshots?
During some parts of the story, Aiden will temporarily lose control of himself and essentially turn into a volatile, making him invincible and able to kill any enemy in one hit. However, you can never access this state outside of scripted events. In the files there exist code suggesting that if your immunity level is too low or has run out, you could have turned into this state for a limited time or until you entered a UV Area. However, in the final version, if your immunity runs out, you simply die. This action can be restored with mods.
(Hud_FuryAvailable) ("Press %KEY(_ACTION_ACTIVATE_NIGHT_RUNNER1)
PK Fall Traps
There are several traps in the game relating to the Peacekeepers. When activated, the trap would drop and crush any infected or NPC standing underneath it.
On certain walls and windows, you were able to set up barricades. This feature was removed for unknown reasons. It can be restored using mods, though it's in a rather buggy state.
The Scorpio (or Harpoon Gun) is an Opportunity Melee weapon that also acts as a harpoon gun. It was only seen in the E3 Demo and never made it into the final game. It can be restored by mods however. It would have required bolts, and couldn't be stored in the inventory.
Infected Hives were supposed to be a hive full of infected that, if destroyed, would have made less infected appear. These seem to work similarly to the Volatile Hives from Dying Light: The Following. A hint about them is still in the files. Its text reads:
"Nests are special places in The City where the population of Infected is the most dense. You want to destroy it. To destroy a Hive you need to destroy a number of gnarls inside. Bash them with your melee weapon or use other means. Destroying a Hive lowers the population of the Infected which can open new areas. Because it's safer at night the assortment of Shops in a Region also improves.
The German version of Dying Light 2 was censored in various ways:
- No decapitating or dismembering zombie or human bodies.
- The Multiplayer Co-op is region-locked, meaning that you are not allowed to play with players outside of Germany.
- You cannot kill friendly NPCs.
Techland stated that they had to make these changes because Germany's local rating agency USK only allowed for the game to be released with an 18+ rating after a long amount of persuasion and if Techland had implemented the changes.
The Dying Light series
|Windows||Dying Light 2 Stay Human|