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GoldenEye 007 (Wii)/Unused Maps

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This is a sub-page of GoldenEye 007 (Wii).

Hmmm...
To do:
Add details of unused maps. Need more screenshots/videos of MI6 Headquarters and Reception, Terror, Runway, Shooting Gallery.

The online multiplayer has 10 readily accessible maps: Archives, Docks, Facility, Industrial, Jungle, Memorial, Nightclub, Outpost, Station, Sewer.

There were however a large number of unused maps contained within the game's disc data in various stages of completeness. A number of these are sufficiently complete to be playable even in an online multiplayer environment. Macopride64 partially restored 15 of the levels so they can be available for online play.

Several of the unused maps are leftovers from Quantum of Solace (another Eurocom game), several are sections of GoldenEye Wii single player levels ported over for multiplayer use, and some were even finalized and fully available for online play in Eurocom/Activision's subsequent PS3/XBox 360 HD remake, GoldenEye: Reloaded.

Below are screenshots of the 15 levels restored for multiplayer play, from top-left to bottom-right these are:

• Airfield
• Alternate Archives (Multiplayer)
• Facility 02 (Boiler Room)
• Runway
• Dubai
• Facility 01 (Boardwalks)
• Carrier
• Garage
• MI6 Headquarters
• Corona 01 (Plant)
• Railyard 01 (Alternate Station)
• Terror
• Severnay (Bunker)
• MI6 Reception

GEZ screenshots.png

Airfield

A multiplayer map based on the single player Airfield map, specifically, the entire single player map up until the large explosion. The trucks are untextured. The inner rooms sometimes appear black from a distance. Unlike the single player map it is based on, this map is set during the daytime instead of at night, resulting in a unique texture for the far-off mountain in the daytime being used, which is not used at any other point in the game. See 40:54 in the first attached video.

(Source: Macopride64 (Discovery & Restoration))

Dubai

A multiplayer map based on the single player Dubai Carrier Terminal map, with several levels and escalators but unfinished textures.

(Source: Macopride64 (Discovery & Restoration))

Barge

A very sparsely lit shipping barge.

(Source: Macopride64 (Discovery & Restoration))

Alternate Archives (Multiplayer)

An alternate version of the multiplayer Archives level. Also known as "Altchives".

(Source: Macopride64 (Discovery & Restoration))

Alternate Archives (Single Player)

An alternate version of the single player Archives level.

(Source: Macopride64 (Discovery & Restoration))

Carrier

A level based on a ship with unfinished textures. Layout suggests concept was similar to the N64's Frigate level and indeed the Carrier level is also known among players as "Frigate". This is very playable in an online multiplayer environment. A finished version of this map was used as an online multiplayer map in the subsequently released GoldenEye: Reloaded.

(Source: Macopride64 (Discovery & Restoration))

Railyard 01 (Alternate Station)

A much smaller alternate version of the online Station (train station) map.

(Source: Macopride64 (Discovery & Restoration))

Garage

A small unfinished map with buildings surrounding a square with vehicles in.

(Source: Macopride64 (Discovery & Restoration))

QoS: White's Estate

Leftovers from Quantum of Solace (PlayStation 2), another Eurocom/Activision Bond game, in which it was used as a multiplayer map.

(Source: Macopride64 (Discovery & Restoration))

Jungle 01 (Tree)

A small, simple hill with a single tree on it.

(Source: Macopride64 (Discovery & Restoration))

Alternate Nightclub

A section of the single player Nightclub map, much smaller than the online multiplayer Nightclub version.

(Source: Macopride64 (Discovery & Restoration))

Alternate Industrial

A section of the multiplayer Industrial map, with several changes. Several destructible walls have been added along with triggers for "cardboard cut-out" soldiers to pop-up, which can then be shot.

(Source: Macopride64 (Discovery & Restoration))

Sev 01 (Outpost Dish)

An unfinished medium sized snowy map with a tower and satellite dish. Textures are similar to Outpost. "Sev" likely refers to Severnaya, the location in the film that the level is based on.

(Source: Macopride64 (Discovery & Restoration))

Nme Test (Alternate Outpost)

A slightly different version of the online multiplayer map Outpost.

(Source: Macopride64 (Discovery & Restoration))

Checkpoint Selector Room (Textured)

A single corridor with multiple doors on each side with textures named after each of the checkpoints in a level. Entering those checkpoints allows you to warp to that checkpoint location.

(Source: Macopride64 (Discovery & Restoration))

Checkpoint Selector Room (Untextured)

A single untextured corridor with multiple doors on each side. Seems to be an untextured version of the Checkpoint Selector Room, seen above.

(Source: Macopride64 (Discovery & Restoration))

Dam Start (Textured)

The very first section of the Dam single player map. The truck from the map is not present and there is an invisible wall at the entrance of the road leading further into the Dam. Unlike all the other unused multiplayer maps, this map has mini-map segments which were taken from the single player map. The only main difference this map has from the single player one is that the walls on the inside of the first floor of the tower are darker.

(Source: Macopride64 (Discovery & Restoration))

Dam Start (Untextured)

The very first section of the Dam single player map, with no textures.

(Source: Macopride64 (Discovery & Restoration))

Facility 01 (Boardwalks)

A multiplayer map based off a shrunken down version of the boardwalks part of the Facility level. The back of the level has a corridor similar in position and design to the back of the Facility multiplayer map included in the final game.

(Source: Macopride64 (Discovery & Restoration))

Facility 02 (Boiler Room)

A map based off the boiler room section of the single player Facility map where Bond plants the C4 charges. Unlike the other maps, this map seems like a direct port of the single player room it is based off.

(Source: Macopride64 (Discovery & Restoration))

Corona 01 (Plant)

An extracted and unfinished section of the single player Solar map, intended for use as a multiplayer map. This was in fact finished and included in GoldenEye: Reloaded as an online multiplayer map under the name "Plant". Within the GoldenEye Wii version, this map is also known by players as "Upper Plant".

(Source: Macopride64 (Discovery & Restoration))

Severnay (Bunker)

A multiplayer map based on the single player Bunker map, with several levels and designed to have uneven floors where the storyline has the building mid-destruction, but unfinished textures. See 30:44 in the first attached video.

(Source: Macopride64 (Discovery & Restoration))

Proto

A multiplayer map with a very basic layout and unfinished textures.

(Source: Macopride64 (Discovery & Restoration))

MI6 Headquarters

A multiplayer map with a very basic layout and unfinished textures.

(Source: Macopride64 (Discovery & Restoration))

Shooting Range

A shooting range similar to Perfect Dark on the N64.

(Source: scott0 (Discovery & Restoration))

Trevelyan Box

A small untextured box room in which Trevelyan spins on the spot.

(Source: scott0 (Discovery & Restoration))