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Fantasia (Genesis)

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Title Screen

Fantasia

Also known as: Fantasia: Mickey Mouse Magic (JP)
Developer: Infogrames
Publisher: Sega
Platform: Genesis
Released internationally: November 1991


CodeIcon.png This game has unused code.
MusicIcon.png This game has unused music.


DCIcon.png This game has a Data Crystal page

Released as a follow-up to Castle of Illusion (around a year before its actual sequel), Fantasia became infamous not just for its terrible gameplay, but also because its license was given to Sega by mistake. As the story goes, upon hearing about the game's existence, Roy E. Disney ordered Sega to pull the game from store shelves to keep a promise he made to Walt that no Fantasia adaptations would be made. As a result, 5,000 unsold copies of the game were recalled and destroyed roughly 100 days after the initial release. It's considered a primary reason for the founding of Disney Interactive.

Unused Music

Sound Test #7

Unused music in effect.

This strange tune is never heard during normal gameplay. It can be played in the main menu under Sound Test #7. Upon checking the game code, however, it can be observed that this music is supposed to be played instead of the death sound effect in one specific case, in a function handling getting hit by enemies:

  • After getting hit by an enemy and 0 hearts are remaining, if remaining Dreams (lives) == 0 then play the unused song #7, else play the death sound effect.

However, the remaining Dream count is decreased only after this check, so at the time of the check the Dream count is always at least 1. Therefore, this sound cannot ever be played, but it can be inferred that it was supposed to be the death chime after all Dreams have been depleted.

The intended effect can be heard by enabling Pro Action Replay code FF07DB:0000 (which forces the number of remaining Dreams to 0), then losing all of Mickey's hearts. Do note that the game won't go to the continue screen after Mickey dies, effectively giving him unlimited Dreams.