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Final Fantasy Fables: Chocobo Tales

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Title Screen

Final Fantasy Fables: Chocobo Tales

Developer: h.a.n.d.
Publisher: Square Enix
Platform: Nintendo DS
Released in JP: December 14, 2006
Released in US: April 3, 2007
Released in EU: May 25, 2007
Released in AU: May 24, 2007


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

A Final Fantasy game where you play as a Chocobo and fight people with cards. Pretty cool uh?

Hmmm...
To do:
  • test levels (there are some references to some test levels, with objects from various levels)
  • unused cards (maybe?)
  • unused characters (maybe?)
  • unused sounds and music (there's a sound test utility in game, but you need to complete the game first to use it)

Source Code

Inside root/deck/en there's a header file, probably used to define the color and the max number of the cards.

Original
//---------------------------------------------------------------------------
/*!
 * @file deck_data_defs.h
 * @brief デッキ用カードデータ定義
 * @note Generated by deckconv.rb Ruby script.
 */
//---------------------------------------------------------------------------
#ifndef _DECK_DATA_DEFS_H_
#define _DECK_DATA_DEFS_H_

//---------------------------------------------------------------------------
// MACRO DEFINITIONS
//---------------------------------------------------------------------------
#define DECK_DATA_DEFS_NUM_CARDS		(127)	//!< カード数
#define DECK_DATA_DEFS_NUM_SUMMONS		(27)	//!< 召喚獣の数

//---------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------
//! カード色ID
enum {
	DECK_DATA_DEFS_COLOR_RED,					//!< 赤
	DECK_DATA_DEFS_COLOR_GREEN,					//!< 緑
	DECK_DATA_DEFS_COLOR_BLUE,					//!< 青
	DECK_DATA_DEFS_COLOR_YELLOW,				//!< 黄
	DECK_DATA_DEFS_COLOR_NONE,					//!< 無色
	DECK_DATA_DEFS_COLOR_NUM					//!< 色数
};

#endif	// _DECK_DATA_DEFS_H_
Translation
//---------------------------------------------------------------------------
/*!
 * @file deck_data_defs.h
 * @brief Card data definitons used for decks
 * @note Generated by deckconv.rb Ruby script.
 */
//---------------------------------------------------------------------------
#ifndef _DECK_DATA_DEFS_H_
#define _DECK_DATA_DEFS_H_

//---------------------------------------------------------------------------
// MACRO DEFINITIONS
//---------------------------------------------------------------------------
#define DECK_DATA_DEFS_NUM_CARDS		(127)	//!< Number of cards
#define DECK_DATA_DEFS_NUM_SUMMONS		(27)	//!< Number of summonable beasts

//---------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------
//! enums for card colors
enum {
	DECK_DATA_DEFS_COLOR_RED,					//!< Red
	DECK_DATA_DEFS_COLOR_GREEN,					//!< Green
	DECK_DATA_DEFS_COLOR_BLUE,					//!< Blue
	DECK_DATA_DEFS_COLOR_YELLOW,				//!< Yellow
	DECK_DATA_DEFS_COLOR_NONE,					//!< Colorless
	DECK_DATA_DEFS_COLOR_NUM					//!< Number of colors
};

#endif	// _DECK_DATA_DEFS_H_

Debug Menu Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

In root/opseq/en/select_sprite_lower.pobj.z there's some text referring to a potential debug menu.

back story quick multi wifi present option yajirushi debug sentaku 

All the text is from the main menu.

Regional Differences

Hmmm...
To do:
There's a lot more.

Cards

Japan US Europe
Final Fantasy Fables Chocobo Tales-JPN Card.png Final Fantasy Fables Chocobo Tales-US Card.png Final Fantasy Fables Chocobo Tales-EU Card.png

The cards show their assigned colors on the bottom-right, with the Japanese and US versions also including each color's name. The names were removed in the European version, likely to avoid having to translate them into multiple languages.