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Grand Theft Auto V (Windows)

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Title Screen

Grand Theft Auto V

Developer: Rockstar North
Publishers: Rockstar Games, 5pb. Games (JP)
Platform: Windows
Released internationally: April 14, 2015

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

This page is loooong...
Consider grouping related content into additional subpages to ease readability.
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This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

Grand Theft Auto V for Windows is a port of the Xbox One/PlayStation 4 version, which in turn was originally ported off of the original. While it now has updated graphics, better-quality sound, extra features, there's still some content that was not restored from the original games during development.

This page covers the 8th-generation releases, so if not all, but most of the last-generation content should be there.

To do:
A handful of next-generation things.
  • Move some of the stuff unused in Last-gen to the respective page.
  • MORE Unused vehicle modifications, including one for the Clown Van.
  • Confirm that the unused audio and other stuff from the console version is present. Also document unused online Heist dialogue.
  • Differences from the last-generation releases.
  • Cover stuff from the Rockstar Games September 2022 leak.



GTA V-Windows-prop replace.png
Unused Graphics
Unused Audio
Unused Interiors
Unused Code

Unused Stunt Stadium Leftovers

There are remains of an unused stunt stadium in the game's files.

Unused Models

The stadium is quite incomplete, because while it does contain various stunt-related objects, it also lacks basic elements such as walls and a roof. Furthermore, the stadium does not appear to have any associated textures or other graphics, leaving untextured raw models. However, thanks to abilities of the game modification program OpenIV, we can get an idea of what the stadium would look like via colour-coded material types. The materials key shows that the stadium was planned to use 9 different kinds of materials.

GTAV-PC-Unused Stunt Stadium - Materials Key.png

Location: x64h.rpf\levels\gta5\interiors\v_int_58.rpf\v_trialstad.ybn

Curiously, the stadium's models file is placed in the same location that contains various models files for Solomon Richards' office. What connections these 2 would have is unknown. A cut mission involving stunts for a movie, perhaps? There are various movie-related props scattered around the Richards Majestic Productions film studio, so it's not entirely out-of-possibility. Ultimately though, the connection is an unconfirmed mystery. The arena was eventually used for the Arena Wars DLC in GTA Online, albeit with a different layout.

Unused Code

Additionally, there are 2 files in the same directory that contain unused code for the stadium, which are also amongst code for Solomon Richards' office.

A notable section of unused code from the v_int_58.ytyp file is Trial_mainroom, suggesting that the stadium may have had more than one room, however only the stadium's sole 1-room models file above can be found in the game's files. What the limbo section refers to is unknown.

    <Item type="CMloArchetypeDef">
      <lodDist value="100.00000000"/>
      <flags value="0"/>
      <specialAttribute value="0"/>
      <bbMin x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bbMax x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bsCentre x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bsRadius value="0.00000000"/>
      <hdTextureDist value="5.00000000"/>
      <mloFlags value="0"/>
          <bbMin x="3.40282356122255E38" y="3.40282356122255E38" z="3.40282356122255E38"/>
          <bbMax x="-3.40282356122255E38" y="-3.40282356122255E38" z="-3.40282356122255E38"/>
          <blend value="1.00000000"/>
          <flags value="96"/>
          <portalCount value="0"/>
          <floorId value="0"/>
          <exteriorVisibiltyDepth value="-1"/>
          <bbMin x="3.40282356122255E38" y="3.40282356122255E38" z="3.40282356122255E38"/>
          <bbMax x="-3.40282356122255E38" y="-3.40282356122255E38" z="-3.40282356122255E38"/>
          <blend value="1.00000000"/>
          <flags value="96"/>
          <portalCount value="0"/>
          <floorId value="0"/>
          <exteriorVisibiltyDepth value="-1"/>

Location: x64h.rpf\levels\gta5\interiors\v_int_58.rpf\v_int_58.ytyp


Location: x64h.rpf\levels\gta5\interiors\v_int_58.rpf\_manifest.ymf

Unused Surgery Room Interior & Exterior

There seemed to have been a surgery room planned for a future DLC. Rumors around that it was likely planned for players to modify their online characters. Only collision data, metadata, and a definition entry file can be found.

Location: x64h.rpf\levels\gta5\interiors\v_int_75.rpf

Mount Chiliad Hidden Block

Inside the walls of the Mount Chiliad cable car building is a hidden block, which can't be seen by normal means.

In order to see it, the player is required to either glitch through the walls somehow, or use a game modification to pass through the otherwise solid walls.

The block is completely static, has no collision with the player, and doesn't appear to serve any significant purpose. The reason for its existence is unknown.

Unused Clothing

Karen Daniels: Unused Undergarments

There is an unused clothing option for Karen Daniels, with her wearing nothing more than undergarments.

What scenario(s) these clothes were ever going to be used in is unknown.

Unused POLICE Ballistic Shield

There is an unused POLICE ballistic shield object, complete with 1 high and 1 low resolution texture, 1 high quality model and 1 low quality LOD model. It's unknown where exactly in the game this was planned to be used.

Standalone Textures

Location: x64c.rpf\levels\gta5\props\lev_des\v_minigame.rpf\prop_cs_ld_police2+hi.ytd

Location: x64c.rpf\levels\gta5\props\lev_des\v_minigame.rpf\prop_cs_ld_police2.ytd

Complete Object

High Quality Model Location: x64c.rpf\levels\gta5\props\lev_des\v_minigame.rpf\prop_ballistic_shield.ydr

Low Quality LOD Model Location: x64c.rpf\levels\gta5\props\lev_des\v_minigame.rpf\prop_ballistic_shield_lod1.ydr

Unused POLICE Riot Shield

There is an unused POLICE riot shield object, with two textures and one model. It's unknown where exactly in the game this was planned to be used.

Standalone Textures

Location: x64c.rpf\levels\gta5\props\lev_des\v_minigame.rpf\prop_riot_shield+hidr.ytd
Location: x64c.rpf\levels\gta5\props\lev_des\v_minigame.rpf\prop_riot_shield.ydr

Unused LSPD Interceptor Modifications

The LSPD Interceptor has unused modifications applicable with the help of a trainer. It only lacks options to change the grille, left/right wing, and roof. If forced into Los Santos Customs, the number on top has five options, labelled as liveries.

Part Name (Set 1) Name (Set 2)
Spoiler Low Level Spoiler Mid Level Spoiler
Exhaust Big Bore Exhaust N/A
Chassis Enhanced Pushbar Enforcer Pushbar
Bonnet Ram Air Hood Double Vented Hood

The second exhaust lacks a name. All other police vehicles can be modified with performance, paints, wheels, window tints, and xenon lights, but lack visual parts.

Internal File Name Discrepancies

Different Radio Station Names

Most radio packages have names generally referring to a genre of music. Two packages have different names, likely referring to the fact the radio station names underwent changes throughout development.

Internal File Names Final In-game Names
Radio_15_MOWTOWN.rpf The Lowdown 91.1
Radio_16_SILVERLAKE.rpf Radio Mirror Park

Police Scanner Grand Theft Auto IV References

There are 2 police scanner speech files curiously titled 01_0_gtaiv_legacy_support.awc and 01_0_gtaiv_legacy_support_small.awc, implying that these files had something to do with Rockstar Games transitioning development from Grand Theft Auto IV to Grand Theft Auto V.

The audio in these files is of the police scanner speech used in Grand Theft Auto V.

Location: x64\audio\sfx\POLICE_SCANNER.rpf

Regional Differences

Restriction at The Diamond Casino & Resort

In GTA Online's The Diamond Casino & Resort update, Rockstar has had to block access to gambling in more than 50 countries to comply with local gambling laws and thus avoid any type of conflict. You can access the casino, buy clothes, the penthouses, and do the narrative missions of the casino normally, but you will not be able to play any games of chance and you will see the message "this is not available".Even though they are used for gambling chips from the casino itself, these chips can also be obtained with GTA$ which at the same time can be obtained with real money. The countries that were affected by the restriction were:

  • Afghanistan
  • Algeria
  • Saudi Arabia
  • Argentina
  • Azerbaijan
  • Bahamas
  • Bhutan
  • Bosnia and Herzegovina
  • Belarus
  • Brunei
  • Cambodia - Only the casino is available to foreign players joining a session from Cambodia.
  • Cayman Islands - Only slot machines are available.
  • Porcelain
  • Costa Rica
  • North Korea
  • South Korea
  • Cuba
  • Cyprus - Inside Track is prohibited
  • Czechia
  • Ecuador
  • United Arab Emirates
  • Greece – Roulette is the only thing allowed.
  • Iceland – Roulette is the only thing allowed.
  • Indonesia
  • Iran
  • Iraq
  • Israel
  • Jamaica
  • Jordan
  • Kuwait
  • Lebanon
  • Libya
  • Liechtenstein
  • Luxembourg
  • Maldives
  • Mali - You can only interact with the casino games if there are no players from other countries in the session.
  • Mauritania
  • Malta - Only if the government licenses the player and then notifies Rockstar Games
  • Malaysia
  • Montenegro
  • Oman
  • Pakistan
  • Paraguayan
  • Peru
  • Poland – The Inside Track is prohibited.
  • Portugal
  • Qatar
  • American Samoa
  • Somalia
  • South Africa - Blackjack and slots are prohibited.
  • Sudan
  • Syria
  • Sri Lanka
  • Thailand - The Inside Track is prohibited.
  • Tuvalu
  • Vietnam
  • Venezuela

Platform Differences

To do:
Way more; changed Wasted/Busted sound, overall UI changes, re-recorded audio.

Vehicle Differences

Aside from the expected and less-notable graphical improvements of the game jumping to more powerful platforms, certain vehicles underwent design changes during this time, some more significant than others.

Different Albany Alpha Designs

In the Xbox 360 and PlayStation 3 releases, the Albany Alpha has no reverse lights. These were later added in the Windows, Xbox One and PlayStation 4 releases.

Xbox 360 & PlayStation 3 Windows, Xbox One & PlayStation 4
GTAV-1st Albany Alpha.png

Screenshot Credit: Bluesboyjr

Image Source: https://www.grandtheftwiki.com/File:Alpha-GTAV-rear.jpg

Overall Source: https://www.grandtheftwiki.com/Alpha

GTAV-2nd Albany Alpha.png

Screenshot Credit: Monkeypolice188

Image Source: https://gta.fandom.com/wiki/File:Alpha-GTAV-RearQuarter.jpg

Overall Source: https://gta.fandom.com/wiki/Alpha

Different LSPD Buffalo Designs

In the Xbox 360 and PlayStation 3 releases, the LSPD Buffalo has a matte material look, and uses a livery which is very similar to that of the LSPD Interceptor, but with additional POLICE text and police badge on the hood.

In the Windows, Xbox One and PlayStation 4 releases, the LSPD Buffalo was changed to have a glossy material look, use a livery which is very similar to that of the LSPD Cruiser (apart from the POLICE text, which was retained), and no longer feature the police badge. Additionally, a front bumper was added.

Xbox 360 & PlayStation 3 Windows, Xbox One & PlayStation 4
GTAV-1st LSPD Buffalo.png

Screenshot Credit: Switch101

Image Source: https://gta.fandom.com/wiki/File:PoliceCruiser-GTAV-Front-Buffalo.png

GTAV-2nd LSPD Buffalo.png

Screenshot Credit: Monkeypolice188

Image Source: https://gta.fandom.com/wiki/File:PoliceCruiser2-GTAV-front.png

Overall Source: https://gta.fandom.com/wiki/Police_Buffalo