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Final Fantasy IX

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Title Screen

Final Fantasy IX

Developer: Square Product Development Division 1
Publishers: Square (JP), Squaresoft (EU), Square EA (US)
Platform: PlayStation
Released in JP: July 7, 2000
Released in US: November 14, 2000
Released in EU: February 16, 2001


AnimationsIcon.png This game has unused animations.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


DCIcon.png This game has a Data Crystal page

Final Fantasy IX is the ninth Final Fantasy game, completing the "trilogy" of PlayStation Final Fantasy titles. For better or worse, depending on how one views it, this entry returned to the series' original "fantasy" roots, after the seventh and eighth games featured a more modern/sci-fi angle.

Unused Face Portrait and Victory Pose

FF9 CinnaVictory.gif FF9-Cinna.png

Cinna has a face portrait as well as a victory pose. However, the player will never actually see these in-game, due to the fact that he's in the team only for a very short time, and during this period, the player cannot access the menu. Plus, none of the battles that he's in are ended properly - they fade to black.

Unused Background

FF9 LindblumEscalator.gif

There is an animated pre-rendered background for one of the hallways of Lindblum Castle. It features the stairs moving in an escalator fashion.

Hidden Drawings

FFIX-enemy1.pngFFIX-enemy2.pngFFIX-enemy3.pngFFIX-enemy4.png

Some of the enemy textures contain a hidden drawing.

(Source: Ferrox)

Unused Moogle Menu Entries

Ff9-debug.png

The moogle dialogue menu has some extra entries removed by the script when the dialog is opened. The unfiltered menu (ie. the menu before the script is run) shows a debug entry, but selecting it doesn't do anything.

Cut Balloon Mini-game

In disc 3 when you return to Alexandria, there was originally going to be a Balloon-related mini-game that was played with a group of three girls holding balloons near the ticket stand from the beginning of the game. In this mini-game, find the balloon girls on the screen you're in, take their balloons and bring them back to the little boy standing where the mini-game started.

This entire mini-game still exists in the game data, and can be hacked in.

Girl “You want to play with us?”
Girl “You've got some time to gather balloons and give them to the boys behind us!”
Girl “You get more time depending on the color of the balloon that you bring.”
Green → 5 more seconds
Yellow → 10 more seconds
Blue → 15 more seconds
Red → 30 more seconds
Girl “All the three of us have a balloon and we are somewhere on the square.”
Girl “Well... Start!”
Boy “X more seconds! You have Y points!”

Unused Dialogues/Scenes

There are a handful of dialogues and/or scenes that are suppressed within the game. They don't contain any bugs and work seamlessly with the rest of the game.

A patch was released for the game that enables these missing dialogues.


The removed scenes that were re-added in the patch are:

Ff9 rooftop extra dialogue.png

Disc 1, In Alexandria, when Puck and Vivi are making their way over the roofs to see the play, the following dialogue, only text, existed:

Puck “So, Vivi... Is this your first time in Alexandria?”
Vivi “Uh...  Um...  Yeah. I bought my ticket from a moogle wearing a hat...”
Puck “Bad luck!  If I ever find that moogle, I'll hurt him plenty!”
Vivi “Uh... Thanks...”
Puck “Alright!  Just a little farther 'til we can see the stage!”

Final-Fantasy-IX-Unused-Cutscene-2.png

Disc 1, In the Ruined Prima Vista, Zidane can chose to "Forget it" about searching for the Princess. Then the following scene happens:

Zidane “...The boss is right. The guys come first.”
<scene fades to black, and transitions to the bedroom with Vivi and Zidane in bed>
Zidane “Man! This is driving me crazy...”
<scene fades to black with Zidane still there. Garnet comes out of the darkness and runs through the scene in odd directions>
<scene fades fully to black>


Disc 1, In the Ruined Prima Vista, there is an ATE called "Steiner's bitterness":

"1/3"
Steiner “Those bastards... If they plan to demand a ransom, they're wasting their time.  I'll see to it that they receive nothing!”
"2/3"
Steiner “Wretched thieves... I'll see them all hanged!”
"3/3"
Steiner “Those bastards... They will never get away with this!”


Disc 1, in the Observatory Mountain near Dali when Steiner first enters it, there is extra text between Steiner and Morrid:

Steiner “Alexandria, off course! Burmecia started the war, and we lost our king as a result.”
Morrid “Many wars were fought before the Lindblum Airship Revolution.”
Morrid “Alexandria intiated some of the wars against Burmecia. Now, can you tell me who was right or wrong?”
Steiner “I-I am not talking about the past! I am talking about the future!”
Morrid “What will you do if Alexandria starts a war?”
Steiner “When will the cargo ship arrive!?”


Disc 1, in Gizamaluke's Grotto, there is extra text if you enter before Burmecia is attacked:

Burmecian Soldier “This is the Gizamaluke's Grotto. It is Burmecia's border.”
Burmecian Soldier “No one is allowed inside without the king's permission.”

Ff9 cleyraATE.png

Disc 1, in Cleyra, there is an extra ATE when you enter the cathedral, called "The Treetop Town of Cleyra":

Freya “It has been some time, Your Majesty.”
King of Burmecia “Ah, Freya, well met.”
King of Burmecia “The High Priest and I welcome you.”
High Priest of Cleyra “My Lady.”
High Priest of Cleyra “It would appear that this predicament no longer concerns Burmecia alone.”
Freya “I understand, Your Holiness.”
Freya “And yet...”
Freya “I fear my strength alone may not suffice.”
King “Freya...I know what troubles you.”
King “I must apologize for earlier.”
King “Can you ever forgive me?”
King “No! off course you cannot.”
King “But the fate of the people of Burmecia now hangs by but a thread.”

Ff9 ramuh extra dialogue.png

Disc 2, Pinnacle Rocks, just before starting Ramuh's Quest, he was originally meant to give you more information:

Ramuh "...Many years have passed since I last served a Master..."
Ramuh "I must test to see whether you are truly fit to be my master."
<screen fades, text overlaid on the darkened image>
I will hide 5 manifestations of myself in this forest.
Eacho one will carry a piece of the 'Hero's Story.'
Collect all 5 pieces and tell me the story.
If you put together the story to my satisfaction, I shall become your eidolon.
<Ramuh disappears, screen goes back to normal colours>
Dagger "I'm sorry. I know we must hurry..."
Zidane "It's okay, Dagger."
Zidane "After the Festival of the Hunt, we went to Burmecia, and then to Cleyra."
Zidane "We saw the summon magic destroy Cleyra... There was nothing we could have done..."
Zidane "So if there's a way to counter that magic, I also want to know it."
Vivi "I'll help you, too"
Dagger "I Understand..."[sic]
Dagger "Thanks, you two."


Disc 2, in the Occupied Lindblum Castle, there is a section where Zidane enters the castle with one of Cid's men, and avoids an Alexandrian soldier:

Man “The regent is waiting for you at the Base Level.”
Man “The enemy is busy loading supplies. Go down on the lift, now!”
Man “Once you get on the lift, my comrades will take care of the rest.”
Zidane “So, I just take the lift to the Base Level without getting caught?”
Man "Yeah..."
Zidane “Piece o' cake! Leave everything to me.”
Alexandrian soldier "Huh?"
Alexandrian soldier "Is anybody there...?"
Alexandrian soldier "A tail?"
Zidane "Meeow!"
Alexandrian soldier "Oh, it's only a cat..."
Zidane (Wow, that was a close one.)
Man “(You idiot!)”
Man “Whatever you do, don't get caught!”
Man “What's wrong? The regent is waiting at the Base Level.”
Man “Go now, or you'll get caught!”
Zidane "I gotta run while she's looking away."

This possibly would have led into a stealth section, like the Hedgehog Pie section from Disc 3.


Disc 2, in Occupied Lindblum Castle, when Cid gives you the world map:

Regent Cid “That is a national treasure of Lindblum!”
Regent Cid “It was passed down through my ancestors, since the days of the first regent.”
Regent Cid “It was probably made before our continent was covered in the Mist...”
Regent Cid “That is an ancient map of the entire world!”


Disc 4 game over, Final "The 2 worlds' fusion":

The Iifa Tree could not be stopped...
Gaia and Terra's fusion
caused global chaos,
destroying many cities and
taking many lives...


(Source: The Final Fantasy Wiki for much of the info and pictures.)

Regional Differences

  • The ending theme, "Melodies of Life", is translated into English.
  • The reward for getting a perfect score in the sword-fighting minigame was changed; instead of it being based on how fast the player inputs the commands, it rewards 10,000 gil for a perfect score.
  • Stiltzkin will give you a Ribbon if you purchase all of his items.
  • Sealion's Tsunami ability now deals less damage.
  • Black Waltz 2's Fira spell now deals less damage.
  • Reflected magic is significantly stronger.
  • The Continental and World Maps can now be accessed anytime on the world map, and is no longer inaccessible between leaving Lindblum on Disc 1 and reaching the Outer Continent on Disc 2.
  • In Memoria, movement on the screen with the planets merging was simplified to only pressing up on the d-pad or left analog stick.

Revisional Differences

Hmmm...
To do:
See if there's any further changes in the 2003 Square Enix version.

The Square Enix Greatest Hits re-release of the North American version, released in late 2003, changes the "Published by Square Electronic Arts L.L.C." screen to "Published by Square Enix U.S.A. Inc.". However, the SQUARESOFT logo in the opening movie, the Square copyright on the title screen and the credits for all three companies in the ending movie were not changed. This version was used for the PS3/PSP/Vita re-release on the PlayStation Store.