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Game Boy Player Start-Up Disc
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > BIOS/Firmware ROMs
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2003
Game Boy Player Start-Up Disc |
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Developer: Nintendo
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The Game Boy Player is a GameCube accessory that lets you play Game Boy, Game Boy Color, and Game Boy Advance games on your TV. Certain GBA games use a different color palette if it detects the Game Boy Player and/or enable controller rumble, although Game Boy/Color games don't get the enhancements they normally get in Super Game Boy 1 and 2.
Debugging Text
***Creating GbpSystemObject ***Allocating GbpSystemObject ***Creating Display object ***--Done ***Initializing JFramework ***-- Done GB-Video GB-Audio aramStrm Exit by DVD_FATAL_ERROR Mem S: %d , C: %d GP status %d%d%d%d%d%d --> GP hang due to XF stall bug. GP hang due to unterminated primitive. GP hang due to illegal instruction. GP appears to be not hung (waiting for input). GP is in unknown state. JFWDisplay :::Cannot alloc memory (0x%x byte). :::ERROR! appendUsedList :::Heap may be broken. (block = %x) :::: Bad Block :::addr %08x: bad heap signature. (%c%c) :::addr %08x: bad next pointer (%08x) abort :::addr %08x: bad previous pointer (%08x) :::addr %08x: bad used list(REV) (%08x) :::addr %08x: bad block size (%08x) :::bad total memory block size (%08X, %08X) :::there is some error in this heap! attr address: size gid aln prev_ptr next_ptr xxxxx %08x: -------- --- --- (-------- --------) abort %s %08x: %08x %3d %3d (%08x %08x) (Used Blocks) (Free Blocks) %d / %d bytes (%6.2f%%) used (U:%d F:%d) +---------------JKRExpHeap | Align Group size ( prev , next ) | %08x %2x %3d %6x (%08x %08x) | ---- FreeFirst | ---- FreeLast | ---- UsedFirst | ---- UsedLast +---------------End JKRThread:%x OSThread:%x Load:ID:%d (%s) JKRThreadSwitch: currentHeap destroyed. total: switch:%3d time:%d(%df) [%10s] switch:%5d cost:%2d.%d%% Cannot create JKRTask Manager. :::address not 32Byte aligned. direction = %x source = %x destination = %x length = %x :::??? bad sequence Sorry, not prepared for SZP archive. :::CompArchive: bad mode. illegal resource. cannot close DVD file :::Not support SZP with offset read JUTTexture: TLUT is NULL JUTResFont: Unknown data block SYSTEM RESET MACHINE CHECK EXTERNAL INTERRUPT ALIGNMENT FLOATING POINT DECREMENTER SYSTEM CALL PERFORMACE MONITOR BREAK POINT SYSTEM INTERRUPT THERMAL INTERRUPT PROTECTION F%02d:+Inf F%02d:-Inf F%02d: 0.0 F%02d:%+.3E FPR TRACE Address: BackChain LR save Suppress trace. %08X: %08X %08X CONTEXT:%08XH (%s EXCEPTION) FPE: Invalid operation Infinity - Infinity Infinity / Infinity Infinity * 0 Invalid compare Software request Invalid square root Invalid integer convert FPE: Overflow FPE: Underflow FPE: Zero division FPE: Inexact result SRR0:%08XH SRR1:%08XH DSISR:%08XH DAR:%08XH GPR R%02d:%08XH %s %s:%x section:%d GPRMAP R%02d: %08XH no information no register which seem to address. SRR0MAP SRR0: %08XH MSR:%08XH FPSCR:%08XH ******** EXCEPTION OCCURRED! ******** FrameMemory:%XH [%08X]: .%s [%08X: %XH] %s
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > BIOS/Firmware ROMs
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2003