Fortune Street
Fortune Street |
---|
Also known as: Itadaki Street Wii (JP), Boom Street (EU)
|
This game's online features are no longer supported. While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
Itadaki Street finally leaves Japan and makes its way to other countries, nine games later...
To do:
|
Contents
- 1 Unused Graphics
- 2 Unused Boards
- 3 Unused Model
- 4 Unused Text
- 5 Empty Test Folders
- 6 Build Date
Unused Graphics
thanks.arc and thanks_EN.arc in /game contain a leftover thank you message from E3.
ui_face_dummy00.tpl, ui_face_dummy01.tpl, ui_face_dummy02.tpl and ui_face_dummy03.tpl in /game/game_board.arc/arc/timg contain dummy images of some of the default Miis. These are normally invisible (since it's stored in the RGB5A3 image format), so to see them, they have to be converted to the RGB565 format.
The male blonde one also appears in game_sequence_result*.arc in the same directory, not invisible this time.
game_title_EN.arc in /game/langEN contains what seems to be an early version of the title screen. It has a temporary logo, reading "Itadaki Street Wii (temporary)", "いただき ストリート Wii (仮)", a different background, and a rather more polite "Press 2" message.
title.cmparc in /title contains a placeholder title texture from Club Penguin: Game Day!. The entire file was accidentally copied over by the developers when they were copying over the files used for the "Please wear the Wiimote Wrist Strap" screen from Game Day, which they had access to due to Artoon having been absorbed into Marvelous AQL.
In the game, every character has a color that represents their properties on the board. There are 16 colors in the game, 4 of them go unused during gameplay, but can randomly appear in the credits: Navy, Tangerine, Magenta, and Burgundy. These colors have an ID of 05, 08, 0C, and 0F in the game's files respectively. Their hex codes are #274C92 for Navy, #FABE00 for Tangerine, #B43CBE for Magenta, and #AA143C for Burgundy. These colors are fully functional, except there is no texture for the default die clothing Miis wear in the unused colors.
Daisy, Birdo, Princessa, and Patty have been hacked to use Tangerine, Magenta, Burgundy, and Navy to demonstrate what these colors look like in-game.
A Navy shop (left) next to a Blue shop (right).
A Tangerine shop in between a Yellow shop (left) and an Orange shop (right).
A Magenta shop (upper left) in between a Pink shop (lower left) and a Violet shop (upper right).
A Burgundy shop (left) next to a Red shop (right).
Unused Boards
30 of the 78 boards in the board layout folder, /param/, go unused. Many of them aren't even referenced by the game at all, though a few are (and thus can be accessed without swapping files around).
Most easy mode boards are identical to their standard mode counterparts. The few that aren't will be included along with the standard boards.
0-01-debug
Standard
0-01-debug | |
---|---|
Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Most likely used to test out the Arcade/Casino games. The properties are included solely to prevent the game from crashing, as they are unreachable without making a line of warps on Round the Blocks.
This board is referenced internally; starting a game on board 45 will load this board with Dragon Quest-themed tiles and Alefgard's music.
Easy
o_0-01-debug | |
---|---|
Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
The easy rules board is completely different, consisting of a small "H" shape made out of properties and suits.
0-02-debug
0-02-debug | |
---|---|
Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
If this isn't the smallest playable Fortune Street board, it's darn near close to it. The AI does not like this map and will softlock the game trying to move. With four human players, it works fine (though the low starting cash makes it incredibly difficult to play).
This board is referenced internally twice - board 43 will load this board with Mario-themed tiles and the Main Menu's music, while board 46 will load the board with Dragon Quest-themed tiles and Alefgard's music.
0-03-debug
Standard
0-03-debug | |
---|---|
Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
A debug map for testing out every single square at the same time. The unconnected warps off to the left side are unreachable, but the tiles above the Bank that aren't connected can be moved between.
As with the previous board, this board is referenced internally twice - board 44 will load this board with Mario-themed tiles and the Main Menu's music, while board 47 will load the board with Dragon Quest-themed tiles and Alefgard's music.
Easy
o_0-03-debug | |
---|---|
Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
Nearly identical to the previous board, the only differences being the lack of the extra branch that contained two vacant lots and the one vacant lot in the middle of the board is a standard property here.
2-01-kaigara
2-01-kaigara | |
---|---|
Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 5 |
Looping: | None |
As the name would lead you to assume, this is indeed Street 1 from Itadaki Street 2. The property values do not match that game's prices, however, nor are the districts exactly the same.
The maximum dice roll is 5, which matches the maximum dice roll this board has in Itadaki Street 2. It's still notable, however, because none of the boards in this game use a maximum roll that low.
2-02-lakemt
2-02-lakemt | |
---|---|
Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Continuing the trend, this is Street 2 from Itadaki Street 2. Once again, the property values do not match. Weirder than that, though, is the complete lack of Suit squares on the board - they've all morphed into Venture squares.
If you're not familiar with how this board works in Itadaki Street 2, going up the top or bottom path (through the Arcade or Boon squares) requires you to go past the Bank and continue going through the sides. This behavior is replicated in this board's waypoint system.
2-03-cloverland
2-03-cloverland | |
---|---|
Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 8 |
Looping: | None |
As expected, this is Street 3 from Itadaki Street 2. Yet again, the property values don't match.
2-07-hidari
o_2-07-hidari | |
---|---|
Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $150 |
Maximum Dice Roll: | 7 |
Looping: | None |
Standard rules 2-07-hidari is Peach's Castle, but easy rules Peach's Castle uses o_peach instead; this is the only naming discrepancy among all of the boards used in the game. Easy rules 2-07-hidari is, as you would expect. just like the standard rules version except shrunken a bit.
2-15-alephgard
2-15-alephgard | |
---|---|
Initial Cash: | $2500 |
Net Worth Target: | $25000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
An early version of Alefgard, with shop values that doesn't match Street 15 of Itadaki Street 2 or the Fortune Street Alefgard board. Even stranger, where the Stockbroker normally is in Alefgard lies a square with a type that is completely undefined; it shows up as a blank square that does nothing in-game.
Additionally, the Club is 32 units further to the left and the districts are laid out completely differently.
akichi
akichi | |
---|---|
Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
I hope you like vacant lots because that's all you'll be getting here.
The easy rules version of this map is identical; this is worth mentioning because it's still 100% vacant lots even in a rule set which doesn't normally allow for them.
This board is referenced internally; board 43 will load this board with Mario-themed tiles and the Main Menu's music.
galaxy1
galaxy1 | |
---|---|
Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | Omnidirectional |
A board so unique, it has an entire board option reserved just for it (that's buggy and barely works, but that's just a minor detail)!
The board loops both left and right; all directions end up going through the Take-A-Break square on the left.
Unfortunately, the board is too large for the looping behavior that was made just for it - the tiles on the bottom wrap over themselves, causing a mess of shops on top of other shops/the Take-A-Break square and a bunch of Z-fighting. If the board is shrunk down (two tiles cut off from each edge), the tiles fit together perfectly. What's more, the way the tiles are spaced fits the Starship Mario board almost perfectly; it's reasonable to assume that this board was the original idea for it.
On the subject of the special looping mechanism this board uses: it's clearly not finished. While going around left and right, the camera will do a 180-degree flip halfway down instead of tilting with the player. The cursor in free-look mode does not tilt at all, and it is completely impossible to select the squares on the sides of the board.
otegaru1
Standard
otegaru1 | |
---|---|
Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $200 |
Maximum Dice Roll: | 6 |
Looping: | None |
This board is similar layout-wise to the Practice Board used in Tutorial mode, but the right loop is bigger and has the Arcade and Take-A-Break squares next to each other. Also, the top and bottom are separate districts whereas, in the Practice Board, the left and right halves are instead.
This board is referenced internally; board 18 will take you to this board with the typical Tutorial background, name, and music.
Easy
o_otegaru1 | |
---|---|
Initial Cash: | $1500 |
Net Worth Target: | $6000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
This is so close to easy rules' Castle Trodain! The only difference is that the three properties to the left of the Bank have slightly different shop prices.
This board is referenced internally; board 39 will take you to this board with the typical Tutorial background, name, and music.
otegaru2
otegaru2 | |
---|---|
Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $300 |
Maximum Dice Roll: | 6 |
Looping: | None |
A simple mushroom-shaped map. Nothing too special about it, although it is referenced internally: board 19 will take you to this board with the typical Tutorial background, name, and music.
star
star | |
---|---|
Initial Cash: | $1600 |
Net Worth Target: | $16000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
A cool star-shaped map with many branches. This map appeared in Dragon Quest & Final Fantasy in Itadaki Street Portable, where it was the Library of the Ancients map. All of the shop values are identical between this map and the Itadaki Street Portable version, though the shop prices and target value were changed slightly.
train0 / train1
train0 | |
---|---|
Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
train1 | |
---|---|
Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
The only unused map to feature switches! They would move the train car back and forth between the cars on the edges, trapping any player unlucky enough to be on the wrong edge (until they warped to the other car, at least). This board was used in a previous game in the series, Dragon Quest & Final Fantasy in Itadaki Street Portable.
yuureisen_e3
o_yuureisen_e3 | |
---|---|
Initial Cash: | $2300 |
Net Worth Target: | $5000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
This (surprise!) is the board that was used for the E3 demo. While the name would imply that it's for the Dragon Quest Ghost Ship, it was instead featured on Bowser's Castle. Loading board 40 in-game will lead you to this board, complete with Bowser's Castle backdrop, name, and music.
Unused Model
Found in the files for the Slime Race minigame, there is an unused Metal Slime! He is slightly smaller and is made with fewer polygons than the others. Also, though not unused in the game itself, the archive for the racing minigame includes a model for the regular, playable slime that is separate from the normal character models.
Unused Text
To do: More gems buried in the localization files. |
Memory Block's Old Rules
You can keep choosing blocks until you get a Bowser card.
Right after Memory Block's rules text (entry 3497 in the localization file) is this text. In the final game, you can only choose one block and the game ends immediately afterward.
Congratulations! You've won all of the prizes!
That's the end of your Memory Block. Hope you remember it always!
Just after the rest of the Memory Block text (entries 3503 and 3504 in the localization file) is further unused text. Along with these lines of text, the text for picking a Bowser card in Memory Block - unlike all the other cards - does not actually specify what it does, hinting that Memory Block may not have been finished before release.
If you choose the right block, you can take away all the prizes!
Located a little further down (entry 3585 in the localization file) is yet another string supporting this theory...
Developer Comments
There are two files in /param that have Japanese comments.
o_tutorial_dice.txt
// 数字はすべてさいころの目として呼んでしまうので気をつけてください // 数字はすべて半角で入力してください // カンマは便宜上入れているだけで、スペースでもタブでも何でも良いです。 2,5,2 6,3,5 6,1,1 4,5,6 1,4,2 1,6,2 4,6,3 4,2,4 6,1,6
Translation:
// Be careful as we call all the numbers as dice rolls
// Please enter all numbers in half-width characters
// Commas are just for convenience. Spaces and tabs are OK to use.
tutorial_dice.txt
// 数字はすべてさいころの目として呼んでしまうので気をつけてください // 数字はすべて半角で入力してください // カンマは便宜上入れているだけで、スペースでもタブでも何でも良いです。 // 株あり用の出目テーブル 1,3,1 5,4,6 1,1,5,5 5,6,2,1 2,2,5,5 4,1,1 4,2,6 2,3,1 6,4,2,3 4,5,4 4,4,3 3,4,3 1,6,3 4,1,2 5,3,5 2
Translation:
// Be careful as we call all the numbers as dice rolls
// Please enter all numbers in half-width characters
// Commas are just for convenience. Spaces and tabs are OK to use.
// Rolling table for stocks
Empty Test Folders
The root of the filesystem contains a directory named test, which has three empty subdirectories: collision, layout and script.
Build Date
To do: Look at these files from other versions of the game. |
The root folder has three .txt files.
USA | |
---|---|
buildtime.txt | revision.txt / tmp.txt |
Oct 13 2011 18:34:41 |
6469 |
EUR | |
---|---|
buildtime.txt | revision.txt / tmp.txt |
Oct 13 2011 18:06:54 |
6469 |
buildtime.txt contains, as you'd expect, a build date. revision.txt and tmp.txt say the same thing, evidently a revision number.
The Fortune Street series
| |
---|---|
NES | Itadaki Street: Watashi no Omise ni Yottette |
SNES | Itadaki Street 2: Neon Sign wa Bara Iro ni |
Wii | Fortune Street |
The Dragon Warrior / Dragon Quest series
| |
---|---|
NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3 |
PlayStation 4, Windows | Dragon Quest Builders 2 • Dragon Quest XI |
Nintendo Switch | Dragon Quest Builders 2 • Dragon Quest XI |
- Pages missing developer references
- Games developed by Square Enix
- Games developed by Marvelous AQL
- Pages missing publisher references
- Games published by Nintendo
- Wii games
- Pages missing date references
- Games released in 2011
- Games released in December
- Games released on December 1
- Games released on December 5
- Games released on December 23
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused text
- Defunct online content
- To do
- Fortune Street series
- Dragon Quest series
- Mario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Marvelous Inc. > Games developed by Marvelous AQL
Games > Games by developer > Games developed by Square Enix
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 1
Games > Games by release date > Games released in December > Games released on December 23
Games > Games by release date > Games released in December > Games released on December 5
Games > Games by series > Dragon Quest series
Games > Games by series > Fortune Street series
Games > Games by series > Mario series