Fire Hawk
Fire Hawk |
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Developer: Codemasters This game has hidden developer credits. |
Fire Hawk is a new take on the Oliver Twins' earlier top-down helicopter shooter Operation Gunship, now featuring random powerups from defeated enemies and a twitch-timing shooting gallery mode that must be endured to rescue paratroopers.
Unused Music
There seems to be no way to get this music track to play but to hack the game to write the number 6 to memory address $06E4. It is certainly a contrast to all the fast-paced rock music styles of the rest of the soundtrack.
Mystery World Dizzy Text
Exclusive to the European ROM at $0FA4B, $1B838 and $1BDD4 are excerpts from the script to Mystery World Dizzy, a game that wouldn't go public until 2017! Evidently the Polish and Portuguese translations had not been inserted at this point, and quotation marks don't appear to have been added to "Please let me out" yet, which happens to be located at the very beginning of the Mystery World Dizzy ROM. "The water quickly extinguishes the fire" was moved to after the Rockwart interactions and well before the Armourog interaction in that ROM, but the rest of this block retained this order.
E WATER QUICKLY EXTINGUISHES THE FIRE. PLEASE LET ME OUT. "I'D LIKE TO, BUT IF THE KING FOUND OUT HE'D TORTURE ME." YOU GIVE THE APPLE TO THE TROLL. "FOR ME, YOU'RE SO GENEROUS, I WON'T LOOK IF YOU WANT TO ESCAPE OUT THE FIREPLACE USING THE JUG OF WATER." WELL DONE! YOU'VE FOUND AN EXTRA LIFE. "HI ROCKWART." "GET OUT OF HERE DIZZY, I TOLD YOU HOW, GO BEFORE WE BOTH GET IN TROUBLE." "WOULD YOU LIKE SOME BREAD?" "WHAT, STALE BREAD, I DON'T THINK SO!" "WOULD YOU LIKE ANY WATER?" "NO, MY SHIFTS ARE SHORT, AND I THINK YOU MAY BE IN NEED OF THAT WATER." YOU THROW THE MEATY BONE TO THE ARMOUROG BELOW. THE ARMOUROG CATCHES THE BONE AND TAKES IT TO HIS DEN. YOU SHOULD BE SAFE NOW. DIZZY THROWS THE HEAVY ROCK INTO THE RIVER. THE ROCK LANDS IN THE RIVER AND DISPLACES THE WATER. AGAIN THE WATER RISES AND THE LOG FLOATS HIGHER. DANGER! POLLUTED RIVER NO SWIMMING! THE DRAGON SAW YOU WERE HOLDING HER EGG AND SO LET YOU PASS. SHE OBVIOUSLY WASN'T GOING TO LET YOU OUT WITH HER EGG. DIZZY THROWS THE SLEEPING POTION AT THE FIERCE DRAGON. THE BOTTLE SMASHES NEAR THE DRAGON AND HE FALLS ASLEEP.
NGE, EVEN UP HERE IN THE LIVING CHAMBERS YOU CAN NOT FIND ANYONE. YOU HAVE CLIMBED UP TO THE TALLEST PART OF THE CASTLE YOU ARE STANDING INFRONT OF THE CASTLE NEAR THE PORTCULLIS. YOU
YOU ARE CARRYING YOU ARE CARRYING IN YOUR BAG.
Secret Names
Enter one of the following names to the high score table to see corresponding programmers' messages and some other stuff:
Secret Name | Message |
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"DIZZY......" |
"BUY IT NOW!" (Dizzy demo) |
"CREDITS...." |
"FAMOUS NOW " (Credits screen) |
"OLIVER TWIN" |
"THE AUTHORS" |
"CODE MASTER" |
"BRILLIANT! " |
"CAMERICA..." |
"GOOD GUYS! " |
"POGIE......" |
"WE LOVE YOU" |
"YOLKFOLK..." |
"DIZZY FAN " |
"DENZIL....." |
"COOL DUDE " |
"DORA......." |
"DIZZYS SIS " |
"DAISY......" |
"DIZZYS GIRL" |
"GRAND D...." |
"YE WISE ONE" |
"DYLAN......" |
"OH WOW MAN!" |
"DOZY......." |
"ZZZZZZZZZZZ" |
"MIG 29....." |
"ITS 3D FUN " |
"BMX SIM...." |
"WE WROTE IT" |
"BMX SIMULAT" |
"ONE OF OURS" |
"ROBIN HOOD." |
"WE WROTE IT" |
"ANDREW OLIV" |
"AUTHOR " |
"PHILIP OLIV" |
"AUTHOR " |
"PAUL ADAMS." |
"ARTIST " |
"GAVIN RAEBU" |
"MUSICIAN " |
" " |
"SOMEBODY " |
"TOYOTA MR2." |
"MY NEW CAR " |
Regional Differences
A customary change to 1993 Codemasters NES games in Europe was to blank out Camerica logos, since that company had gone defunct. In this case, the Codemasters logo was also removed from the title screen, perhaps to keep the title area from looking lopsided, but the developers neglected to re-center the title, which appeared to have been left of center in the first place only because Camerica had a wider logo than the old Codemasters logo. Both logos are still present in the ROM and loaded into the PPU during the title screen sequence.
USA | Europe |
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Camerica's name or logo still appears in all the button-code and high-score-name Easter eggs that invoked it, however; the Fantastic Adventures of Dizzy demo even still uses the blue Dizzy logo!
The copyright date on the Codemasters intro screen was also updated.
USA | Europe |
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The other customary change for Codemasters' later Europe-exclusive revisions such as this was to swap out the use of the NES color $0D for black in the palette in favor of $0E, as the low voltage signal of $0D is known to make the picture continually warp or bounce out of place on some displays. Now the offending color only appears for three frames while loading an overhead area before being replaced with $0E in the European release of this game, and during the Dizzy demo, $0D only appears during the fadeout at the end.
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