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Grand Theft Auto: Vice City - The Definitive Edition

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Title Screen

Grand Theft Auto: Vice City - The Definitive Edition

Developers: Rockstar North, Grove Street Games
Publisher: Rockstar Games
Platforms: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch
Released internationally: November 11, 2021

SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

BugsIcon.png This game has a bugs page

To do:
Just scratching the surface.
  • Mobile leftovers.

Now featuring 1 improvement for every 3 bugs and/or worsened visual effects, it's The Definitive* Edition of Grand Theft Auto: Vice City!

Development Leftovers

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Look through everything.

Uncompiled Mission Scripts

In the files for the Switch and Windows version, Gameface\Content\OriginalData\GTAVC\Scripts contains the uncompiled scripts for story missions, side missions and various other parts of the game. In most cases they also contain notes from developers, possibly from the original developers as well as Grove Street Games.

GXT Maker

Found in Gameface/Content/OriginalData/ViceCity/TEXT is gxtmaker.exe, an application used to convert .txt files into .gxt text containers for the game. Also included is a log file which has several entries from between April 1st and May 29th, 2019.

------ Mon Apr 01 11:20:59 2019 ------

gxtmaker v3.3.1       by KRH
(c) 1996-1999 DMA Design Ltd
Converting american.txt -> american.gxt
saving file : american.gxt 
Main Size 192444  Largest Mission Size 9152

Early Mission Names

To do:
Looks like some debug related strings are in it too.

Also found in Gameface/Content/OriginalData/ViceCity/TEXT is GTAVC_AllLangs.xls, a spreadsheet containing all the in-game text in multiple languages. Of note are some of the mission names near the end of the sheet, starting at row 4919, which differ from the final names.

Early Final
Colonel's Party The Party
Ram Raid Shakedown
Trojan Van Trojan Voodoo

Unused Graphics

Unused remade HUD elements found in Gameface/Content/ViceCity/UI/Textures.

VC-DE hud m16.png VC-DE hud rocket.png VC-DE hud teargas.png

Three unused weapon icons; M16 (San Andreas' M4), Rocket Launcher (from III) and the Tear Gas from the initial PlayStation 2 release.

VC-DE hud VCN.png

An icon for VCN for the radio wheel.

VC-DE hud radar biker.png VC-DE hud radar property.png

Two unused radar icons for Biker and Property, respectively. Both were unused in the original game as well.

Regional Differences

Japanese Version Changes

The Definitive Edition contains fewer censorships compared to its original version, however, it still has some censorships but they were applied in different ways (even worse).

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
  • In the Japanese version of the original game, the opening cutscenes for “No Escape?” and "The Shootist" begin right after Ken snorts the cocaine. But in the Definitive Edition only the mission “No escape?” has the beginning censored, while "The Shootist" remains uncensored.
  • The opening cinematic of the mission “Martha's Mug Shot” was ruined in the Japanese Definitive Edition. Now the cinematic begins when Steve is already talking to Tommy, the camera angle was changed so that Candy is not seen on the screen (Just like in the JP version of the original game), but worst of all, the cinematic It's fully muted, so you can't even hear the dialogue between the characters. This is something that did not happen in the original JP version, since there they only silenced Candy's moans.
  • In the “G-Spotlight” mission, the spotlight graphic showing breasts was replaced with simply the text of “Candy Suxxx”. This was the same in the original JP game, but in Definitive Edition the ironically used font is Comic Sans.
  • The painting of Candy Suxxx that appears in Tommy's mansion has a different texture, in the Japanese Definitive Edition it is a back shot of Candy taken directly from the Definitive Edition, while in the international versions it is the re-scaled texture of the original.
  • All references to Haitian and Cubans, including dialogues were removed

Revisional Differences

Shortly after release, the Windows version was made unavailable as Rockstar "remove[d] files unintentionally included" in the game. The game was eventually restored on November 14th with the uncompiled mission scripts removed from the files.

To do:
Check on which patch the commercial NSW version is based (possibly 1.0.5)

[11/11/2021] 1.0.0 / Patch 1.0.1 (NSW : 1.0.3)

- Initial release
- Texts on the European version are minimum based on the PS2 3.00 version (with censorship)

[11/19/2021] Patch 1.0.2 (NSW : 1.0.4)

- Better rain effect
- The game don't crash anymore around Prawn Island
- Texture corruption behind our vehicule (after playing a while) is fixed
- Lionel Richie song is removed (again)
- View distance is improved on Nintendo Switch
- Possibility to move the camera at high speed
- Sensitive scripts and internal files are removed
- Another bugfixes

[11/30/2021] Patch 1.0.3 (NSW : 1.0.5)

- Cinematic camera
- Incorrect spelling in some textures are fixed
- Original sounds for the main menu
- Rockstar logo on the Map was fixed
- Another bugfixes

[02/25/2022] Patch 1.0.4 (NSW : 1.0.6)

- Framerate improvements
- Textures improvements
- Tail Lights for the cars
- Roof fixed in the Vercetti Estate
- Black band on the horizon fixed
- The sea around the bridge of Little Havana is fixed
- The face of the 3D model of Tommy is more expressive (angry)
- Another bugfixes

However, this patch add two new issues on NSW : Helicopter "fantom" texture / Incorrect background texture in selection wheels

[10/18/2022] Patch 1.04.5 (NSW : 1.0.7)

- Improving the rain in movements and corrected physics
- More loading between areas (and worse display / framerate)