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Five Nights at Freddy's (iOS, Android)

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Title Screen

Five Nights at Freddy's

Developer: Scott Cawthon
Publishers: Scott Cawthon, Clickteam USA (update re-release)
Platforms: iOS, Android
Released internationally: August 8, 2014 (original), July 31, 2019 (Clickteam Update #1), August 16, 2019 (Clickteam Update #2)


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


Five Nights at Freddy's, now with microtransactions! (Yay.)

Unused Graphics

FNAF1mobilesplash.jpg

In earlier versions, this splash screen would appear as the menu loaded up. This was disabled after the Clickteam update.

Unused Sounds

In earlier versions, the sound that played when turning on the lights was different than the Windows version. The Clickteam updates removed this audio in favor of the sound used in the Windows version.

Revisional Differences

Clickteam Update

On July 31 and August 16, 2019, the game was heavily updated by Clickteam LLC. The graphical effects that were downgraded or removed in the old version are back in the game, such as a few sound effects and the full jumpscare animations.

There are also some differences in terms of gameplay:

  • Time on the clock passes by noticeably slower, with each hour lasting 89 seconds (aside from the first being 90 seconds), making one night last 8 minutes and 55 seconds. Prior to this, each hour lasted 44 seconds (aside from the first being 45 seconds) for a total of 4 minutes and 25 seconds per night.
  • The power drains slower.
  • The animatronics appear to be less aggressive.
  • The chance of Golden Freddy appearing is doubled, and he will take the player back to the main menu screen after his jumpscare instead of crashing or freezing the game.
  • Freddy's jingle plays longer.
  • The UI is smaller.
  • The office and cameras are no longer stretched.