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Goosebumps: Attack of the Mutant

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Title Screen

Goosebumps: Attack of the Mutant

Developer: BlueSky Software
Publisher: DreamWorks Interactive
Platform: Windows
Released in US: September 25, 1997


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Find out if it is possible to access the Test Room. Also, figure out how to view the character and object sprites.

Goosebumps: Attack of the Mutant is a first person adventure game based on the novel of the same name, and is the second in the series of Goosebumps games published by DreamWorks Interactive. Oh, and it features voices from famous celebrities such as Adam West and Jim Belushi.

Unused Music

TEST

A short and rather sloppy rendition of the Goosebumps theme song.

UPSLO8

A very low quality track that goes unused during gameplay. A more complete version can be heard in the game's opening cutscene.

CREEP8

As with "UPSLO8", this is a very low quality version of a track heard in one of the game's later cutscenes.

Unused Sounds

ARMRLOW

Pretty self explanatory. A voice saying "Armor Low". It's unlikely that this was intended to be used in-game, as the clip originates from the game Assassin 2015, which BlueSky Software released a year prior and runs on the same engine as Attack of the Mutant.

Unused Cutscenes

25B.SMK

Probably the most interesting of the three, this cutscene depicts the Character "Feedback" dying after his encounter with Root Rot.

92.SMK

This cutscene depicts a blue gun being taken from the player, which is not obtainable in-game. The Masked Mutant's laughter is notably absent, which is usually heard during these sequences.

93.SMK

This cutscene depicts an alternate version of Wartlock's blaster being taken from the player. Like 92.SMK, the Masked Mutant's laughter is again absent.

Old Slima-Juice Tank

A pre-final version of the Slima-Juice tank can be found within the RES file contained in the "R" subfolder of the data folder.

GBAOTM slima tank.png
The Slima-Juice Tank as depicted in a development storyboard.

Test Room

References to a test map can be found within the game's code. At the moment, there is no known method of accessing it.

The test room text can be found at 4D59B3, in an internal level list.

(Test room)

Debug Mode

Previously thought to be inaccessible, It has been discovered that a debug mode can be activated by launching the game executable through terminal with the command-line argument "abracadabra". The commands, which are toggleable in-game by pressing F1, are listed below.

Debug Commands
F1........Toggle help
F2........Toggle frame rate
F3........Cycle detail
F4........Cycle letterbox
(Source: Sloggy)