Einhänder
Einhänder |
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Developer: Square This game has regional differences. This game has a prerelease article |
Einhänder is Square's first attempt at the shoot-'em-up genre, and is a surprisingly good game given that, at the time, Square had little experience with games in this genre.
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Prerelease Info |
Regional Differences
Several changes were made for the North American version:
- Einhänder's arm switches faster in the North American version (except for the Astraea, where it is the same speed in both versions).
- You get different amounts of ammo from pickups in the North American version than you do in the Japanese version.
- The art gallery is easier to navigate through in the North American version and has exclusive pictures not found in the Japanese version.
- The "Free" mode present in the Japanese version was removed, which contained a stage select option and an option for unlimited continues. This mode unlocks when you complete the game with all 21 S.Bonuses.
- The text for the pause menu selections were changed between versions. "EXIT", "TITLE" and "REST x FIGHTERS" in the Japanese version became "CONTINUE", "QUIT" and "x FIGHTERS LEFT" in the North American version.
- The story text crawls that appear throughout the game, which already were in English with Japanese subtitles, were revised in the North American version. Notably, "World War III" and "Sodom" in the Japanese version respectively became the "Great War" and "Gesetz" in the North American version.
Area | Japan | North America |
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After Title Screen | Half a century has passed since World War III burnt the world to the ground. Mankind has enjoyed a period We, Selene, a combined nation Then we declared war The war was prolonged, After undergoing the hard training Then I descended solo to earth, |
Half a century has passed since the Great War turned the world to ashes. Mankind was already facing Our nation, Selene, an alliance The war dragged on, After completing harsh training In my fighter plane, |
Run Out of Time on Stage 6 | One doubt came across in my fading consciousness. Was it really true the main ally Or...... In my last moment, I thought I saw |
In my fading consciousness, a single doubt remained. Were the allied forces Then, right before the end, |
In Between Stages 6 and 7 | It was a question that made me survive under the intense gunfire that poured from the ally. Why must I be terminated by an ally? The earth I saw wasn't the Utopia It was the same waste land The purpose of this war But what if, to my superiors, |
The only thing that kept me alive under the intense gunfire from my allies was one burning question, "Why are they after me?" The earth I saw wasn't the Utopia I knew then the war was But perhaps, for the leaders, |
After Final Boss | After the fight, both sides, having lost all means of attack, entered into a temporary cease-fire agreement. After a while, the citizens of each side Although there was no Utopia anywhere, But, the name of the person Now, only those who actually fought 'EINHÄNDER'. |
After the battle, both sides, no longer able to fight, agreed to a temporary cease-fire. Gradually, the people on each side Although no Utopia, a temporary But the name of the one who indirectly Now, only those who actually fought "EINHÄNDER". |
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