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Fortnite: Save the World (Windows, Mac OS X)

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Title Screen

Fortnite

Developer: Epic Games
Publisher: Epic Games
Platforms: Windows, Mac OS X
Released internationally: July 25, 2017


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
  • Please keep in mind that this article is a major Work in Progress, and as far as I know, I’m the only one contributing to it currently. It’s been long abandoned and defaced since forever ago, and I’ve never seen any changes to it in recent time other than for what I’ve added myself. If you have any contributions or would like to speak with the main article contributor, please contact @Its_Kath_ via Twitter DMs or imkath over discord. Thanks!
  • One of the texture artists put some of the textures on his Artstation account. See if there are any differences between these textures and the final.
  • Lots of unused models. Document these.
  • Almost every track was changed in an update. Figure out which version the music was changed in and compare both versions.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Fortnite: Save the World is a cooperative hybrid-third-person shooter tower defense survival video game developed and published by Epic Games, not to be confused with Fortnite: Battle Royale. In it, players shoot monsters, protect payloads, craft powerful weapons, build, harvest resources, and more in order to save the world from the Storm, a corrosive, powerful force that creates strong monsters.

You play as the Commander, who uses Virtual Reality equipment to safely take control of other survivors out in the storm, known as Heroes. Heroes come in different classes, and have unique special abilities.

Fortnite originally began development in 2011, but was not finished until 2017. Because of this, many different ideas, mechanics, and more were either changed or scrapped as development went on.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
FortniteUnusedWep.png
Unused Weapons
Test weapons, scrapped weapons, and more.
FortniteStWUnusedRainbowIcon.png
Unused Ingredients
Includes even more resource tiers.
OT6Inventory Food.png
Unused Consumables
Consumables not used in the final game.
Werewolf.png
Unused Characters
Unused enemies, characters, and cosmetics.

Unused Maps/Zones

(Video provider: @LostOfFortnite)

Zone_PerfMem

City Zone used for performance and memory testing. Mission used is Close the Gates (Fight the Storm) with three Gates (ATLASes), which spawn in predetermined locations. Player inventory is transient in this zone.

Cinematic Test Map

Map used for testing Cinematics.

TestQuest_Dynamic

-Area used for testing interactable objects in Quests, as well as destructable objects.

KeepNeighborhoodProto

(Video provided by:: @Windermed_)

Map Showcase (via Twitter)

This map is a leftover prototype map from the Online Test builds that was meant for for the now-scrapped "Keep" gamemode.

GameplayTrailer_Zone

Video (Twitter).

This map was used for a gameplay trailer of Fortnite: Save the World.

Maple Tree Valley

Video (Twitter)

Not a lot of information on this. Zone description: "Defend against challenging enemies from a single direction".

Removed Skill Tree feature

In Fortnite: Save the World's earlier development, there was originally a skill tree system set in place for upgrading the player's stats and abilities. The player would be able to upgrade many different features about themselves, such as max HP, harvesting speed, and more. This was later replaced with the Research Lab feature, where players are able to use research points in order to upgrade max HP, Shield, Attack, and Ability/Trap damage.

An early version of the skill tree:

Old Skill Tree STW.jpg

A newer version of the skill tree... before it was scrapped:

Newer STW Skill Tree.jpg

"StarterResource" Icon that would have been used with the skill tree:

Icon-NH-StarterResource-128.png

"Transform" Icon that would have been used with the skill tree:

T-Icon-ST-Transform-128.png

Altered/Unused Gadget/Stat Upgrade Preview Videos

In Save the World, players can upgrade different special abilities and stats. Special abilities include Adrenaline Rush, an ability that heals the player, Stationary Hover Turret, a turret that flies in the air and shoots nearby monsters, and more. Stats that can be upgraded include the player's harvesting speed, building speed, and more.

With the game going through different art style and design changes, these preview videos have needed to be changed over the years.

The following videos do not currently exist in the game's files. These videos exist in an older build of the game only.

Gadget Upgrade Previews

AirStrike.mp4 demonstrates the Level 1 variation of the Airstrike Gadget.

This version of the Airstrike gadget has a different explosion particle effect from its modern counterpart.

Preview_Gadget_Airstrike.mp4 demonstrates the Level 1 variation of the Airstrike Gadget. It includes footage of an earlier build of the game.

HoverTurret.mp4 demonstrates the Level 1 variation of the Stationary Hover Turret Gadget.

This version of the Stationary Hover Turret gadget shoots slower and has a different particle effect compared to its modern counterpart.

Preview_Gadget_Turretbot.mp4 demonstrates the Level 1 variation of the Stationary Hover Turret Gadget. It includes footage of an earlier build of the game.

PMine.mp4 demonstrates the Level 1 variation of the Proximity Mine Gadget.

This version of the Proximity Mine gadget has a different use animation and a different explosion particle effect compared to its modern counterpart.

Preview_Gadget_ProximityMine demonstrates the Level 1 variation of the Proximity Mine Gadget. It includes footage of an earlier build of the game.

Preview_Gadget_Banner.mp4 demonstrates the Level 1 variation of the Banner Gadget.

It does not demonstrate any major differences to its modern day counterpart.

Preview_Gadget_Banner.mp4 (has the same name as the previous video) demonstrates a much earlier version of the Banner gadget.

Rather than increasing the maximum hitpoints of player-built structures within a small proximity, the banner gadget would have originally upgraded surrounding player-built structures to the next valid tier.

SlowField.mp4 demonstrates the Level 1 variation of the Slowfield gadget.

This version of the Slowfield gadget uses a faster placement animation, and includes a stretched-out version of the small device that emits the field.

Preview_Gadget_SlowField.mp4 demonstrates a Level 1 variation of the Slowfield gadget. It includes footage of an earlier build of the game.

SupplyDrop.mp4 demonstrates a Level 1 variation of the Supply Drop gadget.

This version of the Supply Drop gadget takes a longer time for the supply drop to hit the ground when used. Additionally, some particle effects, and the screen-shaking effect for when the supply drop hits the ground is also not present in the final game.

Preview_Gadget_SupplyDrop demonstrates a Level 1 variation of the Supply Drop gadget. It includes footage of an earlier build of the game.

The gadget's functionality does not possess any major differences from the previous gadget preview video.

Teleport.mp4 demonstrates a Level 1 variation of the Teleporter gadget.

It does not possess any major differences from its modern counterpart; however, it is important to note that the video does not demonstrate the teleporter's ability to teleport player projectiles too.

Preview_Gadget_Teleport.mp4 demonstrates a Level 1 variation of the Teleporter gadget. It includes footage of an earlier build of the game.

Unlike the final version of the Teleporter gadget, there is no visible cooldown above the teleporter.

Unused Account Resources

Vault Access Key

An account resource with an unknown purpose. Only the icon and name still exist within the files. The image is named T_UI_Research_Respec_Token_256 in the files.

Vault Access Key Image.png T UI Research Respec Token 256.png

Unused Vindertips (In-game Tutorial Videos)

Vindertips are tutorial videos shown during Onboarding (the tutorial levels) to show new players how certain core mechanics work in the game.

Tutorial_Crafting

This tutorial video demonstrates how breaking down objects around you can give you resources in order to craft weapons and other items. This video, and the next two videos do not exist in the game's files currently.

Tutorial_BuildForts

This tutorial video demonstrates that building around objectives will protect them from being damaged by husks and other monsters.

Tutorial_Harvesting

This tutorial video demonstrates how objects can be broken down into resources that can be used to create forts.

Tutorial_GatherWood_80s

Alternative version of the previous Harvesting tutorial.

Battle Royale Item Shop accessible from Save the World

During development, it was stated that the Battle Royale Item Shop would be accessible in Save the World, so that the Save the World players could get Battle Royale cosmetics. This dates as far back as Season 7 of Chapter 1 [1]. This, however, never ended up being added to the game.

References