If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Dynamite Headdy (Game Gear, Sega Master System)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dynamite Headdy

Developers: Treasure, Minato Giken
Publishers: Sega, Tec Toy (BR)
Platforms: Game Gear, Sega Master System
Released in JP: August 5, 1994
Released in US: September 1994
Released in EU: November 1994
Released in UK: November 1994
Released in BR: 1995


GraphicsIcon.png This game has unused graphics.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Although not as popular as the Genesis game, the 8-bit adaption of Dynamite Headdy is a good game in its own right.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Debugging Functions

Sound Test

You'd think they'd at least centre the numbers or something.

Change the value at RAM address C51C to 01 at the title screen (or use the PAR code 00C51C:01) to enable a basic sound test. The numbers won't be visible unless you change C522 to 01 (or use the PAR code 00C522:01) and press Start on the title screen, which will cause the screen to fade out and back in to reveal the numbers. The latter doesn't work in the Sega Master System version for some reason.

(Source: RadSpyro)

Stage Select

Change the value at RAM address C51C to FF at the title screen (or use the PAR code 00C51C:FF) to enable a basic stage select. The numbers won't be visible unless you change C522 to 01 (or use the PAR code 00C522:01) and press Start on the title screen, which will cause the screen to fade out and back in to reveal the numbers. The latter doesn't work in the Sega Master System version for some reason.

No Damage

Change the value at RAM address C378 to 01 (or use the PAR code 00C378:01). This allows you to pass through enemies and hazards, and it also prevents you from losing health when falling in bottomless pits.

(Source: seafour)

Unused Graphics

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is it possible to load this on the title screen?

DynamiteHeaddyGG-normalnodmg.png

Some tiles that read: ノーマル(normal) NoDMG. These are loaded into the VRAM on the title screen. "NoDMG" is likely an abbreviation for "No Damage", so these graphics are possibly related to the aforementioned no damage function.

(Source: Original TCRF research)

Regional Differences

Hmmm...
To do:
Document more regional differences; I'm pretty sure some of the bosses have different HP values in the international version.

Like the original Genesis version, the game got some adjustments for the overseas release. However, the porting team did miss some changes the original got for the international version. For example, Rebecca is a doll in all versions and Trouble Bruin retains Maruyama's happy expression.

Title Screen

Japanese International
If I can't steal the Genesis version, I'll just take this instead! Foiled again!

Trademarks were added to the title screen in the international version, alongside adding some extra colour to the text.

Intro

The countryside that is, not a vague, non-specific foreign country.

The international version has a text intro that's completely absent in the Japanese version! In the Japanese release, pressing Start on the title instantly begins the first level.

Score Tally

Japanese International
Heh, you said peepee peepee. Oh right, points.

The score tally after beating a level was changed to better resemble the Genesis version. "Stage-P" and "Clear-P" were combined into "Stage Points" and an out-of counter was added to "Secret Bonus".

Level Names

As with the Genesis original, the level names were changed between versions. However, most of the new names are not the same as the Genesis version; generally the levels that got different names in the Japanese version compared to the Genesis original also got brand new names.

Japanese International
Scene 1
ESCAPE HERO! THE GETAWAY
MARUYAMA FIRST BEAR ESSENTIALS
Scene 2
PUPPET TOWN TOYS N THE HOOD
BACKSTREET TRIO BACK STAGE
MARUYAMA WALNUT CUT OPENING NIGHT
Scene 3
VOLCANIC CAVE SET GOING UNDERGROUND
HI-SPEED RALE SET HOOKED
MARUYAMA PRIMA DONNA STAGESTRUCK
Scene 4
CRUMBLE TOWER STEPPING UP
TOWER INSIDE BONE RISING FUN
MARUYAMA KING OF SKY HI ANXIETY
Scene 5
MULTIPLEX CASTLE ROOM SERVICE
MARUYAMA TWIN FACES TWIN FREAKS
Scene 6
MARUYAMA LAST CHANCE FATAL CONTRAPTION
FINAL ATTACK! FINALE ANALYSIS

Continue and Game Over Sequence

Japanese International

In the Japanese version, after the player loses their last life, they will be sent to the game over screen first and then the continue screen. Refusing to continue, the player will be sent to the SEGA logo screen. In the International version, the sequence is reversed. After the player loses their last life, they will be sent to the continue screen first. Refusing to continue, the player will be sent to the game over screen, then the SEGA logo screen.

Sega Master System Version

A Sega Master System port was made exclusively in Brazil by Tec Toy. It is based on the international version of the game but contains a few changes due to the hardware differences between the two systems, the most obvious being the increased screen resolution and reduced colour palette. Additionally, all music was reduced from stereo (when using headphones) to mono in the Master System version.

Company Logos

DynamiteHeaddyGG-sega.pngDynamiteHeaddyGG-treasure.png

The Game Gear version displays logos for both Sega and Treasure on boot. These were removed in the Master System version.

Title Screen

Game Gear Sega Master System
Dynamite Headdy GG Title US.png DynamiteHeaddySMS-title.png

The game's logo and the curtains on the title screen were redrawn to take advantage of the larger screen resolution. The copyright year was also updated.

Intro

Game Gear Sega Master System
Dynamite Headdy GG Intro.png DynamiteHeaddySMS-intro.png

The intro now has a screen border.

In-Game

Game Gear Sega Master System
DynamiteHeaddyGG-game.png DynamiteHeaddySMS-game.png

As mentioned above, the Master System version runs at a higher resolution.

Boss Fights

Game Gear Sega Master System
DynamiteHeaddyGG-boss.png DynamiteHeaddy-boss.png

Boss arenas are the same size but now have extra detail to take advantage of the extra screen space.

Score Tally

Game Gear Sega Master System
Dynamite Headdy GG Score US.png DynamiteHeaddySMS-score.png

Some extra detail was added to the score tally screen.