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Einhänder

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Title Screen

Einhänder

Developer: Square
Publishers: Square (JP), SCEA (US)
Platform: PlayStation
Released in JP: November 20, 1997
Released in US: May 5, 1998


RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Einhänder is Square's first attempt at the shoot-'em-up genre, and is a surprisingly good game given that, at the time, Square had little experience with games in this genre.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Regional Differences

Several changes were made for the North American version:

  • Einhänder's arm switches faster in the North American version (except for the Astraea, where it is the same speed in both versions).
  • You get different amounts of ammo from pickups in the North American version than you do in the Japanese version.
  • The art gallery is easier to navigate through in the North American version and has exclusive pictures not found in the Japanese version.
  • The "Free" mode present in the Japanese version was removed, which contained a stage select option and an option for unlimited continues. This mode unlocks when you complete the game with all 21 S.Bonuses.
  • The text for the pause menu selections were changed between versions. "EXIT", "TITLE" and "REST x FIGHTERS" in the Japanese version became "CONTINUE", "QUIT" and "x FIGHTERS LEFT" in the North American version.
  • The story text crawls that appear throughout the game, which already were in English with Japanese subtitles, were revised in the North American version. Notably, "World War III" and "Sodom" in the Japanese version respectively became the "Great War" and "Gesetz" in the North American version.
Area Japan North America
After Title Screen Half a century has passed
since World War III
burnt the world to the ground.

Mankind has enjoyed a period
of twilight, but the war still
demanded sacrifices.

We, Selene, a combined nation
of the moon megalopolis,
insisted on the recapture
of the 'sacred place' Sodom,
survived league of nations on Earth.

Then we declared war
and started the invasion.

The war was prolonged,
during which I volunteered
to the force, longing to go to earth.

After undergoing the hard training
and thought re-education,
I was assigned to the forced
reconnaissance of the enemy capital.

Then I descended solo to earth,
alone in a fighter plane.

Half a century has passed
since the Great War
turned the world to ashes.

Mankind was already facing
the twilight of their time,
but the flames of war still
demanded sacrifices.

Our nation, Selene, an alliance
of moon megalopoli,
after demanding the return
of the "Holy Land" of Gesetz from
Earth's remaining nations,
declared war and invaded.

The war dragged on,
and I enlisted, hoping to
be sent to earth.

After completing harsh training
and ideological re-education,
I was ordered on a reconnaissance
mission of an enemy capital.

In my fighter plane,
I descended to Earth, alone.

Run Out of Time on Stage 6 One doubt came across
in my fading consciousness.

Was it really true the main ally
unit didn't make it in time?

Or......

In my last moment, I thought I saw
the innumerable white angels
coming down,
circling from the endless heaven.

In my fading consciousness,
a single doubt remained.

Were the allied forces
really late, or...?

Then, right before the end,
I thought I saw countless
white angels circling down
from an endless heaven.

In Between Stages 6 and 7 It was a question that made me survive
under the intense gunfire that poured
from the ally.

Why must I be terminated by an ally?

The earth I saw wasn't the Utopia
that my superiors said it was.

It was the same waste land
as the moon.

The purpose of this war
was already lost.

But what if, to my superiors,
this ridiculous war was itself,
the purpose?

The only thing that kept me alive
under the intense gunfire from
my allies was one burning question,

"Why are they after me?"

The earth I saw wasn't the Utopia
my superiors spoke of,
but rather a vast wasteland,
like the moon.

I knew then the war was
already purposeless.

But perhaps, for the leaders,
war itself was the purpose...

After Final Boss After the fight, both sides, having lost
all means of attack, entered
into a temporary cease-fire agreement.

After a while, the citizens of each side
became aware of the conditions
of the other,
and this lead naturally
to the end of the war.

Although there was no Utopia anywhere,
a temporary balance fell over
the world again.

But, the name of the person
who indirectly brought
about the end of the war,
was completely erased
from the official records
of both countries.

Now, only those who actually fought
and were wounded in the war
know the name of

'EINHÄNDER'.

After the battle, both sides,
no longer able to fight,
agreed to a temporary
cease-fire.

Gradually, the people on each side
became aware of the conditions
of the other,
naturally leading
to the end of the war.

Although no Utopia, a temporary
balance fell over the world again.

But the name of the one who indirectly
brought about the end of the war
was completely erased from the
official records of both powers.

Now, only those who actually fought
and were wounded in the war
know the name of...

"EINHÄNDER".