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Cleanup > Articles needing basics
Cleanup > Missing title screens
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Pseudo Interactive
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 10
Games > Games by release date > Games released in February > Games released on February 14
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 28
Full Auto |
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Developer: Pseudo Interactive This game has debugging material. This game has a prerelease article |
This article has just been started and needs the article basics added. Help us out and add them. |
To do: Screenshots and maybe more detailed descriptions for what each debug function does. |
pitaLocal.psc
pitaLocal.psc is used to determine which settings are available during gameplay. Remove the // from the desired lines to enable the specified debug feature.
// This file (pitaLocal.psc) is run after all the configuration files have run // When you exit the debug menu (TweakData) these files are created. // Having them "run" here means those settings will take effect the next // time you start the game. run TweakData_camera run TweakData_gfx run TweakData_gfxRad run TweakData_hud run TweakData_light run TweakData_vm run TweakData_amix wantX2Controller 1 //x2DisableProps 0 //x2DisableHud 0 //set 1 if you want to take glam screencaps. gfxBuildShaderCache 1 //disablePitaNote 1 // set to 1 for release builds (i.e. builds shipped to pubs) //g_useWMountPresets 1 // Xenon weapon select menu that uses preset combos //gfxMipMapsDebug 1 // set to 1 at launch to enable mip map debug rendering mode //showscriptstatus 1 //set 1 to show if any script for the current level has errors on xenon (redtext onscreen) //-------------- //Tuning Toggles //-------------- g_useproccam 1 //setting 0 disables the takedown, jump and death cams nukeais 0 //setting 1 disables ais from appearing in the game. Warning! this is moderately unstable! disableaiweapons 0 //setting 1 prevents ais from using weapons -- for testing scrubbing/dueling disableAmbientTraffic 0 //set to 1 to disable driving traffic in the game //WeaponImpactForceFixSwapXZ 1 //set 0 to disable axis voodoo swapping on rear weapon hits. //leaveaisactive 1 //set 1 to allow the ais to use the car throughout. //debugShowStreakMultiplier 1 //set 1 to show a basic onscreen multiplier indicator //--------------------- //QA debugging toggles. //--------------------- isDVDBuild 1 //Set this if you want it to behave properly for a DVD. //isDeveloperBuild 1 //setting 1 enables a variety of tools only appropriate for Devs. //pitaDebug 1 //Set to zero for release builds. Shows fps and memory left stats. //carverbose 1 //setting 1 displays various carstats and tire behaviours //drawAIPositions 1 //setting 1 shows a chart of the relative positions of the ais to the player. //DrawSafeZone 1 //setting 1 draws a rectangle in the screen that all pertinent info must be printed inside. //showInputDebug 1 //setting 1 enables oncreen visualizer of trigger outputs. (For tuning controller throw responses) //netverbose 1 //Setting netverbose 1 shows network stats during gameplay. //g_permitnathosting 1 //enables hosting behind strict nat. //allowOutOfTimeDeath 0 //Setting zero prevents the demo from timing you out after 5 minutes. //g_UseXUIPauseMenu 0 //requires isdeveloper to be set on. setting zero for this var uses the qa pause menu with bonus options. //disableDemoTimeout 1 //setting 1 disables auto reboot if idling for too long (OXMDemo) //------------------------------------------ //Game optimization and camera debugging tools. //------------------------------------------ //textureCacheDebug 1 //Will indicate the current texture cache usage on screen. If you see all red bars, then the cache is filling up. If this happens more on certain levels and corresponds to declining performance at that time, it's worth noting. //pathDebug 1 //Will draw the camera paths in the game and prevent out-of-bounds deaths / teleports. If you go out of bounds and get a camera detach/hiccup, a yellow line will draw from the car to the border of the closest camera path. Useful for detecting zones where the camera will detach from the car. //--------------------- // Debug Unbinds /* unbind joy0_l3+joy0_dpadup // pitaDebug 1 unbind joy0_l3+joy0_dpaddown // pitaDebug 0 unbind joy0_r3+joy0_l3+joy0_l1 // TweakData 1 unbind joy1_r3+joy1_l3+joy1_l1 // TweakData 1 unbind joy0_square+joy0_dpadleft // gfxDisplayAlpha -1 unbind joy0_square+joy0_dpadright // DoSingleStep unbind joy0_square+joy0_dpaddown // printActiveObjectStats unbind joy0_dpadright+joy0_l3 // GotoDebugPoint +1 unbind joy0_dpadleft+joy0_l3 // GotoDebugPoint -1 unbind joy0_dpaddown+joy0_l3 // GotoDebugPointNearest 0 // l3+dpaddown unbind joy0_dpadup+joy0_l3 // GotoDebugPointNearestCam 0 // l3+dpadup unbind joy0_x+joy0_r3 // ToggleDebugCam 1 unbind joy0_r1+joy0_r3 // TeleportToTarget 0 // r3+black unbind joy0_square+joy0_dpadup // nukeme 0 unbind joy0_x+joy0_dpaddown // toggleai 0 unbind joy0_square+joy0_circle+joy0_back // RebootToSystem */ //doIntroSequence 0 //g_isDemo 1 g_onlineUseLan 0 disableThreadedRendering 1 BuildID "FA-X2-2005-12-18a" BuildID "FA-X2-2005-12-18b" // patched BuildID "FA-X2-2005-12-18c" // patched BuildID "FA-X2-2005-12-19a" // patched BuildID "FA-X2-2005-12-19b" // patched BuildID "FA-X2-2005-12-19c" // patched BuildID "FA-X2-2005-12-20a" // patched BuildID "FA-X2-2005-12-20b" // patched BuildID "FA-X2-2005-12-20c" // patched BuildID "FA-X2-2005-12-20e" // patched BuildID "FA-X2-2005-12-20f" // patched BuildID "FA-X2-2005-12-21a" // patched BuildID "FA-X2-2005-12-21b" // patched
(Source: XxErrorxX)
Categories:
- Missing title screens
- Pages missing developer references
- Games developed by Pseudo Interactive
- Pages missing publisher references
- Games published by Sega
- Xbox 360 games
- Pages missing date references
- Games released in 2006
- Games released in September
- Games released on September 28
- Games released in February
- Games released on February 14
- Games released on February 10
- Games with debugging functions
- Articles needing basics
- To do
Cleanup > Articles needing basics
Cleanup > Missing title screens
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Pseudo Interactive
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 10
Games > Games by release date > Games released in February > Games released on February 14
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 28