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Giana Sisters: Twisted Dreams

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Title Screen

Giana Sisters: Twisted Dreams

Developer: Black Forest Games
Publisher: Black Forest Games
Platforms: Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Nintendo Switch
Released internationally: October 23, 2012 (Windows), March 20, 2013 (360), June 18, 2013 (PS3), December 9, 2014 (PS4), December 12, 2014 (XB1), September 25, 2018 (Switch)
Released in JP: March 18, 2015 (Wii U)
Released in US: September 5, 2013 (Wii U)


AreasIcon.png This game has unused areas.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Giana Sisters: Twisted Dreams is the sequel to Giana Sisters DS and also served as a rebirth for the series. The game has a new gameplay mechanic called "twist", which allows the player to switch between Cute Giana and Maria Punk Giana.

Hmmm...
To do:
The game seems to have hidden debug feature, such as a model viewer.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
GSTD-BothWorldPain02.png
Expansion Packs
Few of them had potential.

Unused Graphics

missing.tga
GSTD-TexMissing.png
A texture meant to be used when a texture is missing, labeled as "MISSING".

none.tga
GSTD-None.png
A placeholder texture labeled as "NONE".

dummy_texture_invisible.dds
GSTD-Dummy.png
A placeholder particle effect labeled as "Dummy".

vending_machines_bombs_c.dds
GSTD TexVendingMachinesBombs.png
The texture of the scrapped Bombs Vending Machine. The model isn't present in the base game, but is in expansion packs - still unused though.

metalfloor.dds
GSTD MetalFloorTex.png
A metallic floor texture. Unknown use.

giana_nodeath.dds
GSTD-GianaNoDeath.png
Partially used in the score screen after beating a level, right next to the death count. However, the left part with Punk Giana laughing is cut off in-game. A duplicate of the image exists as hud_i6b.dds.

Red and Yellow Gems

Unused Used
GSTD-GemRedTex.png GSTD-GemRedCute.png GSTD-GemYellowTex.png GSTD-GemYellowPunk.png GSTD-GemUsed.png

You thought the gems were always meshes? Unfortunately you were mistaken. However, it did back in the demo of Project Giana. All small gems were models just like the Master Gem, so it needed to have textures for the red and yellow variants. In the final version of the game, they were replaced by a 2D texture and the appearence for the other variants are done with a hue change effect. This leaves the red and yellow gem textures unused.
GSTD-InterpieceGround.pngGSTD-InterpieceDecoration1.pngGSTD-InterpieceDecoration2.png
A grassy platform, reeds and a mushroom, which are considered to be "interpieces". They are used in a GFX file called assetlibrary.gfx, surely meant for testing purpose.
project_giana_gamelogo.dds
GSTD-ProjectGianaLogo.png
The early logo of the game, a leftover from the Project Giana demo.

Unused Gameplay Mechanics

Purchasable Pink Star Gem

Inside hud.gfx, there are several graphics and strings that indicate the possibility to buy a Pink Star Gem (called shield in the file) with 100 gems. The player had to hold the crouch button in order to get a shield. It is unknown why the feature were removed, probably meant for another game mode or was unnecessary.
GSTD-ShieldPurchaseHUD.pngGSTD-ShieldIcon.pngGSTD-ShieldVendorBar.png
Could be some sort of screen pop up. The number of gems is set to 666 by default (could be a coincidence or a joke from the developers) on the left, a cyan bar hidden behind by another purple bar in the middle with a Pink Star Gem on the right. On the top is labeled "Hold [Crouch] to buy a shield". The bar could the gem gauge or a timer for how long the player needs to hold the crouch button.
GSTD-ShieldGauge.gif
A shield getting slowly filled. It could have the same function from the bar mentioned above.

Unused Models

Heart Gem

Model Texture
GSTD-HeartGem.png GSTD-TexGemHeart.png

A Heart Gem, which is a 3D version of the heart health bar used in boss fights. The health bar was probably meant to be in 3D instead of 2D, or it could be an early version of the Pink Star Gem.
Missing Model

Model Texture
GSTD-MissingModel.png GSTD-TexMissingModel.png

A cubical model labeled as "MISSING MODEL". Like its name implies, it is meant to be used when a model is missing.
Viewer Map

Model Texture
GSTD ViewerMap.png GSTD MetalPlateDiffuse.png

A map, surely used for the model viewer. It uses another metallic floor as it texture.

Unused Sounds

Five identical sound files titled 005_dash_bounce.wav, 007_dash_repeat.wav, 017_giana_die.wav, 018_giana_dying.wav and 029_teleport_depart.wav. It has a quiet sound followed with 5 seconds of silence. These are placeholder sounds that were created before getting fulfilled and used. But these never got surely because they weren't needed or got replaced by others.

Five identical sound files titled 053_collect.wav, 053_collect_bigblue.wav, 053_collect_blue.wav, 053_collect_red.wav, and 053_collect_yellow.wav. These would have been placeholders for the diamond collecting sound, from when the game was still titled "Project Giana". It also implies that the diamond variants were meant to have different sound variants too; the red diamond would've had a cute tone and the yellow diamond would've had a dark tone.

Called 075_bigghost_kill_01.wav, 076_bigghost_aggro_01.wav, 081_bdarkghost_kill_01.wav and 082_bdarkghost_aggro_01.wav respectively. They meant to be used for the bigger variants of the phantoms. The bigger phantoms were scrapted during development so does these sound effects.

171_giana_cute_pain_03.wav

A different version of the sound effect for Cute Giana getting hurt.

179_vo_cute_giggle_02.wav

A different version of Cute Giana giggling. It likely went unused because it sounded too annoying, unlike the others.

Called 202_vo_cute_boss_01.wav, 202_vo_cute_boss_02.wav, 203_vo_punk_boss_01.wav, 203_vo_punk_boss_02.wav, and 203_vo_punk_boss_03.wav, respectively. They were probably meant to be used when Giana defeated a boss.

Giana and Maria giggling, named 218_vo_outro_giana.wav and 218_vo_outro_maria.wav respectively. They were meant to be used after Punk Giana saved Maria from Gurglewocky. It's also Maria's only voice clip.

Unseen Objects

Hmmm...
To do:
If it's possible to create a free camera movement mod, try to look for hidden areas that can't be normally seen.

Rare pictures of moments taken before disaster
If you somehow manage to break the collisions with Cheat Engine, you can go out of bound. In Mysterious Meadows, by twirling and going to the far right of the map, you can find a lava lake outside the skybox. It is unknown why the developers left it here.