Game Boy Camera
|Game Boy Camera|
This game has a prototype article
Investigate the differences between Pocket Camera (Japan) (Rev 1) and Rev 0 (only Rev 1 is currently on DAT-o-MATIC)
It's a camera... for your Game Boy!
- 1 Sub-Pages
- 2 Partially-Unused Music
- 3 Unused Graphics
- 4 Erase All Saved Data?
- 5 Unused Hot Spot Effects
- 6 Revisional Differences
| Regional Differences|
Differences between the English and Japanese versions of the game. There are a lot of them.
Game Genie codes ??3-E28-E6E ??4-668-E6E (International, Zelda Gold) or ??3-B48-E6E ??4-388-E6E (Japan) will replace the normal title screen music to match the value of "??".
0x31: (Space Fever II Song)
The prelude has two subtle beeping noises before the main part of the song, but in normal gameplay these noises are never heard; a looping 'waka-waka'-like sound effect is introduced after the "GAME START" box disappears, and replaces the two beeps.
0x45: (Photo Deletion Song)
The music played while deleting a photo actually lasts 0.9 seconds longer than what is heard in-game. Using these codes will cause the full song to play endlessly.
0x01 and 0x1E both represent title screen music, but on a cursory analysis may be exactly the same song. It is located in between valid music both larger and smaller than 0x1E. The copy used on boot and backing out back to the title screen is 0x01.
This graphic is found in both the Japanese and English version. It translates to "Cannot combine same picture."
The "Compose" option in the Special menu allows you to combine pictures into one. There's "Split", which lets you combine four corners of any picture into one picture; then there's "Fusion", which shuffles two pictures together by removing every other row of pixels, creating an overlapping effect.
It appears that, since combining a picture with itself just results in the same picture again, they considered (but ultimately rejected) forbidding you from doing so.
The Japanese graphics here translate to "Middle", "Before", "After", and "Have". The middle two graphics appear later, possibly as filler, with the Hot Spot graphics. They too appear in both the Japanese and English versions of the Camera.
This poorly-drawn X appears after the graphics for the Magic menu and is only present in the international release.
Two unused tiles are present in the main menu bank.
An unknown tile, found only in the Japanese version's main menu.
An unused icon and tile found in the photo option bank.
An early cancel button.
Unused tiles found in the Magic bank.
A single unknown tile.
Several unused hand gestures found along the album bank selection hands.
Run! Run! Run!
A star found inside the Run! Run! Run! Bank.
An unknown tile found in the DJ minigame. It looks like the katakana メ (me).
Game Boy Printer
This wave pattern does not print out with the song data.
A roll of film suggesting the idea that it was possible to print B photos with the desired margin.
Also found inside the print option bank.
Unused Graphic Bank 11
A completely unused graphic bank that appears to be a hand flipping through a newspaper. It is unknown what purpose this was intended to serve.
Erase All Saved Data?
Hold Select and Start upon booting to enter a menu giving you the option to delete all SRAM. Press A to confirm, or B to cancel.
Unused Hot Spot Effects
There are eight additional Hot Spot graphical effect icons, however only two of them have unique effects. Game Genie code 0FD-159-F76 (International, Zelda Gold) or 0FD-199-F76 (Japan) will allow you to access the partially finished effects.
The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.
CoroCoro Comic "Version"
According to the game's Japanese Wikipedia page, there was a special version that was given away in a contest held by CoroCoro Comic. Pictures of this model online indicate that it looked just like a regular Pocket Camera, which along with the presence of CoroCoro-related assets in the standard Pocket Camera ROM suggest this contest version was just a regular Pocket Camera with a special flag set in its save.
The CoroCoro content can be unlocked by modifying addresses 0x1FFD-1FFF in the save file with the bytes 56 56 53, or by using the save file below:
|Download CoroCoro Camera save
File: Gbcam-corocoro.zip (info)
(You can also patch your ROM to make it write the correct values to the save each time the game boots - write 0x00 to 0x232FB in the ROM.)
All of this content is based on two manga series: Bakuso Kyodai Let's & Go!! MAX (爆走兄弟レッツ&ゴー!! MAX) written by Tetsuhiro Koshita, and Gakkyuu Ou Yamazaki (学級王ヤマザキ) written by Manavu Kashimoto. Shogakukan were the publishers of both series, which were published in CoroCoro Comic at the time.
© Tetsuhiro Koshita • Shogakukan © Manavu Kashimoto • Shogakukan
A second copyright screen crediting the authors of the featured mangas is displayed after the Creatures and Game Freak copyrights. The message is still present in the international versions and can be displayed with Game Genie code 6B2-C88-2AF.
Six new photos can be accessed from Album B, stored after all the other B album pictures on Page B4. These were replaced with Mario-related pictures and made accessible in the international versions.
"Wild Frames" 07 and 08, which can be selected while printing a photo.
Ten stamps and the icon for these stamps. They are located after the Pokémon stamps.
The international versions have leftover code to disable the Mario/Zelda stamps, which replaced the CoroCoro stamps. Game Genie codes 009-5FA-E6E 009-76A-E6E will enable this code function.
A special edition that could only be ordered through Nintendo Power magazine. The cartridge is a unique gold color, and some pictures and stamps were replaced with Ocarina of Time-themed ones.
These pictures come pre-loaded with the camera.
|US/Europe (Regular)||Zelda Edition||Description|
You can paste these onto your pictures.
|The Pokémon and Mario stamps were|
replaced with Zelda ones...
|...as were their respective icons.|